/** * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagent.h" #include "llviewerinventory.h" #include "rlvviewer2.h" // ============================================================================ // From llinventoryobserver.cpp void fetch_items_from_llsd(const LLSD& items_llsd); const F32 LLInventoryFetchItemsObserver::FETCH_TIMER_EXPIRY = 60.0f; LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const LLUUID& item_id) { mIDs.clear(); if (item_id != LLUUID::null) { mIDs.push_back(item_id); } } LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids) : mIDs(item_ids) { } BOOL LLInventoryFetchItemsObserver::isFinished() const { return mIncomplete.empty(); } void LLInventoryFetchItemsObserver::changed(U32 mask) { lldebugs << this << " remaining incomplete " << mIncomplete.size() << " complete " << mComplete.size() << " wait period " << mFetchingPeriod.getRemainingTimeF32() << llendl; // scan through the incomplete items and move or erase them as // appropriate. if (!mIncomplete.empty()) { // Have we exceeded max wait time? bool timeout_expired = mFetchingPeriod.hasExpired(); for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { const LLUUID& item_id = (*it); LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item && item->isComplete()) { mComplete.push_back(item_id); it = mIncomplete.erase(it); } else { if (timeout_expired) { // Just concede that this item hasn't arrived in reasonable time and continue on. llwarns << "Fetcher timed out when fetching inventory item UUID: " << item_id << LL_ENDL; it = mIncomplete.erase(it); } else { // Keep trying. ++it; } } } } if (mIncomplete.empty()) { lldebugs << this << " done at remaining incomplete " << mIncomplete.size() << " complete " << mComplete.size() << llendl; done(); } //llinfos << "LLInventoryFetchItemsObserver::changed() mComplete size " << mComplete.size() << llendl; //llinfos << "LLInventoryFetchItemsObserver::changed() mIncomplete size " << mIncomplete.size() << llendl; } void LLInventoryFetchItemsObserver::startFetch() { LLUUID owner_id; LLSD items_llsd; for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it) { LLViewerInventoryItem* item = gInventory.getItem(*it); if (item) { if (item->isComplete()) { // It's complete, so put it on the complete container. mComplete.push_back(*it); continue; } else { owner_id = item->getPermissions().getOwner(); } } else { // assume it's agent inventory. owner_id = gAgent.getID(); } // Ignore categories since they're not items. We // could also just add this to mComplete but not sure what the // side-effects would be, so ignoring to be safe. LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (cat) { continue; } // It's incomplete, so put it on the incomplete container, and // pack this on the message. mIncomplete.push_back(*it); // Prepare the data to fetch LLSD item_entry; item_entry["owner_id"] = owner_id; item_entry["item_id"] = (*it); items_llsd.append(item_entry); } mFetchingPeriod.reset(); mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY); fetch_items_from_llsd(items_llsd); } // ============================================================================ // From llinventoryfunctions.cpp void change_item_parent(LLInventoryModel* model, LLViewerInventoryItem* item, const LLUUID& new_parent_id, BOOL restamp) { if (item->getParentUUID() != new_parent_id) { LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); LLPointer new_item = new LLViewerInventoryItem(item); new_item->setParent(new_parent_id); new_item->updateParentOnServer(restamp); model->updateItem(new_item); model->notifyObservers(); } } void change_category_parent(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& new_parent_id, BOOL restamp) { if (!model || !cat) { return; } // Can't move a folder into a child of itself. if (model->isObjectDescendentOf(new_parent_id, cat->getUUID())) { return; } LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); update.push_back(new_folder); model->accountForUpdate(update); LLPointer new_cat = new LLViewerInventoryCategory(cat); new_cat->setParent(new_parent_id); new_cat->updateParentOnServer(restamp); model->updateCategory(new_cat); model->notifyObservers(); } // ============================================================================