// #ifndef LL_LLAO_H #define LL_LLAO_H #include "llfloater.h" class LLAO { public: static std::map mOverrides; static void refresh(); }; class LLFloaterAO : public LLFloater { public: static LLFloaterAO* sInstance; static void show(); LLFloaterAO(); BOOL postBuild(void); void refresh(); static void onCommitAnim(LLUICtrl* ctrl, void* user_data); static void onClickSave(void* user_data); static void onClickLoad(void* user_data); private: virtual ~LLFloaterAO(); std::string idstr(LLUUID id); // silly utility }; #endif //