/** * @file hgfloatertexteditor.h * @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh) * @author Hazim Gazov * * $LicenseInfo:firstyear=2010&license=WTFPLV2$ * */ #ifndef HG_HGFLOATERTEXT_H #define HG_HGFLOATERTEXT_H #include "llfloater.h" #include "lltexteditor.h" #include "llinventory.h" #include "llviewertexture.h" class HGFloaterTextEditor : public LLFloater { public: HGFloaterTextEditor(LLInventoryItem* item); static void show(LLUUID item_id); BOOL postBuild(void); void close(bool app_quitting); static void imageCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); static void assetCallback(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onClickSave(void* user_data); static void onClickUpload(void* user_data); static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); LLInventoryItem* mItem; LLTextEditor* mEditor; static std::list sInstances; private: virtual ~HGFloaterTextEditor(); protected: static S32 sUploadAmount; }; #endif