L$
Linden Lab
libre
semana
[NAME] te ofrece un TP a [DESTINATION]
[NAME] te ofrece una invitación de teleporte a [DESTINATION]
Inactivo por [MINUTES] min
Second Life
Singularity Viewer
SINGULARITY VIEWER
Grid Second Life
Portal de Soporte de Second Life
Detectando hardware...
Cargando [APP_NAME]...
Limpiando caché...
Inicializando Caché de Texturas...
Inicializando VFS...
¡Ha fallado la inicialización gráfica. Por favor, actualiza los controladores gráficos!
Restaurando...
Cambiando la Resolución...
Iniciando sesión. [APP_NAME] puede aparecer congelado. Espera por favor.
Iniciando sesión...
Autenticando
Realizando mantenimiento de cuentas...
Ha fallado el inicio de sesión previo. Iniciando sesión, intento [NUMBER]
Cargando el Mundo...
iniciando navegador web incorporado...
Inicializando multimedia...
Cargando fuentes...
Verificando archivos de caché (puede demorar entre 60-90 segundos)...
Procesando Respuesta...
Inicializando el Mundo...
Decodificando Imágenes...
Inicializando QuickTime...
No se ha encontrado QuickTime - incapaz de iniciarlo.
QuickTime ha sido inicializado satisfactoriamente.
Solicitando capacidades de la Región...
Solicitando capacidades de la Región, intento [NUMBER]...
Esperando saludo de la Región...
Conectando a la región...
Descargando ropas...
Inicio de sesión fallido.
Salir
Esta región está experimentando problemas. Revisa por favor tu conexión a Internet.
Guardando tus configuraciones...
Cerrando sesión...
Cerrando...
Has sido desconectado de la región donde te encontrabas.
Se te ha enviado a una región no válida.
Persona
(sin nombre)
Propietario:
Público
(Grupo)
Script
Material
Tocar
[CURRENCY]
Soltar Inventario
Fantasma
Temporario
(Botón derecho para menú)
Libre para copiar
En venta: [CURRENCY][AMOUNT]
En venta: [MESSAGE]
Construir Grupo
No Construir
Construir Grupo
No seguro
No volar
Scripts de Grupo
Sin Scripts
Terreno:
Sólo un único item puede ser arrastrado aquí
No puedes soltar ítems en tu Merchant Outbox
Uno o más de estos objetos no pueden ser vendidos o transferidos.
Tu Merchant Outbox solo puede aceptar ítems de tu inventario
No puedes colocar ítems que tienes vestidos en tu Merchant Outbox
No puedes colocar Tarjetas de LLamada en tu Merchant OutBox
La profundidad de carpetas anidades es superior a 3
El recuento de subcarpetas en el nivel superior supera las 20
El recuento de items en la carpeta de nivel superior supera los 200
No puedes mover una carpeta a su carpeta secundaria
No puedes mover una carpeta en si misma
Buscando...
Nada Hallado.
Recuperando...
Notas de Lanzamiento
Cargando...
Ubicación Inválida
(nadie)
(esperando)
(hippos)
(ninguno)
Sin errores
Petición de Activos: fallida
Petición de Activos: archivo inexistente
Petición de Activos: activo no hallado en la base de datos
Fin de archivo
No se puede abrir el archivo
Archivo no encontrado
Tiempo de espera en transferencia de archivo agotado
El circuito se ha ido
El Visor y el Servidor no coinciden con el precio
Estado desconocido
textura
sonido
Tarjeta de Visita
inventario
mensaje instantáneo
diálogo de script
sonido precargado
teleporte
desconocido
hito
script heredado
ropa
objeto
nota
carpeta
raíz
script LSL2
bytecode LSL
textura tga
parte de cuerpo
instantánea
Pérdido y Encontrado
imagen targa
Basurero
imagen jpeg
animación
gesto
simstate
favorito
enlace
enlace a carpeta
vestuario actual
vestuario
mis vestuarios
mesh
(Editando Apariencia)
Ausente
Ocupado
Ignorado
Miedo
Enfado
Ausente
Salto mortal atrás
Carcajada
Gran sonrisa
Mandar un beso
Aburrimiento
Reverencia
Aplauso
Reverencia floreada
Llanto
Baile 1
Baile 2
Baile 3
Baile 4
Baile 5
Baile 6
Baile 7
Baile 8
Desdén
Beber
Avergonzado
Negar con el dedo
Gesto de Victoria
Yoga flotando
Fruncir el ceño
Impaciente
Salto de alegría
Bésame el culo
Besar
Reír
Sacar músculo
No (con enfado)
No
Ña-Ña-Ña
Puñetazo uno-dos
Abrir la boca
Paz
Señalar a otro/a
Señalarse
Puñetazo izquierdo
Puñetazo derecho
PPT cuenta
PPT papel
PPT piedra
PPT tijera
Rechazo
Patada circular
Triste
Saludo militar
Gritar
Encogerse de hombros
Sonreír
Fumar: en la mano
Fumar: Inhalar
Fumar: tirar el cigarro
Sorpresa
Estocada
Berrinche
Sacar la lengua
Agitar la mano
Susurrar
Silbar
Guiño
Guiño (Hollywood)
Preocuparse
Sí (contento)
Si
Múltiple
Cargando...
Desconectado
Nada encontrado.
OK
Susurra:
Grita:
Conectando al Chat de Voz...
Conectado
Chat de Voz no disponible en esta ubicación
Desconectado del Chat de Voz
Transferir moneda de tu cuenta
Actuar en tus controles de entrada
Remapear tus controles de entrada
Animar tu avatar
Anexar a tu avatar
un miembro del grupo de nombre
Liberar propiedad y hacer público
Enlazar y desenlazar de otros objetos
Agregar o remover uniones con otros objetos
Cambiar sus permisos
Seguir tu cámara
Controlar tu cámara
Teleportarte
PG
Mature
Adulto
Desconectado
Desconocido
(Desconocido)
Última Modificación: (nunca)
Última Modificación:
Todos los Archivos
Sonidos
Animaciones
Imágenes
Guardar
Cargar
Imágenes Targa
Imágenes de Mapa de Bits
Película AVI
Animación XAF
Archivo XML
Archivo RAW
Imágenes Comprimidas
Cargar Archivos
Seleccionar Directorio
Sonido:
Pausa el script por [SLEEP_TIME] segundos.
float llSin(float theta)
Devuelve el seno de theta (theta en radianes)
float llCos(float theta)
Devuelve el coseno de theta (theta en radianes)
float llTan(float theta)
Devuelve la tangente de theta (theta en radianes)
float llAtan2(float y, float x)
Devuelve el arcotangente2 de y, x
float llSqrt(float val)
Devuelve la raíz cuadrada de val, o devuelve 0 y desencadena un error para resultados imaginarios
float llPow(float base, float exponent)
Devuelve la base elevada a la potencia del exponente, o devuelve 0 y desencadena un error para resultados imaginarios
integer llAbs(integer val)
Devuelve el positivo de val
float llFabs(float val)
Devuelve el positivo de val
float llFrand(float mag)
Devuelve un número seudo aleatoreo en el rango [0,mag) o (mag,0]
integer llFloor(float val)
Devuelve el valor entero mas alto <= val
integer llCeil(float val)
Devuelve el valor entero mas bajo >= val
integer llRound(float val)
Devuelve val redondeada al entero más cercano
float llVecMag(vector v)
Devuelve la magnitud de v
vector llVecNorm(vector v)
Devuelve v normalizado
float llVecDist(vector v1, vector v2)
Devuelve la distancia 3D entre v1 y v2
vector llRot2Euler(rotation q)
Devuelve la representación de Euler (roll, pitch, yaw) de q
rotation llEuler2Rot(vector v)
Devuelve la representación de la rotación de ángulos de Euler en v
rotation llAxes2Rot(vector fwd, vector left, vector up)
Devuelve la rotación definida por los ejes de coordenadas
vector llRot2Fwd(rotation q)
Devuelve el vector hacia adelante definido por q
vector llRot2Left(rotation q)
Devuelve el vector hacia la izquierda definido por q
vector llRot2Up(rotation q)
Devuelve el vector hacia arriba definido por q
rotation llRotBetween(vector v1, vector v2)
Devuelve la rotación pra rotar v1 en v2
llWhisper(integer channel, string msg)
Susurra el texto del mensaje en el canal
llSay(integer channel, string msg)
Dice el texto del mensaje en el canal
llShout(integer channel, string msg)
Grita el texto del mensaje en el canal
integer llListen(integer channel, string name, key id, string msg)
Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
llListenControl(integer number, integer active)
Makes a listen event callback active or inactive
llListenRemove(integer number)
Removes listen event callback number
llSensor(string name, key id, integer type, float range, float arc)
Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
llSensorRemove()
Removes the sensor setup by llSensorRepeat
string llDetectedName(integer number)
Returns the name of detected object number (returns empty string if number is not a valid sensed object)
key llDetectedKey(integer number)
Returns the key of detected object number (returns empty key if number is not a valid sensed object)
key llDetectedOwner(integer number)
Returns the key of detected object's owner (returns empty key if number is not a valid sensed object)
integer llDetectedType(integer number)
Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
vector llDetectedPos(integer number)
Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object)
vector llDetectedVel(integer number)
Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object)
vector llDetectedGrab(integer number)
Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object)
rotation llDetectedRot(integer number)
Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object)
integer llDetectedGroup(integer number)
Returns TRUE if detected object is part of same group as owner
integer llDetectedLinkNumber(integer number)
Returns the link position of the triggered event for touches and collisions only
llDie()
Deletes the object
float llGround(vector offset)
Returns the ground height below the object position + offset
float llCloud(vector offset)
Returns the cloud density at the object position + offset
vector llWind(vector offset)
Returns the wind velocity at the object position + offset
llSetStatus(integer status, integer value)
Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
integer llGetStatus(integer status)
Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
llSetScale(vector scale)
Sets the scale of the prim
vector llGetScale()
Returns the scale of the prim
llSetColor(vector color, integer face)
Sets the color on face of the prim
float llGetAlpha(integer face)
Returns the alpha of face
llSetAlpha(float alpha, integer face)
Sets the alpha on face
vector llGetColor(integer face)
Returns the color on face
llSetTexture(string texture, integer face)
Sets the texture of face or ALL_SIDES
llScaleTexture(float u, float v, integer face)
Sets the texture u & v scales for the chosen face or ALL_SIDES
llOffsetTexture(float u, float v, integer face)
Sets the texture u & v offsets for the chosen face or ALL_SIDES
llRotateTexture(float rotation, integer face)
Sets the texture rotation for the chosen face
string llGetTexture(integer face)
Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key)
llSetPos(vector pos)
Moves the object or prim towards pos without using physics (if the script isn't physical)
vector llGetPos()
Returns the position of the task in region coordinates
vector llGetLocalPos()
Returns the position relative to the root
llSetRot(rotation rot)
Sets the rotation
rotation llGetRot()
Returns the rotation relative to the region's axes
rotation llGetLocalRot()
Returns the rotation local to the root
llSetForce(vector force, integer local)
Applies force to the object (if the script is physical), in local coords if local == TRUE
vector llGetForce()
Returns the force (if the script is physical)
integer llTarget(vector position, float range)
Sets positions within range of position as a target and return an ID for the target
llTargetRemove(integer number)
Removes positional target number registered with llTarget
integer llRotTarget(rotation rot, float error)
Set rotations with error of rot as a rotational target and return an ID for the rotational target
llRotTargetRemove(integer number)
Removes rotational target number registered with llRotTarget
llMoveToTarget(vector target, float tau)
Critically damps to target in tau seconds (if the script is physical)
llStopMoveToTarget()
Stops critically damped motion
llApplyImpulse(vector force, integer local)
Applies impulse to object (if the script is physical), in local coords if local == TRUE
llApplyRotationalImpulse(vector force, integer local)
Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
llSetTorque(vector torque, integer local)
Sets the torque of object (if the script is physical), in local coords if local == TRUE
vector llGetTorque()
Returns the torque (if the script is physical)
llSetForceAndTorque(vector force, vector torque, integer local)
Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
vector llGetVel()
Returns the velocity of the object
vector llGetAccel()
Returns the acceleration of the object relative to the region's axes
vector llGetOmega()
Returns the rotation velocity in radians per second
float llGetTimeOfDay()
Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
float llGetWallclock()
Returns the time in seconds since midnight California Pacific time (PST/PDT)
float llGetTime()
Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
llResetTime()
Sets the script timer to zero
float llGetAndResetTime()
Returns the script time in seconds and then resets the script timer to zero
llSound(string sound, float volume, integer queue, integer loop)
Plays sound at volume and whether it should loop or not
llPlaySound(string sound, float volume)
Plays attached sound once at volume (0.0 - 1.0)
llLoopSound(string sound, float volume)
Plays attached sound looping indefinitely at volume (0.0 - 1.0)
llLoopSoundMaster(string sound, float volume)
Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
llLoopSoundSlave(string sound, float volume)
Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
llPlaySoundSlave(string sound, float volume)
Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
llTriggerSound(string sound, float volume)
Plays sound at volume (0.0 - 1.0), centered at but not attached to object
llStopSound()
Stops currently attached sound
llPreloadSound(string sound)
Preloads a sound on viewers within range
string llGetSubString(string src, integer start, integer end)
Returns the indicated substring
string llDeleteSubString(string src, integer start, integer end)
Removes the indicated substring and returns the result
string llInsertString(string dst, integer position, string src)
Returns a destination string dst with the string src inserted starting at position pos
string llToUpper(string src)
Returns a string that is src with all upper-case characters
string llToLower(string src)
Returns a string that is src with all lower-case characters
llGiveMoney(key destination, integer amount)
Transfers amount of [CURRENCY] from script owner to destination
llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes a round explosion of particles
llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
Makes a fountain of particles
llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes smoke like particles
llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes fire like particles
llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param
llLookAt(vector target, float strength, float damping)
Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
llStopLookAt()
Stops causing object to point at a target
llSetTimerEvent(float sec)
Causes the timer event to be triggered a maximum of once every sec seconds
llSleep(float sec)
Puts the script to sleep for sec seconds
float llGetMass()
Returns the mass of object that the script is attached to
llCollisionFilter(string name, key id, integer accept)
Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
llTakeControls(integer controls, integer accept, integer pass_on)
Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
llReleaseControls()
Stops taking inputs that were taken with llTakeControls
llAttachToAvatar(integer attach_point)
Attaches the object to the avatar who has granted permission to the script
llDetachFromAvatar()
Detaches object from avatar
llTakeCamera(key avatar)
Moves avatar's viewpoint to task
llReleaseCamera(key avatar)
Returns camera to agent avatar
key llGetOwner()
Returns the object owner's UUID
llInstantMessage(key user, string message)
Sends the specified string as an Instant Message to the user
llEmail(string address, string subject, string message)
Sends an email to address with the subject and message
llGetNextEmail(string address, string subject)
Gets the next waiting email that comes from address, with specified subject
key llGetKey()
Returns the key of the prim the script is attached to
llSetBuoyancy(float buoyancy)
Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises)
llSetHoverHeight(float height, integer water, float tau)
Critically damps to a height above the ground (or water) in tau seconds
llStopHover()
Stops hovering to a height
llMinEventDelay(float delay)
Sets the minimum time between events being handled
llSoundPreload(string sound)
Preloads a sound on viewers within range
llRotLookAt(rotation target, float strength, float damping)
Causes object to point its forward axis towards target
integer llStringLength(string str)
Returns the length of string
llStartAnimation(string anim)
Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
llStopAnimation(string anim)
Stops animation anim for agent that granted permission
llPointAt(vector pos)
Makes agent that owns object point at pos
llStopPointAt()
Stops pointing agent that owns object
llTargetOmega(vector axis, float spinrate, float gain)
Rotates the object around axis at spinrate with strength gain
integer llGetStartParameter()
Returns an integer that is the script start/rez parameter
llGodLikeRezObject(key inventory, vector pos)
Rezzes directly off of UUID if owner is in God Mode
llRequestPermissions(key agent, integer perm)
Asks the agent for permission to run certain classes of functions
key llGetPermissionsKey()
Returns the key of the avatar that last granted permissions to the script
integer llGetPermissions()
Returns an integer bitfield with the permissions that have been granted
integer llGetLinkNumber()
Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
llSetLinkColor(integer linknumber, vector color, integer face)
Sets face to color if a task exists in the link chain at linknumber
llCreateLink(key target, integer parent)
Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root
llBreakLink(integer linknum)
Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
llBreakAllLinks()
Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
key llGetLinkKey(integer linknumber)
Returns the key of the linked prim linknumber
string llGetLinkName(integer linknumber)
Returns the name of linknumber in a link set
integer llGetInventoryNumber(integer type)
Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory
string llGetInventoryName(integer type, integer number)
Returns the name of the inventory item number of a given type
llSetScriptState(string name, integer run)
Sets the running state of the specified script
float llGetEnergy()
Returns how much energy is in the object as a percentage of maximum
llGiveInventory(key destination, string inventory)
Gives inventory to destination
llRemoveInventory(string item)
Removes the named inventory item
llSetText(string text, vector color, float alpha)
Displays text that hovers over the prim with specific color and translucency specified with alpha
float llWater(vector offset)
Returns the water height below the object position + offset
llPassTouches(integer pass)
If pass == TRUE, touches are passed from children on to parents
key llRequestAgentData(key id, integer data)
Requests data about agent id. When data is available the dataserver event will be raised.
key llRequestInventoryData(string name)
Requests data from object's inventory object. When data is available the dataserver event will be raised.
llSetDamage(float damage)
Sets the amount of damage that will be done when this object hits an avatar.
llTeleportAgentHome(key id)
Teleports avatar on the owner's land to their home location without any warning
llModifyLand(integer action, integer brush)
Modifies land using the specified action on the specified brush size of land
llCollisionSound(string impact_sound, float impact_volume)
Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
llCollisionSprite(string impact_sprite)
Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
string llGetAnimation(key id)
Returns the name of the currently playing locomotion animation for avatar id
llResetScript()
Resets the script
llMessageLinked(integer linknum, integer num, string str, key id)
Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
llPushObject(key id, vector impulse, vector ang_impulse, integer local)
Applies impulse and ang_impulse to object id
llPassCollisions(integer pass)
If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
string llGetScriptName()
Returns the name of the script that this function is used in
integer llGetNumberOfSides()
Returns the number of faces (or sides) of the prim
rotation llAxisAngle2Rot(vector axis, float angle)
Returns the rotation that is a generated angle about axis
vector llRot2Axis(rotation rot)
Returns the rotation axis represented by rot
float llRot2Angle(rotation rot)
Returns the rotation angle represented by rot
float llAcos(float val)
Returns the arccosine in radians of val
float llAsin(float val)
Returns the arcsine in radians of val
float llAngleBetween(rotation a, rotation b)
Returns angle between rotation a and b
key llGetInventoryKey(string name)
Returns the key that is the UUID of the inventory name
llAllowInventoryDrop(integer add)
If add == TRUE, users without modify permissions can still drop inventory items onto a prim
vector llGetSunDirection()
Returns a normalized vector of the direction of the sun in the region
vector llGetTextureOffset(integer face)
Returns the texture offset of face in the x and y components of a vector
vector llGetTextureScale(integer side)
Returns the texture scale of side in the x and y components of a vector
float llGetTextureRot(integer side)
Returns the texture rotation of side
integer llSubStringIndex(string source, string pattern)
Returns an integer that is the index in source where pattern first appears.
(Returns -1 if not found)
key llGetOwnerKey(key id)
Returns the owner of object id
vector llGetCenterOfMass()
Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass)
list llListSort(list src, integer stride, integer ascending)
Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
The sort order is affected by type.
integer llGetListLength(list src)
Returns the number of elements in the list
integer llList2Integer(list src, integer index)
Copies the integer at index in the list
float llList2Float(list src, integer index)
Copies the float at index in the list
string llList2String(list src, integer index)
Copies the string at index in the list
key llList2Key(list src, integer index)
Copies the key at index in the list
vector llList2Vector(list src, integer index)
Copies the vector at index in the list
rotation llList2Rot(list src, integer index)
Copies the rotation at index in the list
list llList2List(list src, integer start, integer end)
Copies the slice of the list from start to end
list llDeleteSubList(list src, integer start, integer end)
Removes the slice from start to end and returns the remainder of the list
integer llGetListEntryType(list src, integer index)
Returns the type of the index entry in the list
(TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
string llList2CSV(list src)
Creates a string of comma separated values from list
list llCSV2List(string src)
Creates a list from a string of comma separated values
list llListRandomize(list src, integer stride)
Returns a randomized list of blocks of size stride
list llList2ListStrided(list src, integer start, integer end, integer stride)
Copies the strided slice of the list from start to end
vector llGetRegionCorner()
Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
list llListInsertList(list dest, list src, integer start)
Returns a list that contains all the elements from dest but with the elements from src inserted at position start
integer llListFindList(list src, list test)
Returns the index of the first instance of test in src.
(Returns -1 if not found)
string llGetObjectName()
Returns the name of the prim which the script is attached to
llSetObjectName(string name)
Sets the prim's name to the name parameter
string llGetDate()
Returns the current date in the UTC time zone in the format YYYY-MM-DD
integer llEdgeOfWorld(vector pos, vector dir)
Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
integer llGetAgentInfo(key id)
Returns an integer bitfield containing the agent information about id.
Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
llAdjustSoundVolume(float volume)
Adjusts volume of attached sound (0.0 - 1.0)
llSetSoundQueueing(integer queue)
Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
llSetSoundRadius(float radius)
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
string llKey2Name(key id)
Returns the name of the prim or avatar specified by id.
(The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animates the texture on the specified face/faces
llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
llEjectFromLand(key avatar)
Ejects avatar from the parcel
list llParseString2List(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers
(separators and spacers must be lists of strings, maximum of 8 each)
integer llOverMyLand(key id)
Returns TRUE if id is over land owned by the script owner, otherwise FALSE
key llGetLandOwnerAt(vector pos)
Returns the key of the land owner, returns NULL_KEY if public
key llGetNotecardLine(string name, integer line)
Returns line line of notecard name via the dataserver event
vector llGetAgentSize(key id)
If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
integer llSameGroup(key id)
Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
key llUnSit(key id)
If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up
vector llGroundSlope(vector offset)
Returns the ground slope below the object position + offset
vector llGroundNormal(vector offset)
Returns the ground normal below the object position + offset
vector llGroundCountour(vector offset)
Returns the ground contour direction below the object position + offset
integer llGetAttached()
Returns the object's attachment point, or 0 if not attached
integer llGetFreeMemory()
Returns the number of free bytes of memory the script can use
string llGetRegionName()
Returns the current region name
float llGetRegionTimeDilation()
Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation)
float llGetRegionFPS()
Returns the mean region frames per second
llParticleSystem(list rules)
Creates a particle system based on rules. An empty list removes the particle system.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
llGroundRepel(float height, integer water, float tau)
Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE)
llGiveInventoryList(key target, string folder, list inventory)
Gives inventory items to target, creating a new folder to put them in
llSetVehicleType(integer type)
Sets the vehicle to one of the default types
llSetVehicleFloatParam(integer param, float value)
Sets the specified vehicle float parameter
llSetVehicleVectorParam(integer param, vector vec)
Sets the specified vehicle vector parameter
llSetVehicleVectorParam(integer param, rotation rot)
Sets the specified vehicle rotation parameter
llSetVehicleFlags(integer flags)
Sets the enabled bits in 'flags'
llRemoveVehicleFlags(integer flags)
Removes the enabled bits in 'flags'
llSitTarget(vector offset, rotation rot)
Sets the sit location for the prim. If offset == <0,0,0> then the sit target is removed.
key llAvatarOnSitTarget()
If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY
llAddToLandPassList(key avatar, float hours)
Adds avatar to the land pass list for hours, or indefinitely if hours is 0
llSetTouchText(string text)
Displays text rather than the default 'Touch' in the pie menu
llSetSitText(string text)
Displays text rather than the default 'Sit Here' in the pie menu
llSetCameraEyeOffset(vector offset)
Sets the camera eye offset for avatars that sit on the object
llSetCameraAtOffset(vector offset)
Sets the point the camera is looking at to offset for avatars that sit on the object
string llDumpList2String(list src, string separator)
Returns the list in a single string, using separator between the entries
integer llScriptDanger(vector pos)
Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts
llDialog(key avatar, string message, list buttons, integer chat_channel
Shows a dialog box on the avatar's screen with a message and up to 12 buttons.
If a button is pressed, the avatar says the text of the button label on chat_channel.
llVolumeDetect(integer detect)
If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
Must be applied to the root prim.
llResetOtherScript(string name)
Resets script name
integer llGetScriptState(string name)
Returns TRUE if the script name is running
DEPRECATED! Please use llRemoteLoadScriptPin instead.
llSetRemoteScriptAccessPin(integer pin)
If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored.
llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used.
If running == TRUE, starts the script with start_param
llOpenRemoteDataChannel()
Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available
key llSendRemoteData(key channel, string dest, integer idata, string sdata)
Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata.
Returns a key that is the message_id for the resulting remote_data events.
llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata
llCloseRemoteDataChannel(key channel)
Closes XML-RPC channel
string llMD5String(string src, integer nonce)
Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce
llSetPrimitiveParams(list rules)
Sets the prim's parameters according to rules
string llStringToBase64(string str)
Converts a string to the Base64 representation of the string
string llBase64ToString(string str)
Converts a Base64 string to a conventional string.
If the conversion creates any unprintable characters, they are converted to spaces.
string llXorBase64Strings(string s1, string s2)
DEPRECATED! Please use llXorBase64StringsCorrect instead.
Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability.
llRemoteDataSetRegion()
DEPRECATED! Please use llOpenRemoteDataChannel instead.
If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions.
float llLog10(float val)
Returns the base 10 logarithm of val. Returns zero if val <= 0.
float llLog(float val)
Returns the natural logarithm of val. Returns zero if val <= 0.
list llGetAnimationList(key id)
Returns a list of keys of playing animations for avatar described by id
llSetParcelMusicURL(string url)
Sets the streaming audio URL for the parcel which the object is on
vector llGetRootPosition()
Returns the position (in region coordinates) of the root prim of the object which the script is attached to
rotation llGetRootRotation()
Returns the rotation (relative to the region) of the root prim of the object which the script is attached to
string llGetObjectDesc()
Returns the description of the prim the script is attached to
llSetObjectDesc(string name)
Sets the prim's description
key llGetCreator()
Returns a key for the creator of the prim
string llGetTimestamp()
Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ
llSetLinkAlpha(integer linknumber, float alpha, integer face)
If a prim exists in the link chain at linknumber, sets face to alpha
integer llGetNumberOfPrims()
Returns the number of prims in a link set the script is attached to
key llGetNumberOfNotecardLines(string name)
Returns number of lines in notecard name via the dataserver event (cast return value to integer)
list llGetBoundingBox(key object)
Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ]
vector llGetGeometricCenter()
Returns the geometric center of the linked set the script is attached to.
list llGetPrimitiveParams(list params)
Returns the primitive parameters specified in the params list.
string llIntegerToBase64(integer number)
Returns a string that is a Base64 big endian encode of number
integer llBase64ToInteger(string str)
Returns an integer that is the str Base64 decoded as a big endian integer
float llGetGMTclock()
Returns the time in seconds since midnight GMT
string llGetSimulatorHostname()
Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog)
llSetLocalRot(rotation rot)
Sets the rotation of a child prim relative to the root prim
list llParseStringKeepNulls(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated.
(separators and spacers must be lists of strings, maximum of 8 each)
llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param)
Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter
integer llGetObjectPermMask(integer mask)
Returns the requested permission mask for the root object the task is attached to
llSetObjectPermMask(integer mask, integer value)
Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode)
integer llGetInventoryPermMask(string item, integer mask)
Returns the requested permission mask for the inventory item
llSetInventoryPermMask(string item, integer mask, integer value)
Sets the given permission mask to the new value on the inventory item (requires God Mode)
key llGetInventoryCreator(string item)
Returns a key for the creator of the inventory item
llOwnerSay(string msg)
Says msg to owner only. (Owner must be in the same region.)
key llRequestSimulatorData(string simulator, integer data)
Requests data about simulator. When data is available the dataserver event will be raised.
llForceMouselook(integer mouselook)
If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode
float llGetObjectMass(key id)
Returns the mass of the avatar or object in the region
list llListReplaceList(list dest, list src, integer start, integer end)
Returns a list that is dest with start through end removed and src inserted at start
llLoadURL(key avatar, string message, string url)
Shows a dialog to avatar offering to load the web page at url with a message.
If user clicks yes, launches the page in their web browser.
llParcelMediaCommandList(list command)
Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media
list llParcelMediaQuery(list query)
Returns a list containing results of the sent query
integer llModPow(integer a, integer b, integer c)
Returns a raised to the b power, mod c. ( (a**b)%c )
b is capped at 0xFFFF (16 bits).
integer llGetInventoryType(string name)
Returns the type of the inventory item name
llSetPayPrice(integer price, list quick_pay_buttons)
Sets the default amount on the dialog that appears when someone chooses to pay this prim
vector llGetCameraPos()
Returns the current camera position for the agent the task has permissions for
rotation llGetCameraRot()
Returns the current camera orientation for the agent the task has permissions for
llSetPrimURL(string url)
Updates the URL for the web page shown on the sides of the object
llRefreshPrimURL()
Reloads the web page shown on the sides of the object
string llEscapeURL(string url)
Returns an escaped/encoded version of url, replacing spaces with %20 etc.
string llUnescapeURL(string url)
Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc.
llMapDestination(string simname, vector pos, vector look_at)
Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.)
Only works for scripts attached to avatar, or during touch events.
llAddToLandBanList(key avatar, float hours)
Adds avatar to the land ban list for hours, or indefinitely if hours is 0
llRemoveFromLandPassList(key avatar)
Removes avatar from the land pass list
llRemoveFromLandBanList(key avatar)
Removes avatar from the land ban list
llSetCameraParams(list rules)
Sets multiple camera parameters at once.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
llClearCameraParams()
Resets all camera parameters to default values and turns off scripted camera control
float llListStatistics(integer operation, list src)
Performs statistical aggregate functions on list src using LIST_STAT_* operations
integer llGetUnixTime()
Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock
integer llGetParcelFlags(vector pos)
Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos
integer llGetRegionFlags()
Returns the region flags (REGION_FLAG_*) for the region the object is in
string llXorBase64StringsCorrect(string s1, string s2)
Correctly performs an exclusive or on two Base64 strings and returns a Base64 string.
s2 repeats if it is shorter than s1.
llHTTPRequest(string url, list parameters, string body)
Sends an HTTP request to the specified url with the body of the request and parameters
llResetLandBanList()
Removes all residents from the land ban list
llResetLandPassList()
Removes all residents from the land access/pass list
integer llGetObjectPrimCount(key object_id)
Returns the total number of prims for an object in the region
list llGetParcelPrimOwners(vector pos)
Returns a list of all residents who own objects on the parcel at pos and with individual prim counts.
Requires owner-like permissions for the parcel.
integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
Returns the number of prims on the parcel at pos of the given category.
Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP
integer llGetParcelMaxPrims(vector pos, integer sim_wide)
Returns the maximum number of prims allowed on the parcel at pos
list llGetParcelDetails(vector pos, list params)
Returns the parcel details specified in params for the parcel at pos.
Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA
llSetLinkPrimitiveParams(integer linknumber, list rules)
Sets primitive parameters for linknumber based on rules
llSetLinkTexture(integer linknumber, string texture, integer face)
Sets the texture of face for a task that exists in the link chain at linknumber
string llStringTrim(string src, integer trim_type)
Trims the leading and/or trailing white spaces from a string.
trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL.
llRegionSay(integer channel, string msg)
Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel
list llGetObjectDetails(key id, list params)
Returns the object details specified in params for the object with key id.
Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR
llSetClickAction(integer action)
Sets the action performed when a prim is clicked upon
integer llGetRegionAgentCount()
Returns the number of avatars in the region
llTextBox(key avatar, string message, integer chat_channel
Shows a dialog box on the avatar's screen with the message.
It contains a text box for input, and if entered that text is chatted on chat_channel.
string llGetAgentLanguage(key avatar)
Returns the language code of the preferred interface language of the avatar
vector llDetectedTouchUV(integer index)
Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event
integer llDetectedTouchFace(integer index)
Returns the index of the face where the avatar clicked in a triggered touch event
vector llDetectedTouchPos(integer index)
Returns the position where the object was touched in a triggered touch event
vector llDetectedTouchNormal(integer index)
Returns the surface normal for a triggered touch event
vector llDetectedTouchBinormal(integer index)
Returns the surface binormal for a triggered touch event
vector llDetectedTouchST(integer index)
Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event
string llSHA1String(string src)
Returns a string of 40 hex characters that is the SHA1 security Hash of src
integer llGetFreeURLs()
Returns the number of available URLs for the current script
key llRequestURL()
Requests one HTTP:// url for use by this object.
An http_request event is triggered with the results.
key llRequestSecureURL()
Requests one HTTPS:// (SSL) url for use by this object.
An http_request event is triggered with the results.
llReleaseURL(string url)
Releases the specified URL, it will no longer be usable
llHTTPResponse(key request_id, integer status, string body)
Responds to request_id with status and body
string llGetHTTPHeader(key request_id, string header)
Returns the value for header for request_id
integer llSetPrimMediaParams(integer face, list params)
Returns an integer that is a STATUS_* flag which details the success/failure of the operation(s).
list llGetPrimMediaParams(integer face, list params)
Returns the media params for a particular face on an object, given the desired list of names, in the order requested.
(Returns an empty list if no media exists on the face.)
integer llClearPrimMedia(integer face)
Returns an integer that is a STATUS_* flag which details the success/failure of the operation.
llSetLinkPrimitiveParamsFast(integer linknumber, list rules)
Set primitive parameters for linknumber based on rules with no built-in script sleep.
list llGetLinkPrimitiveParams(integer linknumber,list rules)
Get primitive parameters for linknumber based on rules.
list llLinkParticleSystem(integer linknumber, list rules)
Creates a particle system based on rules. Empty list removes particle system from object.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animate the texture on the specified face/faces of the specified prim/prims by setting the texture scale and offset.
integer llGetLinkNumberOfSides(integer link)
Returns the number of sides of the specified linked prim.
string llGetUsername(key id)
Returns the single-word username of an avatar, if the avatar is in the current region, otherwise the empty string.
key llRequestUsername(key id)
Requests single-word username of an avatar. When data is available the dataserver event will be raised.
string llGetDisplayName(key id)
Returns the name of an avatar, if the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name.
key llRequestDisplayName(key id)
Requests name of an avatar. When data is available the dataserver event will be raised.
string llGetEnv(string name)
Returns a string with the requested data about the region
list llCastRay( Vector start, Vector end, list options )
Returns a list consisting of the following three values for each hit: UUID, Link number, Hit position.
llRegionSayTo(key target, integer channel, string msg)
Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region
integer llGetSPMaxMemory( )
Returns the integer of the most bytes used while llScriptProfiler was last active.
integer llGetUsedMemory( )
Returns the integer of the number of bytes of memory currently in use by the script.
llScriptProfiler( integer flags )
Enables or disables the scripts profiling state.
integer llSetMemoryLimit( integer limit )
Request ''limit'' bytes to be reserved for this script.
integer llGetMemoryLimit()
integer llSetLinkMedia( integer link, integer face, list params )
Set the media params for a particular face on the linked prim(s) without a delay.
list llGetLinkMedia( integer link, integer face, list params )
Returns a list with the media params for a particular face on a linked prim, given the desired list of named params.
integer llClearLinkMedia( integer link, integer face )
Clears the media and all params from the given face on the linked prim(s).
llSetContentType( key request_id, integer content_type )
Set the Internet media type of an LSL HTTP server response.
llLinkSitTarget( integer link, vector offset, rotation rot );
Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.
key llAvatarOnLinkSitTarget( integer link )
Returns a key that is the UUID of the user seated on the prim.
llSetLinkCamera( integer link, vector eye, vector at )
Sets the camera eye offset, and the offset that the camera is looking at, for avatars that sit on the linked prim.
llSetVelocity(vector velocity, integer local)
Sets an objects velocity, in local coords if local == TRUE (if the script is physical)
llSetAngularVelocity(vector angular_velocity, integer local)
Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical)
llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density )
Sets the requested attributes of the root object's physics material.
llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order.
llGetMassMKS() returns the mass of the linkset in kilograms.
llGenerateKey()
Retun a unique generated key
llSetKeyframedMotion(list keyframes, list options)
Requests that a nonphysical object be keyframed according to keyframe list.
key llTransferLindenDollars(key destination, integer amount)
Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer.
string llGetParcelMusicURL()
Gets the streaming audio URL for the parcel of land on which the object is located.
integer llSetRegionPos(vector pos)
Sets the position anywhere within the region (if the object isn't physical)
llNavigateTo(vector point, list options)
For AI Character: Navigate to destination.
llCreateCharacter(list options)
Convert linkset to AI Character which can navigate the world.
http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
Ninguno
Afecta al navmesh
Caracter
(Múltiple)
llPursue(key target, list options)
For AI Character: Chase after a target.
llWanderWithin(vector center, vector dist, list options)
For AI Character: Wander within a specified volume.
llFleeFrom(vector source, float radius, list options)
For AI Character: Flee from a point.
llPatrolPoints(list points, list options)
For AI Character: Patrol a list of points.
llExecCharacterCmd(integer cmd, list options)
For AI Character: Execute a character command.
llDeleteCharacter()
Convert linkset from AI Character to Physics object.
llUpdateCharacter(list options)
Change the AI Character's settings.
llEvade(key target, list options)
For AI Character: Evade a specified target.
list llGetClosestNavPoint(vector point, list options)
For AI Character: Get the closest navigable point to the point provided.
list llGetStaticPath(vector start, vector end, float radius, list params)
Returns a list of position vectors indicating pathfinding waypoints between positions at start and end, for a character of a given radius. The waypoints this function returns are for the 'static' nav mesh, meaning that dynamic objects are ignored.
integer llManageEstateAccess(integer action, key id)
To add or remove agents from the estate's agent access or ban lists or groups from the estate's group access list.
Only works for objects owned by the Estate Owner or an Estate Manager.
Returns TRUE if successful and FALSE if throttled, on invalid action, on invalid or null id, or if object owner is not allowed to manage the estate.
'action' can be any of: ESTATE_ACCESS_ALLOWED_[AGENT/GROUP]_[ADD/REMOVE] or ESTATE_ACCESS_BANNED_AGENT_[ADD/REMOVE]
list llGetAgentList(integer scope, list options)
Requests a list of agents currently in the region, limited by the scope parameter.
llAttachToAvatarTemp(integer attach_point)
Attaches the object to the avatar who has granted permission to the script, with the exception that the object will not create new inventory for the user, and will disappear on detach or disconnect.
llTeleportAgent(key avatar, string landmark, vector position, vector look_at)
Requests a teleport of avatar to a landmark stored in the object's inventory. If no landmark is provided (an empty string), the avatar is teleported to the location position in the current region. In either case, the avatar is turned to face the position given by look_at in local coordinates.
llTeleportAgentGlobalCoords(key agent, vector global_coordinates, vector region_coordinates, vector look_at)
Teleports an agent to set of a region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates.
A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS)
llGodLikeRezObject( key inventory, vector pos )
Rez directly off of UUID if owner has god-bit set.
(Requires god mode)
llSetInventoryPermMask( string item, integer mask, integer value )
Sets the given permission mask to the new value on the inventory item.
(Requires god mode)
llSetObjectPermMask( integer mask, integer value )
Sets the given permission mask to the new value on the root object the task is attached to.
(Requires god mode)
osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer )
Renders a web texture on the prim containing the script, and returns the UUID of the newly created texture.
osSetDynamicTextureURLBlend(key dynamicID, string contentType, string url, string extraParams, integer timer, integer alpha)
Allows for two dynamic textures to blend on the prim containing this script.
osSetDynamicTextureURLBlendFace(key dynamicID, string contentType, string url, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
Loads a web texture on a prim.
osSetDynamicTextureData(key dynamicID, string contentType, string data, string extraParams, integer timer)
Writes text and vector graphics onto a prim face.
osSetDynamicTextureDataBlend(key dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)
Allows for two dynamic textures to blend on the prim containing this script.
osSetDynamicTextureDataBlendFace(key dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
Allows for two dynamic textures to blend on the specified face of the prim containing this script.
osGetTerrainHeight(integer x, integer y)
Returns current terrain height as float at the given coordinates.
osSetTerrainHeight(integer x, integer y, float val)
Sets terrain height at the given coordinates. Use osTerrainFlush() afterwards.
osTerrainFlush()
Updates terrain data. Call this after you are done using osTerrainSetHeight.
osRegionRestart(float seconds)
Restart the current region in the specified number of seconds from now.
osRegionNotice(string msg)
Broadcasts a notification message to all agents on the current region.
osConsoleCommand(string command)
Issues commands directly to the OpenSim server console.
osSetParcelMediaURL(string url)
Sets parcel media URL.
osSetPrimFloatOnWater(integer floatYN)
Make physical prims float at the water level, TRUE or FALSE.
osSetParcelSIPAddress(string SIPAddress)
Sets parcel SIP Address for Voice.
osGetAgentIP(key agent)
Returns the Avatars IP Address as a string. Allows in-world tools be used to coordinate out of world network services that need access to client IP addresses.
Should *ONLY* be used by Region Server Owner.
osGetAgents()
Returns a list of all avatars in the region in which the script is running.
POLYMORPHIC COMMAND
osTeleportAgent(key agent, integer regionX, integer regionY, vector position, vector lookat)
osTeleportAgent(key agent, string regionName, vector position, vector lookat)
osTeleportAgent(key agent, vector position, vector lookat)
Teleports the specified agent to a specified location in the region, the grid, or the hypergrid.
POLYMORPHIC COMMAND
osTeleportOwner(integer regionX, integer regionY, vector position, vector lookat)
osTeleportOwner(string regionName, vector position, vector lookat)
osTeleportOwner(vector position, vector lookat)
Teleports the owner of the object that holds the script to a specified location in the region, the grid, or the hypergrid.
osAvatarPlayAnimation(key UUID, string animation)
Triggers animations contained within the same prim as the script. Does not need the target avatar's permission.
osAvatarStopAnimation(key UUID, string animation)
Stops specified animation on the specified avatar.
osMovePen(string drawList, integer x, integer y)
Moves the pen's location to the coordinates specified by the x and y parameters, without drawing anything.
POLYMORPHIC COMMAND
osDrawLine(string drawList, integer startX, integer startY, integer endX, integer endY)
osDrawLine(string drawList, integer endX, integer endY)
Draws a line on a dynamic texture.
osDrawText(string drawList, string text)
Renders text on a dynamic texture.
osDrawEllipse(string drawList, integer width, integer height)
Draws an ellipse on a dynamic texture.
osDrawRectangle(string drawList, integer width, integer height)
Draws a rectangle on a dynamic texture.
osDrawFilledRectangle(string drawList, integer width, integer height)
Draws a rectangle on a dynamic texture, and fills it with the current pen color.
osDrawPolygon (string drawList, list x, list y)
Draws a polygon on a dynamic texture.
osDrawFilledPolygon (string drawList, list x, list y)
Draws a polygon on a dynamic texture, and fills it with the current pen color.
osSetFontName(string drawList, string fontName)
Sets current font to be used by osDrawText. Font must exist on region server to display.
osSetFontSize(string drawList, integer fontSize)
Sets the font size to be used in osDrawText.
osSetPenSize(string drawList, integer penSize)
Sets the pen size (line thickness) that is to be used when drawing dynamic textures.
osSetPenColor(string drawList, string color)
Sets the pen color that is to be used when drawing dynamic textures.
osSetPenCap(string drawList, string direction, string type)
Apply a shape on the end of a line. This allows using arrow, diamond, round and flat caps.
osDrawImage(string drawList, integer width, integer height, string imageUrl)
Retrieves an image specified by the imageUrl parameter and draws it at the specified height and width.
vector osGetDrawStringSize(string contentType, string text, string fontName, integer fontSize)
Returns a vector containing the horizontal and vertical dimensions in pixels of the specified text.
osSetStateEvents(integer events)
Used in the past as a workaround for a bug with Opensim, which has long since been fixed.
double osList2Double(list src, integer index)
Returns double-precision value from src at index.
osSetRegionWaterHeight(float height)
Adjusts water height on region.
osSetRegionSunSettings(integer useEstateSun, integer sunFixed, float sunHour)
Changes the estate sun settings, then triggers a sun update
'sunFixed' TRUE to keep the sun stationary, FALSE to use global time
'sunHour' The sun hour that is desired, 0...24, 0 is sunrise.
osSetEstateSunSettings(integer sunFixed, float sunHour)
sunFixed = TRUE or FALSE, sunHour = 00.00 to 24.00.
float osGetCurrentSunHour()
Returns float value of current sun hour 0...24 0 is sunrise.
float osGetSunParam(string param)
Returns current float values for param, where param = day_length, year_length, day_night_offset, update_interval.
osSetSunParam(string param, float value)
Sets region's sun parameters, where param = day_length, year_length, day_night_offset, update_interval.
string osWindActiveModelPluginName()
Returns the current working wind module installed
These are SimpleRandomWind or ConfigurableWind.
osSetWindParam(string plugin, string param, float value)
Sets value of param for plugin. SimpleRandomWind plugin param = strength.
ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange.
float osGetWindParam(string plugin, string param)
Returns float value of param for plugin. SimpleRandomWind plugin param = strength.
ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange.
osParcelJoin(vector start, vector end)
Where start = top corner, end = bottom corner.
Subdivides from start vector to end vector. Z is ignored but must exist in syntax
osParcelSubdivide(vector start, vector end)
Where start = top corner, end = bottom corner.
Subdivides from start vector to end vector. Z is ignored but must exist in syntax
osSetParcelDetails(vector pos, list rules)
Set parcel details at position x,y,x.
Rules = PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP
string osGetScriptEngineName()
Returns the name of the script engine which is currently enabled on the server.
string osGetSimulatorVersion()
Returns current server version information as a string.
string osParseJSON(string JSON)
Returns a deserialized JSON.
string osParseJSON(string JSON)
Returns a deserialized JSON object.
osMessageObject(key UUID, string message)
Sends string to object identified by UUID.
Receiving object requires a dataserver(key queryid, string data) in a contained script(s).
The queryid passed will be the id of the calling object.
osMakeNotecard(string notecardName, list contents)
Write a Notecard contained in Prim with contents of list.
string osGetNotecardLine(string name, integer line)
Reads the requested notecard line and return its data as a string.
string osGetNotecard(string name)
Reads the entire notecard and return its data as a string.
integer osGetNumberOfNotecardLines(string name)
Returns total number of lines in a notecard.
key osAvatarName2Key(string firstname, string lastname)
Returns the avatar's UUID from their firstname, lastname.
string osKey2Name(key UUID)
Returns avatar name from their UUID key.
string osGetGridNick()
Returns the grid's nickname.
string osGetGridName()
Returns the grid's name.
string osGetGridLoginURI()
Returns the grid's LoginURI.
string osGetGridHomeURI()
Returns the current grid URI.
string osGetGridCustom(string key)
Returns the grid's Grid Info.
string osFormatString(string to_format, list strings)
Returns string. OsFormatString("My name is {0}, I'm located in {1}”, [llGetObjectName(), llGetRegionName()])
Where {num} parameters must be incremented for each list item, starting at zero, surrounded by curly brackets.
list osMatchString(string src, string pattern, integer start)
Returns list of matches for the pattern and its components inside the source string. The pattern is a regular expression.
Each match in the result is the string that matched and its position in the source.
string osReplaceString(string src, string pattern, string replace, integer count, integer start)
Returns new string with replacements completed.
string osLoadedCreationDate()
Returns Creation Date from meta data of OAR.
string osLoadedCreationTime()
Returns Creation Time from meta data of OAR.
string osLoadedCreationID()
Returns creation ID from meta data of OAR. Can not be used to identify a machine.
list osGetLinkPrimitiveParams(integer linknumber, list rules)
Returns prim params for the linkset prims specified by linknum.
If using linkset constants (e.g. LINK_SET, LINK_ALL_CHILDREN, etc), the requested params of each relevant prim are concatenated to the end of the list.
Otherwise, usage is identical to llGetPrimitiveParams().
key osIsNpc(key NPC)
Returns TRUE if 'key' is an NPC (non-player-character).
POLYMORPHIC
osNpcCreate(string firstname, string lastname, vector position, string notecard)
osNpcCreate(string firstname, string lastname, vector position, string notecard, integer options)
Creates an NPC (Non Player Character) clone named firstname lastname at position from a notecard containing the specifications.
osNpcSaveAppearance(key npc, string notecard)
Save NPC's current body part, clothing and attachments data to notecard in prim inventory.
The avatar must be present in the region when this function is invoked.
The baked textures for the avatar (necessary to recreate appearance) are saved permanently.)
osNpcLoadAppearance(key npc, string notecard)
Load NPC appearance from notecard.
This notecard must contain appearance data created with the save appearance function.
vector osNpcGetPos(key npc)
Returns current position vector of the NPC.
osNpcMoveTo(key npc, vector position)
Moves an NPC to a location within the region.
osNpcMoveToTarget(key npc, vector target, integer options)
Moves NPC to given target over time.
Options = OS_NPC_FLY, OS_NPC_NO_FLY, OS_NPC_LAND_AT_TARGET, OS_NPC_RUNNING
rotation osNpcGetOwner(key npc)
Returns the NPC owner UUID.
rotation osNpcGetRot(key npc)
Gets the rotation of the avatar. Only the rotation around the Z plane in Euler rotation (horizontal rotation) has any meaning.
osNpcSetRot(key npc, rotation rot)
Set the rotation of the NPC. Only setting the rotation in the Z plane in Euler rotation will have any meaningful effect (turning NPC facing direction).
Setting X or Y Euler values will result in the avatar rotating in an undefined manner.
osNpcStopMoveToTarget(key npc)
Stop a current move to a target.
osNpcSay(key npc, string message)
Makes an NPC say something.
osNpcSit(key npc, key primkey, integer options)
Makes NPC sit on prim/item.
osNpcStand(key npc)
Makes NPC identified by UUID to stand.
osNpcRemove(key npc)
Removes an NPC.
osNpcPlayAnimation(key npc, string animation)
Makes NPC identified by key npc to play animation.
osNpcStopAnimation(key npc, string animation)
Makes NPC identified by key npc stop playing animation.
osOwnerSaveAppearance(string notecard)
Save Owner's current body part, clothing and attachments data to notecard in prim inventory.
The avatar must be present in the region when this function is invoked.
The baked textures for the avatar (necessary to recreate appearance) are saved permanently.)
osAgentSaveAppearance(key agentId, string notecard)
Save an Avatar's current body part, clothing and attachments data to specified notecard in prim inventory.
The avatar must be present in the region when this function is invoked.
The baked textures for the avatar (necessary to recreate appearance) are saved permanently.)
key osGetMapTexture()
Returns the map texture UUID of current region.
key osGetRegionMapTexture(string regionName)
Returns the map texture UUID for the regionName requested.
list osGetRegionStats()
Returns a list of float values representing a number of region statistics (21 of the values shown in the statistics bar of LL-based clients).
integer osGetSimulatorMemory()
Returns integer of current memory used by simulator instance.
osKickAvatar(string FirstName, string LastName, string alert)
Kicks avatar from region with an alert message.
osSetSpeed(key UUID, float SpeedModifier)
Multiplies the normal running, walking, and flying speed of the specified avatar.
osCauseHealing(key UUID, float healing)
Causes healing to specified avatar.
osCauseDamage(key UUID, float damage)
Causes damage to specified avatar. Region must be damage enabled.
list osGetPrimitiveParams(key prim, list rules)
Gets the parameters of the primitive, specified by key.
osSetPrimitiveParams(key prim, list rules)
Sets primitive Params.
POLYMORPHIC COMMAND
osSetProjectionParams(key prim. integer projection, key texture, float fov, float focus, float ambience)
osSetProjectionParams(integer projection, key texture, float fov, float focus, float ambience)
osSetProjectionParams(key prim, integer projection, key texture, float fov, float focus, float ambience)
list osGetAvatarList()
Returns strided list of the UUID, position, and name of each avatar in the region, except the owner.
string osUnixTimeToTimestamp(integer unixtime)
Converts unixtime to an llGetTimeStamp() formated string.
string osGetGridGatekeeperURI()
returns the value of Gatekeeper in [GridService] section for both standalone and grids.
string osGetInventoryDesc(string itemName)
returns the description of an inventory item contained within a prim.
Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
For example, osForceAttachToAvatar(ATTACH_CHEST)
Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
Nothing happens if the object is not attached
osNpcSay(key npc, integer channel, string message)
osNpcShout(key npc, integer channel, string message)
osNpcWhisper(key npc, integer channel, string message)
osSetTerrainTexture(integer level, key texture)
sets terrain texture to level specified using the specific UUID of the texture
osSetTerrainTextureHeight(int corner, float low, float high)
sets terrain texture in corner specified between the low and high levels. Identical to setting textures in Region Manager within the viewer.
integer osInviteToGroup(key agentId)
Returns True / False if user identified by agentID is successfully added to group. (Object containing script must be attached to a group)
integer osEjectFromGroup(key agentId)
Returns True / False if user identified by agentID is successfully removed from group. (Object containing script must be attached to a group)
cmSetWindlightScene(list rules)
Set the current WindLight scene. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
cmSetWindlightSceneTargeted(list rules, key target)
Set the current WindLight scene directed at a specific avatar. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
list cmGetWindlightScene(list rules)
Get the current LightShare settings.
(Reguires LightShare Enabled Viewer)
lsSetWindlightScene(list rules)
Set the current WindLight scene. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
lsSetWindlightSceneTargeted(list rules, key target)
Set the current WindLight scene directed at a specific avatar. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
list lsGetWindlightScene(list rules)
Get the current WindLight settings.
(Reguires LightShare Enabled Viewer)
osReturnObject(key userID)
Returns object to specified avatars UUID.
(Aurora-Sim only)
osReturnObjects(float Parameter)
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
(Aurora-Sim only)
osShutDown()
Shut's down current Simulator. Authorized Admin Only by config.
(Aurora-Sim only)
osAddAgentToGroup(key avatarID, string group_name, string role_name)
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
(Aurora-Sim only)
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
(Aurora-Sim only)
aaSetCloudDensity(float density)
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
(Aurora-Sim only)
aUpdateDatabase(string Key, string value, string token)
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
(Aurora-Sim only)
aaQueryDatabase(string Key, string Token)
Returns a list with first value is the token, the second the Key, and the third the value
Where Key = database field name, Token = data-password
(Aurora-Sim only)
aaDeserializeXMLValues(string xmlData)
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
(Aurora-Sim only)
aaDeserializeXMLKeys(string xmlData)
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
(Aurora-Sim only)
aaSetConeOfSilence(float radius)
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
(Aurora-Sim only)
aaSerializeXML(list keys, list values)
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
(Aurora-Sim only)
aaGetTeam(key uuid)
Returns a string of avatars team name. Where uuid = avatar key.
(Aurora-Sim only)
aaGetHealth(key uuid)
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
(Aurora-Sim only)
aaJoinCombat(key uuid)
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
(Aurora-Sim only)
aaLeaveCombat(key uuid)
Where uuid = avatar key.
(Aurora-Sim only)
aaJoinCombatTeam(key uuid, string team)
Where uuid = key of avatar, team = string of the team name.
(Aurora-Sim only)
aaRequestCombatPermission(key ID)
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
(Aurora-Sim only)
aaThawAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
(Aurora-Sim only)
aaFreezeAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
(Aurora-Sim only)
aaGetTeamMembers(string team)
Return a list of team members. Where team = string of team name.
(Aurora-Sim only)
POLYMORPHIC FUNCTION.
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
AaGetLastOwner() returns last owner uuid of prim containg script.
(Aurora-Sim only)
aaSayDistance(integer channelID, float Distance, string text)
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
(Aurora-Sim only)
aaSayTo(key userID, string text)
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
(Aurora-Sim only)
aaGetWalkDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
aaSetWalkDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
(Aurora-Sim only)
aaGetFlyDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
aaSetFlyDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
(Aurora-Sim only)
aaAvatarFullName2Key(string FullName)
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
(Aurora-Sim only)
aaRaiseError(string message)
Allows you to have errors that end the execution of the event and fire another event in the script.
(Aurora-Sim only)
aaGetText()
Returns a string of the hover text of an object.
(Aurora-Sim only)
aaGetTextColor()
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
(Aurora-Sim only)
aaSetEnv(string EnvName, list Value)
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
(Aurora-Sim only)
aaGetIsInfiniteRegion()
Returns TRUE or FALSE if region is an infinite region.
(Aurora-Sim only)
botGetWaitingTime(integer waitTime)
Returns waitTime as vector.
(Aurora-Sim only)
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
(Aurora-Sim only)
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
(Aurora-Sim only)
botRemoveBot(key botID)
Where botID = uuid of bot. Removes bot identified by botID.
(Aurora-Sim only)
botPauseMovement(key botID)
Where botID = bot uuid. Pauses bot at current position.
(Aurora-Sim only)
botResumeMovement(key botID)
Where botID = bot uuid. Resumes bot movement.
(Aurora-Sim only)
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
(Aurora-Sim only)
botStopFollowAvatar(key botID)
Where botID = bot uuid. Stops bot from following an avatar.
(Aurora-Sim only)
botSendChatMessage(key botID, string message, integer channel, integer sayType)
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
(Aurora-Sim only)
botSendIM(string bot, string user, string message)
Send IM to bot.
(Aurora-Sim only)
botSetShouldFly(key botID, integer ShouldFly)
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
(Aurora-Sim only)
botSitObject(key botID, key objectID, vector offset)
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
(Aurora-Sim only)
botStandUp(key botID)
Where botID = bot uuid. Command bot to stand up.
(Aurora-Sim only)
botTouchObject(key botID, key objectID)
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
(Aurora-Sim only)
botAddTag(key botID, string tag)
Where botID = bot uuid, tag = string tag over bot.
(Aurora-Sim only)
botGetBotsWithTag(string tag)
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
(Aurora-Sim only)
botRemoveBotsWithTag(string tag)
Where tag = tag string to match. Removes bot's matching the tag.
(Aurora-Sim only)
No definido actualmente
Actualmente definido a
Un artículo no está en esta cuenta
Desconectado
ha tomado una fotografía
No ausente
Ausente
No Ocupado
Ocupado
Siguiente
OK
Aviso de Grupo
Avisos de Grupo
Enviado por
Anexado:
Ver noticias anteriores o bien optar por no recibir estos mensajes aquí.
Abrir Adjunto
Guardar Adjunto
Brazo Derecho
Cabeza
Brazo Izquierdo
Pierna Izqquierda
Torso
Pierna Derecha
Pulsa ESC para regresar a la vista del mundo
Elementos no hallados en el inventario.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
Cualquiera puede vender ítems en el Mercado.
Si quieres convertirte en un comerciante, tendrás que
crear una tienda en el Mercado.
Tu Buzón de Salida está vacío.
Arrastra carpetas a esta zona y pulsa "Enviar al Mercado" para listarlos y ponerlos en venta
Mercado.
Cargando contenidos...
Sin Contenido
Si
No
Comprar
Piedra
Metal
Vidrio
Madera
Carne
Plástico
Goma
Luz
Pecho
Cráneo
Hombro Izquierdo
Hombro Derecho
Mano Izquierda
Mano Derecha
Pié Izquierdo
Pié Derecho
Columna
Pelvis
Boca
Mentón
Oreja Izquierda
Oreja DerechaEar
Globo Ocular Izquierdo
Globo Ocular Derecho
Nariz
Brazo Derecho
Antebrazo Derecho
Brazo Izquierdo
Antebrazo Izquierdo
Cadera Derecha
Muslo Derecho
Pierna Derecha
Cadera Izquierda
Muslo Izquierdo
Pierna Izquierda
Estómago
Pectoral Izquierdo
Pectoral Derecho
Cuello
Base
Punto no soportado
Punto de anexión inválido
Centro 2
Superior Derecho
Superior
Superior Izquierdo
Centro
Inferior Izquierdo
Inferior
Inferior Derecha
Descargado, compilando
El Script no ha sido hallado en el servidor.
Problema al descargar
El Sim carece de capacidades UpdateScriptTask. No se puede pedir la recompilación
Permisos insuficientes para descargar un script.
Permisos insuficientes para
Fallo desconocido en la descarga
Progreso de Recompilación
recompilar
Progeso de Reinicio
reiniciar
Definir ejecución en Progreso
Definir ejecutando
Definir no ejecutando en progreso
Definir no ejecutando
¡Compilación satisfactoria!
Compilación satisfactoria, guardando...
Guardado completado.
Script (objeto fuera de rango)
Objeto [OBJECT] propiedad de [OWNER]
(Desconocido)
estado padre
mainland
teen
Cualquiera
error
todos los Estados propiedad de [OWNER]
todos los Estados de tu propiedad
todos los estados que administras para [OWNER]
Residentes Permitidos: ([ALLOWEDAGENTS], máx [MAXACCESS])
Grupos Permitidos: ([ALLOWEDGROUPS], máx [MAXACCESS])
Nuevo Script
No hay un Convenio provisto para este Estado.
No hay un Convenio provisto para este Estado. El terreno de este Estado está siendo vendido por el propietario del Estado, no por Linden Lab. Por favor, contacta al propietario del Estado para más detalles.
Local
Configuración Local
Región
Configuración de Región
Un objeto llamado
propiedad del grupo
propiedad de un grupo desconocido
propiedad de
propiedad de un usuario desconocido
te ha dado
Has rechazado [DESC] de [NAME].
Total
comprado
te ha pagado
pagado en
pase comprado para
tasa del evento pagada
precio del evento pagado
Balance
Créditos
Débitos
Ítems adquiridos
Cancelar
Subiendo [NAME] a un costo de [CURRENCY] [AMOUNT]
Extensión de archivo %s deconocida.
Se espera .wav, .tga, .bmp, .jpg, .jpeg, o .bvh
Ignorar
Ignorar
Dejar de Ignorar
Dejar de Ignorar
Ctrl-
Cmd-
Opt-
Mayús
Ctrl-
Alt-
Mayús
Archivo Guardado
Recibiendo
Adelante
Izquierda
Derecha
Atrás
Norte
Sur
Oeste
Este
Arriba
Abajo
Nada
:
,
...
***
(
)
.
'
---
Se ha encontrado un error analizando la línea de comandos-
Por favor, mira en: http://wiki.secondlife.com/wiki/Client_parameters
Error:
[APP_NAME] Uso de la Línea de Comandos:
[APP_NAME] es incapaz de acceder a un archivo que necesita.
Esto puede ser porque de alguna manera tienes varias copias en ejecución, o tu sistema de forma incorrecta piensa que un archivo está abierto.
Si este mensaje persiste, reinicia el equipo y vuelve a intentarlo.
Si persiste, puede que tengas que desinstalar completamente [APP_NAME] y volver a instalarlo.
[APP_NAME] requiere un procesador con AltiVec (G4 o posterior).
[APP_NAME] ya está siendo ejecutado.
Revisa tu barra de tareas y busca copia minimizada del programa.
Si este mensaje persiste, reinicia tu equipo.
[APP_NAME] parece haberse congelado o sufrido un fallo en la ejecución anterior.
¿Quieres enviar un reporte de fallos?
Notificación
[APP_NAME] es incapaz de detectar DirectX 9.0b o superior.
[APP_NAME] usa DirecX para detectar el hardware y/o los controladores desactualizados que pueden causar inestabilidad, pobre rendmiento y caídas. Si bien puedes ejecutar [APP_NAME] sin esto, recomendamos encarecidamente ejecutarlo con DirectX 9.0b.
¿Quieres continuar?
Atención
Fallo de RegisterClass
Error
Incapaz de ejecutar a pantalla completa en [WIDTH] x [HEIGHT].
Ejecutando en ventana.
Error de cierre mientras se destruía la ventana (falló DestroyWindow())
Error de Cierre
Imposible crear el contexto de dispositivo GL
No se puede encontrar el formato de píxel adecuado
No se puede ver la descripción del formato de píxel
[APP_NAME] requiere True Color (32-bit) para ser ejecutado.
Por favor, ve a la configuración de pantalla de tu equipo y configura el modo de color en 32-bit.
[APP_NAME] es incapaz de ejecutarse porque no puede obtener un canal alfa de 8 bit. Usualmente esto ocurre debido a problemas con la tarjeta gráfica.
Por favor, asegurate que tienes actualizados los controladores de tu tarjeta gráfica.
Además, asegurate que tu pantalla esta definida en Color Verdadero (32-bit) En el Panel de Control > Pantalla > Configuraciones.
Si continuas recibiendo este mensaje, contacta con [SUPPORT_SITE].
No se puede establecer el formato de píxel
No se puede crear el contexto de renderizado GL
No se puede activar contexto de renderizado GL
[APP_NAME] es incapaz de ejecutarse porque tu tarjeta gráfica no está instalada correctamente, es obsoleta o no está soportada. Por favor, asegurate que tienes actualizados los controladores de tu tarjeta gráfica, incluso, si están actualizados, intenta reinstalarlos..
Si continuas recibiendo este mensaje, contacta con [SUPPORT_SITE].
Sombreado de las 5 en Punto
Todo Blanco
Ojos de Animé
Arqueado
Largo de Brazo
Anexado
Anexado a lóbulos de las orejas
Flequillo
Holgado
Flecos
Ojos Pequeños y Brillantes
Tamaño del Vientre
Grande
Glúteos Grandes
Pelo grande: Atrás
Pelo Grande: Frente
Pelo Grande: Arriba
Cabeza Grande
Pectorales Grandes
Picos Grandes
Negro
Rubio
Pelo Rubio
Rubor
Color del Rubor
Opacidad del Rubor
Definición del Cuerpo
Gordura
Pecas del Cuerpo
Grosor del Cuerpo
Delgadez corporal
Finura corporal
Arqueado de Piernas
Firmeza de Senos
Escote
Tamaño de Senos
Ancho de Puente
Extensión
Arco Frontal
Ojos Saltones
Ojos Saltones
Bulbosa
Nariz Bulbosa
Senos: Masa
Senos. Alisado
Senos: Gravedad
Senos: Arrastre
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Vientre: Masa
Vientre: Alisado
Vientre: Gravedad
Vientre: Arrastre
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Nalgas: Masa
Nalgas: Alisado
Nalgas: Gravedad
Nalgas: Arrastre
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Cejas Tupidas
Cabello Espeso
Tamaño de las Nalgas
Gravedad de Nalgas
Movimiento de Falda
Sin Movimiento
Más Movimiento
Chaplin
Huesos de la Mejilla
Tamaño del Pecho
Ángulo del Mentón
Mentón Hendido
Chin Curtains
Profundidad Mentón
Dureza del Mentón
Chin In
Chin Out
Chin-Neck
Limpia
Hendidura
Close Set Eyes
Cerrado
Closed Back
Closed Front
Closed Left
Closed Right
Coin Purse
Collar Back
Collar Front
Corner Down
Corner Up
Creased
Crooked Nose
Cuff Flare
Dark
Dark Green
Darker
Deep
Default Heels
Dense
Double Chin
Downturned
Duffle Bag
Ear Angle
Ear Size
Ear Tips
Egg Head
Eye Bags
Eye Color
Eye Depth
Eye Lightness
Eye Opening
Eye Pop
Eye Size
Eye Spacing
Eyebrow Arc
Eyebrow Density
Eyebrow Height
Eyebrow Points
Eyebrow Size
Eyelash Length
Eyeliner
Eyeliner Color
Eyes Bugged
Face Shear
Facial Definition
Far Set Eyes
Fat Lips
Female
Fingerless
Fingers
Flared Cuffs
Flat
Flat Butt
Flat Head
Flat Toe
Foot Size
Forehead Angle
Forehead Heavy
Freckles
Front Fringe
Full Back
Full Eyeliner
Full Front
Full Hair Sides
Full Sides
Glossy
Glove Fingers
Glove Length
Pelo
Pelo: Atrás
Pelo: Adelante
Pelo: Costados
Peinado
Pelo Grueso
Pelo Grueso
Pelo inclinado
Pelo inclinado a Izquierda
Pelo inclinado a Derecha
Pelo: Volumen
Tamaño de la Mano
Manillar
Cabeza: Longitud
Cabeza: Forma
Cabeza: Tamaño
Cabeza Estirada
Altura del Tacón
Forma del Tacón
Altura
Alto
Tacones Altos
Altura Mandíbula
Plataformas Altas
Alto y Estrecho
Más Grande
Largo de Cadera
Ancho de Cadera
In
Color Sombra Interior
Opacidad Sombra Interior
Ángulo Interior del Ojo
Sombra Interior del Ojo
Sombra Interior
Largo de Chaqueta
Arrugas de Chaqueta
Ángulo de la Mandíbula
Protuberancia Mandíbula
Forma Mandíbula
Unión
Papada
Ángulo Rodilla
Rodillazo
Largo
Largo de Manos
Parte Izquierda
Largo de Pierna
Musculos de las Piernas
Menos
Less Body Fat
Less Curtains
Less Freckles
Less Full
Less Gravity
Less Love
Less Muscles
Less Muscular
Less Rosy
Less Round
Less Saddle
Less Square
Less Volume
Less soul
Lighter
Lip Cleft
Lip Cleft Depth
Lip Fullness
Lip Pinkness
Lip Ratio
Lip Thickness
Lip Width
Lipgloss
Lipstick
Lipstick Color
Long
Long Head
Long Hips
Long Legs
Long Neck
Long Pigtails
Long Ponytail
Long Torso
Long arms
Loose Pants
Loose Shirt
Loose Sleeves
Love Handles
Low
Low Heels
Low Jaw
Low Platforms
Low and Loose
Lower
Lower Bridge
Lower Cheeks
Male
Middle Part
More
More Blush
More Body Fat
More Curtains
More Eyeshadow
More Freckles
More Full
More Gravity
More Lipstick
More Love
More Lower Lip
More Muscles
More Muscular
More Rosy
More Round
More Saddle
More Sloped
More Square
More Upper Lip
More Vertical
More Volume
More soul
Moustache
Mouth Corner
Mouth Position
Mohawk
Muscular
Mutton Chops
Nail Polish
Nail Polish Color
Narrow
Narrow Back
Narrow Front
Narrow Lips
Natural
Neck Length
Neck Thickness
No Blush
No Eyeliner
No Eyeshadow
No Lipgloss
No Lipstick
No Part
No Polish
No Red
No Spikes
No White
No Wrinkles
Normal Lower
Normal Upper
Nose Left
Nose Right
Nose Size
Nose Thickness
Nose Tip Angle
Nose Tip Shape
Nose Width
Nostril Division
Nostril Width
Opaque
Open
Open Back
Open Front
Open Left
Open Right
Orange
Out
Outer Shadow Color
Outer Shadow Opacity
Outer Eye Corner
Outer Eye Shadow
Outer Shadow
Overbite
Package
Painted Nails
Pale
Pants Crotch
Pants Fit
Pants Length
Pants Waist
Pants Wrinkles
Part
Part Bangs
Pectorals
Pigment
Pigtails
Pink
Pinker
Platform Height
Platform Width
Pointy
Pointy Heels
Ponytail
Poofy Skirt
Pop Left Eye
Pop Right Eye
Puffy
Puffy Eyelids
Rainbow Color
Red Hair
Regular
Right Part
Rosy Complexion
Round
Ruddiness
Ruddy
Rumpled Hair
Saddle Bags
Scrawny Leg
Separate
Shallow
Shear Back
Shear Face
Shear Front
Shear Left Up
Shear Right Up
Sheared Back
Sheared Front
Shift Left
Shift Mouth
Shift Right
Shirt Bottom
Shirt Fit
Shirt Wrinkles
Shoe Height
Short
Short Arms
Short Legs
Short Neck
Short Pigtails
Short Ponytail
Short Sideburns
Short Torso
Short hips
Shoulders
Side Fringe
Sideburns
Sides Hair
Sides Hair Down
Sides Hair Up
Skinny Neck
Skirt Fit
Skirt Length
Slanted Forehead
Sleeve Length
Sleeve Looseness
Slit: Back
Slit: Front
Slit: Left
Slit: Right
Small
Small Hands
Small Head
Smooth
Smooth Hair
Socks Length
Soulpatch
Sparse
Spiked Hair
Square
Square Toe
Squash Head
Stretch Head
Sunken
Sunken Chest
Sunken Eyes
Sweep Back
Sweep Forward
Tall
Taper Back
Taper Front
Thick Heels
Thick Neck
Thick Toe
Thin
Thin Eyebrows
Thin Lips
Thin Nose
Tight Chin
Tight Cuffs
Tight Pants
Tight Shirt
Tight Skirt
Tight Sleeves
Toe Shape
Toe Thickness
Torso Length
Torso Muscles
Torso Scrawny
Unattached
Uncreased
Underbite
Unnatural
Upper Bridge
Upper Cheeks
Upper Chin Cleft
Upper Eyelid Fold
Upturned
Very Red
Waist Height
Bien Alimentado
Pelo Blanco
Ancho
Wide Back
Wide Front
Labios Anchos
Salvaje
Arrugas
[APP_NAME]: Ítems llegando muy rápido desde [FROM_NAME], la vista previa automática ha sido deshabilitada por [TIME] segundos.
[APP_NAME]: Ítems llegando muy rápido, la vista previa automática ha sido deshabilitada por [TIME] segundos.
ha iniciado una sesión de IM contigo.
Respuesta Automática enviada a
se ha enviado un ítem con la respuesta automática
(Sin nombre)
(Guardado [LONG_TIMESTAMP])
Te han sido otorgados poderes más allá de la comprensión mortal.
Utiliza tus nuevas habilidades con sabiduría.
Desbloqueado:
- Prioridad de Animacíon hasta 7 - Destinado para animaciones que deben prevalecer sobre cualesquiera otras y en todo momento. NO UTILIZAR PARA ANIMACIONES EN GENERAL.
Right click
Destruir Objetos - Borra en forma inmediata y permanente un objeto, cuando no tienes paciencia para esperar la respuesta del servidor.
Explotar Objetos - Convierte un objeto Físico en temporal y desenlaza sus partes.
Uniéndose a llamada de voz...
Conectado, Pulsa Terminar Llamada para cortar
Abandonar la conversación de voz
Conectando...
Ofrecido un Ítem de Inventario
eres el único usuario en esta sesión.
[NAME] está desconectado.
Pulsa el Botón [BUTTON NAME] para aceptar/conectar a este chat de voz.
Tiene Ignorado a este residente. Enviándole un mensaje hará que dejes de ignorarlo automáticamente.
Error al hacer la solicitud, por favor, inténtalo de nuevo más tarde.
Error al hacer la solicitud, por favor, inténtalo de nuevo más tarde.
No tienes suficientes permisos.
Esta sesión ya no existe
No tienes esta capacidad.
No tienes esta capacidad.
No eres moderador en la sesión.
Un moderador del grupo ha bloqueado tu chat de texto.
Un moderador del grupo ha bloqueado tu chat de texto.
No se pueden agregar usuarios a la sesión de chat con [RECIPIENT].
No se puede enviar tu mensaje a la sesión de chat con [RECIPIENT].
No se puede enviar tu mensaje a la sesión de chat con [RECIPIENT].
Error al moderar.
Has sido expulsado del grupo.
Has sido expulsado del grupo.
Ya no tienes la capacidad para estar en esta sesión de chat.
Posición de la Base definida.
[NAME] te ha pagado L$[AMOUNT] [REASON].
[NAME] te ha pagado L$[AMOUNT].
Has pagado a [NAME] L$[AMOUNT] [REASON].
Has pagado L$[AMOUNT].
Has pagado a [NAME] L$[AMOUNT].
Has pagado L$[AMOUNT] [REASON].
Ha fallado tu pago [NAME] L$[AMOUNT] [REASON].
Ha fallado tu pago de L$[AMOUNT].
Ha fallado tu pago a [NAME] L$[AMOUNT].
Ha fallado tu pago de L$[AMOUNT] [REASON].
para[ITEM]
por una parcela de terreno
por acceso a una parcela
por trasferir terreno
por crear un grupo
por unirte a un grupo
to upload
por publicar un aviso clasificado
dando [CURRENCY]
Esto cuesta [CURRENCY]
Cualquiera
Oficiales
Propietarios
En Línea
>Enviando...
Denuncia
Nuevo Cuerpo
Nueva Piel
Nuevo Pelo
Nuevos Ojos
Nueva Camisa
Nuevos Pantalones
Nuevos Zapatos
Nuevos calcetines
Nueva Chaqueta
Nuevos Guantes
Nueva Camiseta
Nueva Ropa Interior
Nueva Falda
Nueva Capa Alfa
Nuevo Tatuaje
Nueva Capa Física
Vestimenta Inválida
Nuevo Gesto
Nuevo Script
Nueva Nota
Nueva Carpeta
ninguno/ninguno
Chat
Selecciona un editor usando las configuraciones de Editor Externo.
No se puede hallar el editor externo que has especificado.
Intenta entrecomillando el camino al editor.
(P.ej. "/Camino al/editor" "%s")
Error parsing the external editor command.
External editor failed to run.
http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
Ninguno
Afecta al navmesh
Caracter
(Multiple)
Izquierda
Derecha
Teleport completado desde