#pragma once #include "aostate.h" #include "llfloater.h" class LLFloaterAO final : public LLFloater, public LLFloaterSingleton { friend class AOSystem; public: LLFloaterAO(const LLSD&); BOOL postBuild() override; void onOpen() override; virtual ~LLFloaterAO(); void updateLayout(bool advanced); void onClickCycleStand(bool next) const; void onClickReloadCard() const; void onClickOpenCard() const; void onClickNewCard() const; private: void onSpinnerCommit() const; void onComboBoxCommit(LLUICtrl* ctrl) const; std::array mCombos; protected: LLComboBox* getComboFromState(const U8& state) const { return mCombos[state]; } };