kostenlos week [NAME] is offering a TP to [DESTINATION] [NAME]'s teleport lure is to [DESTINATION] Grid Info kann nicht vom Server abgerufen werden: Second Life Second Life-Grid: Second Life Support-Portal L$ Linden Lab: Hardware wird erfasst... [APP_NAME] wird geladen... Cache wird gelöscht... Initializing Texture Cache... VFS wird initialisiert... Graphics Initialization Failed. Please Update Your Graphics Driver! Wird wiederhergestellt... Changing Resolution... Anmeldevorgang gestartet. [APP_NAME] reagiert möglicherweise nicht. Bitte warten. Anmeldung erfolgt... Authentifizierung Account wird aktualisiert... Ein früherer Anmeldeversuch ist fehlgeschlagen. Anmeldung, Versuch [NUMBER] Welt wird geladen... Integrierter Webbrowser wird initialisiert... Multimedia wird initialisiert... Schriftarten werden geladen... Cache-Dateien werden überprüft (dauert 60-90 Sekunden)... Antwort wird verarbeitet... Welt wird initialisiert... Bilder werden entpackt... QuickTime wird initialisiert... QuickTime nicht gefunden - Initialisierung nicht möglich. QuickTime wurde initialisiert. Fähigkeiten der Region werden ermittelt... Fähigkeiten der Region werden ermittelt, Versuch [NUMBER]... Region-Handshake... Region-Verbindung... Kleidung wird geladen... Anmeldung fehlgeschlagen Beenden In dieser Region kann es zu Problemen kommen. Bitte überprüfen Sie Ihre Internetverbindung. Ihr Einstellungen werden gespeichert... Abmeldung erfolgt... Programm wird beendet... Die Verbindung zu der Region ist abgebrochen. Sie wurden in eine ungültige Region geschickt. Verbindungsabbruch wird getestet Person (namenlos) Eigentümer: Öffentlich (Gruppe) Skript Physik Berühren L$ Inventar fallen lassen Phantom Temporär (Rechtsklick für Menü) Kopieren möglich Zum Verkauf: [AMOUNT] L$ Zum Verkauf: [MESSAGE] Gruppenbau Bauen aus Gruppenbau Unsicher Fliegen aus Gruppenskripte Skripte aus Land: Sie können nur ein einzelnes Objekt hierher ziehen Sie können Artikel nicht in Ihrer Händler-Outbox rezzen Einer oder mehrere dieser Artikel können nicht verkauft oder übertragen werden. Nur Artikel direkt aus Ihrem Inventar können in Ihre Händler-Outbox gelegt werden Artikel, die Sie tragen, können nicht in Ihre Händler-Outbox gelegt werden. Sie können keine Visitenkarten in Ihre Händler-Outbox legen Tiefe der verschachtelten Ordner überschreitet 3 Anzahl von Unterordnern im obersten Ordner überschreitet 20 Anzahl von Artikeln im obersten Ordner überschreitet 200 Sie können einen Ordner nicht in einen seiner untergeordneten Ordner verschieben Sie können einen Ordner nicht in sich selbst verschieben Anklicken, um Webseite anzuzeigen Anklicken, um Informationen zu diesem Standort anzuzeigen Anklicken, um das Profil dieses Einwohners anzuzeigen Mehr über diesen Einwohner Klicken, um diesen Einwohner stummzuschalten Klicken, um diesen Einwohner freizuschalten Klicken, um diesem Einwohner eine IM zu schicken. Klicken, um diesen Einwohner zu bezahlen Klicken, um diesem Einwohner einen Teleport anzubieten. Klicken, um diesem Einwohner ein Freundschaftsangebot zu schicken. Anklicken, um Beschreibung der Gruppe anzuzeigen Anklicken, um Beschreibung der Veranstaltung anzuzeigen Anklicken, um diese Anzeige anzuzeigen Anklicken, um Beschreibung der Parzelle anzuzeigen Anklicken, um zu diesem Standort zu teleportieren Anklicken, um Beschreibung des Objekts anzuzeigen Klicken, um diese Position auf der Karte anzuzeigen Anklicken, um Befehl secondlife:// auszuführen Klicken, um eine E-Mail zu verfassen Teleportieren zu Karte anzeigen für Blockieren Stummschaltung aufheben IM Bezahlen Teleportangebot an Freundschaftsangebot Entfernen von Freunden Schließen (⌘W) Schließen (Strg+W) Schließen Wiederherstellen Minimieren Abnehmen Andocken Hilfe anzeigen Suchen... Nicht gefunden. Laden... Versionshinweise Wird geladen... Ungültige Position (niemand) (wartet) (hippos) (keiner) Kein Fehler Asset-Anforderung: fehlgeschlagen Asset-Anforderung: Datei existiert nicht Asset-Anforderung: Asset in Datenbank nicht gefunden Ende der Datei Datei kann nicht geöffnet werden Datei nicht gefunden Zeitüberschreitung bei Dateiübertragung Verbindung verloren Viewer und Server sind sich nicht über Preis einig Status unbekannt Textur Sound Visitenkarte inventory instant message script dialog sound preload teleport unbekannt Landmarke Skript (veraltet) Kleidung Objekt Notizkarte Ordner Hauptverzeichnis LSL2 Skript LSL Bytecode tga-Textur Körperteil Foto Fundbüro targa-Bild Papierkorb jpeg-Bild Animation Geste simstate Favoriten Link Link zu Ordner current outfit outfit my outfits mesh (Aussehen wird bearbeitet) Abwesend Idle [MINUTES]min Beschäftigt Blockiert: Langolier Ängstlich Verärgert Abwesend Rückwärtssalto Lachkrampf Grinsen Kusshand Gelangweilt Verbeugen Klatschen Diener Weinen Tanz 1 Tanz 2 Tanz 3 Tanz 4 Tanz 5 Tanz 6 Tanz 7 Tanz 8 Verachtung Trinken Verlegen Drohen Faust pumpen Yogaflieger Stirnrunzeln Ungeduldig Freudensprung LMA Küssen Lachen Posen Nein (Bedauernd) Nein Ällabätsch Eins-Zwei-Punch Mund offen Friede Auf anderen zeigen Auf mich zeigen Linker Haken Rechter Haken SSP zählen SSP Papier SSP Stein SSP Schere Angewidert Rundkick Traurig Salutieren Ruf-Reichweite Achselzucken Lächeln Zigarette halten Rauchen Zigarette wegwerfen Überraschung Schwerthieb Wutanfall Zunge rausstrecken Winken Flüstern Pfeifen Zwinkern Zwinkern (Hollywood) Sorgenvoll Ja (Erfreut) Ja Mehrfach Wird geladen... Offline Nicht gefunden. OK flüstert: ruft: Verbindung mit In-Welt-Voice-Chat... Verbunden Der aktuelle Standort unterstützt keine Voice-Kommunikation Verbindung mit In-Welt-Voice-Chat getrennt Dem Objekt „[OBJECTNAME]“, ein Objekt von „[OWNERNAME]“, in [REGIONNAME] [REGIONPOS], wurde folgende Berechtigung erteilt: [PERMISSIONS]. Dem Objekt „[OBJECTNAME]“, ein Objekt von „[OWNERNAME]“, in [REGIONNAME] [REGIONPOS], wurde folgende Berechtigung verweigert: [PERMISSIONS]. Take currency from you Steuerung festlegen Steuerung neu zuweisen Avatar animieren An Avatar anhängen Eigentum aufgeben und öffentlich machen Mit Objekten verknüpfen und davon trennen Verbindungen zu anderen Objekten hinzufügen und entfernen Berechtigungen ändern Kameraverfolgung aktivieren Kamerasteuerung übernehmen Sie teleportieren Einem Erlebnis beiwohnen Benachrichtigungen über Änderungen am Grundbesitzzugang stummschalten Ihre Avatar-Animationen übersteuern Objekte in deinem Auftrag zurückgeben (unknown)! PG Mature Adult Offline Unbekannt (unbekannt) Zuletzt geändert: (nie) Zuletzt geändert: Alle Dateien Sound-Explorer Animationen Bilder Speichern Laden Targa-Bilder Bitmap-Bilder AVI-Filmdatei XAF Anim-Datei XML-Datei RAW-Datei Komprimierte Bilder Dateien laden Verzeichnis auswählen Sound Sleeps script for [SLEEP_TIME] seconds. float llSin(float theta) Returns the sine of theta (theta in radians) float llCos(float theta) Returns the cosine of theta (theta in radians) float llTan(float theta) Returns the tangent of theta (theta in radians) float llAtan2(float y, float x) Returns the arctangent2 of y, x float llSqrt(float val) Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results float llPow(float base, float exponent) Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results integer llAbs(integer val) Returns the positive version of val float llFabs(float val) Returns the positive version of val float llFrand(float mag) Returns a pseudo random number in the range [0,mag) or (mag,0] integer llFloor(float val) Returns largest integer value <= val integer llCeil(float val) Returns smallest integer value >= val integer llRound(float val) Returns val rounded to the nearest integer float llVecMag(vector v) Returns the magnitude of v vector llVecNorm(vector v) Returns the v normalized float llVecDist(vector v1, vector v2) Returns the 3D distance between v1 and v2 vector llRot2Euler(rotation q) Returns the Euler representation (roll, pitch, yaw) of q rotation llEuler2Rot(vector v) Returns the rotation representation of Euler Angles v rotation llAxes2Rot(vector fwd, vector left, vector up) Returns the rotation defined by the coordinate axes vector llRot2Fwd(rotation q) Returns the forward vector defined by q vector llRot2Left(rotation q) Returns the left vector defined by q vector llRot2Up(rotation q) Returns the up vector defined by q rotation llRotBetween(vector v1, vector v2) Returns the rotation to rotate v1 to v2 llWhisper(integer channel, string msg) Whispers the text of msg on channel llSay(integer channel, string msg) Says the text of msg on channel llShout(integer channel, string msg) Shouts the text of msg on channel integer llListen(integer channel, string name, key id, string msg) Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen llListenControl(integer number, integer active) Makes a listen event callback active or inactive llListenRemove(integer number) Removes listen event callback number llSensor(string name, key id, integer type, float range, float arc) Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) llSensorRepeat(string name, key id, integer type, float range, float arc, float rate) Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds llSensorRemove() Removes the sensor setup by llSensorRepeat string llDetectedName(integer number) Returns the name of detected object number (returns empty string if number is not a valid sensed object) key llDetectedKey(integer number) Returns the key of detected object number (returns empty key if number is not a valid sensed object) key llDetectedOwner(integer number) Returns the key of detected object's owner (returns empty key if number is not a valid sensed object) integer llDetectedType(integer number) Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object) vector llDetectedPos(integer number) Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedVel(integer number) Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedGrab(integer number) Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object) rotation llDetectedRot(integer number) Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object) integer llDetectedGroup(integer number) Returns TRUE if detected object is part of same group as owner integer llDetectedLinkNumber(integer number) Returns the link position of the triggered event for touches and collisions only llDie() Deletes the object float llGround(vector offset) Returns the ground height below the object position + offset float llCloud(vector offset) Returns the cloud density at the object position + offset vector llWind(vector offset) Returns the wind velocity at the object position + offset llSetStatus(integer status, integer value) Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value integer llGetStatus(integer status) Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) llSetScale(vector scale) Sets the scale of the prim vector llGetScale() Returns the scale of the prim llSetColor(vector color, integer face) Sets the color on face of the prim float llGetAlpha(integer face) Returns the alpha of face llSetAlpha(float alpha, integer face) Sets the alpha on face vector llGetColor(integer face) Returns the color on face llSetTexture(string texture, integer face) Sets the texture of face or ALL_SIDES llScaleTexture(float u, float v, integer face) Sets the texture u & v scales for the chosen face or ALL_SIDES llOffsetTexture(float u, float v, integer face) Sets the texture u & v offsets for the chosen face or ALL_SIDES llRotateTexture(float rotation, integer face) Sets the texture rotation for the chosen face string llGetTexture(integer face) Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key) llSetPos(vector pos) Moves the object or prim towards pos without using physics (if the script isn't physical) vector llGetPos() Returns the position of the task in region coordinates vector llGetLocalPos() Returns the position relative to the root llSetRot(rotation rot) Sets the rotation rotation llGetRot() Returns the rotation relative to the region's axes rotation llGetLocalRot() Returns the rotation local to the root llSetForce(vector force, integer local) Applies force to the object (if the script is physical), in local coords if local == TRUE vector llGetForce() Returns the force (if the script is physical) integer llTarget(vector position, float range) Sets positions within range of position as a target and return an ID for the target llTargetRemove(integer number) Removes positional target number registered with llTarget integer llRotTarget(rotation rot, float error) Set rotations with error of rot as a rotational target and return an ID for the rotational target llRotTargetRemove(integer number) Removes rotational target number registered with llRotTarget llMoveToTarget(vector target, float tau) Critically damps to target in tau seconds (if the script is physical) llStopMoveToTarget() Stops critically damped motion llApplyImpulse(vector force, integer local) Applies impulse to object (if the script is physical), in local coords if local == TRUE llApplyRotationalImpulse(vector force, integer local) Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE llSetTorque(vector torque, integer local) Sets the torque of object (if the script is physical), in local coords if local == TRUE vector llGetTorque() Returns the torque (if the script is physical) llSetForceAndTorque(vector force, vector torque, integer local) Sets the force and torque of object (if the script is physical), in local coords if local == TRUE vector llGetVel() Returns the velocity of the object vector llGetAccel() Returns the acceleration of the object relative to the region's axes vector llGetOmega() Returns the rotation velocity in radians per second float llGetTimeOfDay() Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller float llGetWallclock() Returns the time in seconds since midnight California Pacific time (PST/PDT) float llGetTime() Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime llResetTime() Sets the script timer to zero float llGetAndResetTime() Returns the script time in seconds and then resets the script timer to zero llSound(string sound, float volume, integer queue, integer loop) Plays sound at volume and whether it should loop or not llPlaySound(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0) llLoopSound(string sound, float volume) Plays attached sound looping indefinitely at volume (0.0 - 1.0) llLoopSoundMaster(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master llLoopSoundSlave(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master llPlaySoundSlave(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master llTriggerSound(string sound, float volume) Plays sound at volume (0.0 - 1.0), centered at but not attached to object llStopSound() Stops currently attached sound llPreloadSound(string sound) Preloads a sound on viewers within range string llGetSubString(string src, integer start, integer end) Returns the indicated substring string llDeleteSubString(string src, integer start, integer end) Removes the indicated substring and returns the result string llInsertString(string dst, integer position, string src) Returns a destination string dst with the string src inserted starting at position pos string llToUpper(string src) Returns a string that is src with all upper-case characters string llToLower(string src) Returns a string that is src with all lower-case characters llGiveMoney(key destination, integer amount) Transfers amount of [CURRENCY] from script owner to destination llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes a round explosion of particles llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset) Makes a fountain of particles llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes smoke like particles llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes fire like particles llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param llLookAt(vector target, float strength, float damping) Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon llStopLookAt() Stops causing object to point at a target llSetTimerEvent(float sec) Causes the timer event to be triggered a maximum of once every sec seconds llSleep(float sec) Puts the script to sleep for sec seconds float llGetMass() Returns the mass of object that the script is attached to llCollisionFilter(string name, key id, integer accept) Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id llTakeControls(integer controls, integer accept, integer pass_on) Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for llReleaseControls() Stops taking inputs that were taken with llTakeControls llAttachToAvatar(integer attach_point) Attaches the object to the avatar who has granted permission to the script llDetachFromAvatar() Detaches object from avatar llTakeCamera(key avatar) Moves avatar's viewpoint to task llReleaseCamera(key avatar) Returns camera to agent avatar key llGetOwner() Returns the object owner's UUID llInstantMessage(key user, string message) Sends the specified string as an Instant Message to the user llEmail(string address, string subject, string message) Sends an email to address with the subject and message llGetNextEmail(string address, string subject) Gets the next waiting email that comes from address, with specified subject key llGetKey() Returns the key of the prim the script is attached to llSetBuoyancy(float buoyancy) Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises) llSetHoverHeight(float height, integer water, float tau) Critically damps to a height above the ground (or water) in tau seconds llStopHover() Stops hovering to a height llMinEventDelay(float delay) Sets the minimum time between events being handled llSoundPreload(string sound) Preloads a sound on viewers within range llRotLookAt(rotation target, float strength, float damping) Causes object to point its forward axis towards target integer llStringLength(string str) Returns the length of string llStartAnimation(string anim) Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked llStopAnimation(string anim) Stops animation anim for agent that granted permission llPointAt(vector pos) Makes agent that owns object point at pos llStopPointAt() Stops pointing agent that owns object llTargetOmega(vector axis, float spinrate, float gain) Rotates the object around axis at spinrate with strength gain integer llGetStartParameter() Returns an integer that is the script start/rez parameter llGodLikeRezObject(key inventory, vector pos) Rezzes directly off of UUID if owner is in God Mode llRequestPermissions(key agent, integer perm) Asks the agent for permission to run certain classes of functions key llGetPermissionsKey() Returns the key of the avatar that last granted permissions to the script integer llGetPermissions() Returns an integer bitfield with the permissions that have been granted integer llGetLinkNumber() Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc) llSetLinkColor(integer linknumber, vector color, integer face) Sets face to color if a task exists in the link chain at linknumber llCreateLink(key target, integer parent) Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root llBreakLink(integer linknum) Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted) llBreakAllLinks() Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted) key llGetLinkKey(integer linknumber) Returns the key of the linked prim linknumber string llGetLinkName(integer linknumber) Returns the name of linknumber in a link set integer llGetInventoryNumber(integer type) Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory string llGetInventoryName(integer type, integer number) Returns the name of the inventory item number of a given type llSetScriptState(string name, integer run) Sets the running state of the specified script float llGetEnergy() Returns how much energy is in the object as a percentage of maximum llGiveInventory(key destination, string inventory) Gives inventory to destination llRemoveInventory(string item) Removes the named inventory item llSetText(string text, vector color, float alpha) Displays text that hovers over the prim with specific color and translucency specified with alpha float llWater(vector offset) Returns the water height below the object position + offset llPassTouches(integer pass) If pass == TRUE, touches are passed from children on to parents key llRequestAgentData(key id, integer data) Requests data about agent id. When data is available the dataserver event will be raised. key llRequestInventoryData(string name) Requests data from object's inventory object. When data is available the dataserver event will be raised. llSetDamage(float damage) Sets the amount of damage that will be done when this object hits an avatar. llTeleportAgentHome(key id) Teleports avatar on the owner's land to their home location without any warning llModifyLand(integer action, integer brush) Modifies land using the specified action on the specified brush size of land llCollisionSound(string impact_sound, float impact_volume) Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume llCollisionSprite(string impact_sprite) Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress) string llGetAnimation(key id) Returns the name of the currently playing locomotion animation for avatar id llResetScript() Resets the script llMessageLinked(integer linknum, integer num, string str, key id) Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum. llPushObject(key id, vector impulse, vector ang_impulse, integer local) Applies impulse and ang_impulse to object id llPassCollisions(integer pass) If pass == TRUE, collisions are passed from children on to parents (default is FALSE) string llGetScriptName() Returns the name of the script that this function is used in integer llGetNumberOfSides() Returns the number of faces (or sides) of the prim rotation llAxisAngle2Rot(vector axis, float angle) Returns the rotation that is a generated angle about axis vector llRot2Axis(rotation rot) Returns the rotation axis represented by rot float llRot2Angle(rotation rot) Returns the rotation angle represented by rot float llAcos(float val) Returns the arccosine in radians of val float llAsin(float val) Returns the arcsine in radians of val float llAngleBetween(rotation a, rotation b) Returns angle between rotation a and b key llGetInventoryKey(string name) Returns the key that is the UUID of the inventory name llAllowInventoryDrop(integer add) If add == TRUE, users without modify permissions can still drop inventory items onto a prim vector llGetSunDirection() Returns a normalized vector of the direction of the sun in the region vector llGetTextureOffset(integer face) Returns the texture offset of face in the x and y components of a vector vector llGetTextureScale(integer side) Returns the texture scale of side in the x and y components of a vector float llGetTextureRot(integer side) Returns the texture rotation of side integer llSubStringIndex(string source, string pattern) Returns an integer that is the index in source where pattern first appears. (Returns -1 if not found) key llGetOwnerKey(key id) Returns the owner of object id vector llGetCenterOfMass() Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass) list llListSort(list src, integer stride, integer ascending) Sorts the list into blocks of stride, in ascending order if ascending == TRUE. The sort order is affected by type. integer llGetListLength(list src) Returns the number of elements in the list integer llList2Integer(list src, integer index) Copies the integer at index in the list float llList2Float(list src, integer index) Copies the float at index in the list string llList2String(list src, integer index) Copies the string at index in the list key llList2Key(list src, integer index) Copies the key at index in the list vector llList2Vector(list src, integer index) Copies the vector at index in the list rotation llList2Rot(list src, integer index) Copies the rotation at index in the list list llList2List(list src, integer start, integer end) Copies the slice of the list from start to end list llDeleteSubList(list src, integer start, integer end) Removes the slice from start to end and returns the remainder of the list integer llGetListEntryType(list src, integer index) Returns the type of the index entry in the list (TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list) string llList2CSV(list src) Creates a string of comma separated values from list list llCSV2List(string src) Creates a list from a string of comma separated values list llListRandomize(list src, integer stride) Returns a randomized list of blocks of size stride list llList2ListStrided(list src, integer start, integer end, integer stride) Copies the strided slice of the list from start to end vector llGetRegionCorner() Returns a vector in meters that is the global location of the south-west corner of the region which the object is in list llListInsertList(list dest, list src, integer start) Returns a list that contains all the elements from dest but with the elements from src inserted at position start integer llListFindList(list src, list test) Returns the index of the first instance of test in src. (Returns -1 if not found) string llGetObjectName() Returns the name of the prim which the script is attached to llSetObjectName(string name) Sets the prim's name to the name parameter string llGetDate() Returns the current date in the UTC time zone in the format YYYY-MM-DD integer llEdgeOfWorld(vector pos, vector dir) Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region) integer llGetAgentInfo(key id) Returns an integer bitfield containing the agent information about id. Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR. llAdjustSoundVolume(float volume) Adjusts volume of attached sound (0.0 - 1.0) llSetSoundQueueing(integer queue) Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default]) llSetSoundRadius(float radius) Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) string llKey2Name(key id) Returns the name of the prim or avatar specified by id. (The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.) llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) Animates the texture on the specified face/faces llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west) Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west llEjectFromLand(key avatar) Ejects avatar from the parcel list llParseString2List(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers (separators and spacers must be lists of strings, maximum of 8 each) integer llOverMyLand(key id) Returns TRUE if id is over land owned by the script owner, otherwise FALSE key llGetLandOwnerAt(vector pos) Returns the key of the land owner, returns NULL_KEY if public key llGetNotecardLine(string name, integer line) Returns line line of notecard name via the dataserver event vector llGetAgentSize(key id) If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR integer llSameGroup(key id) Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE key llUnSit(key id) If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up vector llGroundSlope(vector offset) Returns the ground slope below the object position + offset vector llGroundNormal(vector offset) Returns the ground normal below the object position + offset vector llGroundCountour(vector offset) Returns the ground contour direction below the object position + offset integer llGetAttached() Returns the object's attachment point, or 0 if not attached integer llGetFreeMemory() Returns the number of free bytes of memory the script can use string llGetRegionName() Returns the current region name float llGetRegionTimeDilation() Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation) float llGetRegionFPS() Returns the mean region frames per second llParticleSystem(list rules) Creates a particle system based on rules. An empty list removes the particle system. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llGroundRepel(float height, integer water, float tau) Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE) llGiveInventoryList(key target, string folder, list inventory) Gives inventory items to target, creating a new folder to put them in llSetVehicleType(integer type) Sets the vehicle to one of the default types llSetVehicleFloatParam(integer param, float value) Sets the specified vehicle float parameter llSetVehicleVectorParam(integer param, vector vec) Sets the specified vehicle vector parameter llSetVehicleVectorParam(integer param, rotation rot) Sets the specified vehicle rotation parameter llSetVehicleFlags(integer flags) Sets the enabled bits in 'flags' llRemoveVehicleFlags(integer flags) Removes the enabled bits in 'flags' llSitTarget(vector offset, rotation rot) Sets the sit location for the prim. If offset == <0,0,0> then the sit target is removed. key llAvatarOnSitTarget() If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY llAddToLandPassList(key avatar, float hours) Adds avatar to the land pass list for hours, or indefinitely if hours is 0 llSetTouchText(string text) Displays text rather than the default 'Touch' in the pie menu llSetSitText(string text) Displays text rather than the default 'Sit Here' in the pie menu llSetCameraEyeOffset(vector offset) Sets the camera eye offset for avatars that sit on the object llSetCameraAtOffset(vector offset) Sets the point the camera is looking at to offset for avatars that sit on the object string llDumpList2String(list src, string separator) Returns the list in a single string, using separator between the entries integer llScriptDanger(vector pos) Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts llDialog(key avatar, string message, list buttons, integer chat_channel Shows a dialog box on the avatar's screen with a message and up to 12 buttons. If a button is pressed, the avatar says the text of the button label on chat_channel. llVolumeDetect(integer detect) If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating. Must be applied to the root prim. llResetOtherScript(string name) Resets script name integer llGetScriptState(string name) Returns TRUE if the script name is running DEPRECATED! Please use llRemoteLoadScriptPin instead. llSetRemoteScriptAccessPin(integer pin) If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored. llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used. If running == TRUE, starts the script with start_param llOpenRemoteDataChannel() Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available key llSendRemoteData(key channel, string dest, integer idata, string sdata) Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata. Returns a key that is the message_id for the resulting remote_data events. llRemoteDataReply(key channel, key message_id, string sdata, integer idata) Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata llCloseRemoteDataChannel(key channel) Closes XML-RPC channel string llMD5String(string src, integer nonce) Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce llSetPrimitiveParams(list rules) Sets the prim's parameters according to rules string llStringToBase64(string str) Converts a string to the Base64 representation of the string string llBase64ToString(string str) Converts a Base64 string to a conventional string. If the conversion creates any unprintable characters, they are converted to spaces. string llXorBase64Strings(string s1, string s2) DEPRECATED! Please use llXorBase64StringsCorrect instead. Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability. llRemoteDataSetRegion() DEPRECATED! Please use llOpenRemoteDataChannel instead. If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions. float llLog10(float val) Returns the base 10 logarithm of val. Returns zero if val <= 0. float llLog(float val) Returns the natural logarithm of val. Returns zero if val <= 0. list llGetAnimationList(key id) Returns a list of keys of playing animations for avatar described by id llSetParcelMusicURL(string url) Sets the streaming audio URL for the parcel which the object is on vector llGetRootPosition() Returns the position (in region coordinates) of the root prim of the object which the script is attached to rotation llGetRootRotation() Returns the rotation (relative to the region) of the root prim of the object which the script is attached to string llGetObjectDesc() Returns the description of the prim the script is attached to llSetObjectDesc(string name) Sets the prim's description key llGetCreator() Returns a key for the creator of the prim string llGetTimestamp() Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ llSetLinkAlpha(integer linknumber, float alpha, integer face) If a prim exists in the link chain at linknumber, sets face to alpha integer llGetNumberOfPrims() Returns the number of prims in a link set the script is attached to key llGetNumberOfNotecardLines(string name) Returns number of lines in notecard name via the dataserver event (cast return value to integer) list llGetBoundingBox(key object) Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ] vector llGetGeometricCenter() Returns the geometric center of the linked set the script is attached to. list llGetPrimitiveParams(list params) Returns the primitive parameters specified in the params list. string llIntegerToBase64(integer number) Returns a string that is a Base64 big endian encode of number integer llBase64ToInteger(string str) Returns an integer that is the str Base64 decoded as a big endian integer float llGetGMTclock() Returns the time in seconds since midnight GMT string llGetSimulatorHostname() Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog) llSetLocalRot(rotation rot) Sets the rotation of a child prim relative to the root prim list llParseStringKeepNulls(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated. (separators and spacers must be lists of strings, maximum of 8 each) llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter integer llGetObjectPermMask(integer mask) Returns the requested permission mask for the root object the task is attached to llSetObjectPermMask(integer mask, integer value) Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode) integer llGetInventoryPermMask(string item, integer mask) Returns the requested permission mask for the inventory item llSetInventoryPermMask(string item, integer mask, integer value) Sets the given permission mask to the new value on the inventory item (requires God Mode) key llGetInventoryCreator(string item) Returns a key for the creator of the inventory item llOwnerSay(string msg) Says msg to owner only. (Owner must be in the same region.) key llRequestSimulatorData(string simulator, integer data) Requests data about simulator. When data is available the dataserver event will be raised. llForceMouselook(integer mouselook) If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode float llGetObjectMass(key id) Returns the mass of the avatar or object in the region list llListReplaceList(list dest, list src, integer start, integer end) Returns a list that is dest with start through end removed and src inserted at start llLoadURL(key avatar, string message, string url) Shows a dialog to avatar offering to load the web page at url with a message. If user clicks yes, launches the page in their web browser. llParcelMediaCommandList(list command) Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media list llParcelMediaQuery(list query) Returns a list containing results of the sent query integer llModPow(integer a, integer b, integer c) Returns a raised to the b power, mod c. ( (a**b)%c ) b is capped at 0xFFFF (16 bits). integer llGetInventoryType(string name) Returns the type of the inventory item name llSetPayPrice(integer price, list quick_pay_buttons) Sets the default amount on the dialog that appears when someone chooses to pay this prim vector llGetCameraPos() Returns the current camera position for the agent the task has permissions for rotation llGetCameraRot() Returns the current camera orientation for the agent the task has permissions for llSetPrimURL(string url) Updates the URL for the web page shown on the sides of the object llRefreshPrimURL() Reloads the web page shown on the sides of the object string llEscapeURL(string url) Returns an escaped/encoded version of url, replacing spaces with %20 etc. string llUnescapeURL(string url) Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc. llMapDestination(string simname, vector pos, vector look_at) Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.) Only works for scripts attached to avatar, or during touch events. llAddToLandBanList(key avatar, float hours) Adds avatar to the land ban list for hours, or indefinitely if hours is 0 llRemoveFromLandPassList(key avatar) Removes avatar from the land pass list llRemoveFromLandBanList(key avatar) Removes avatar from the land ban list llSetCameraParams(list rules) Sets multiple camera parameters at once. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llClearCameraParams() Resets all camera parameters to default values and turns off scripted camera control float llListStatistics(integer operation, list src) Performs statistical aggregate functions on list src using LIST_STAT_* operations integer llGetUnixTime() Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock integer llGetParcelFlags(vector pos) Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos integer llGetRegionFlags() Returns the region flags (REGION_FLAG_*) for the region the object is in string llXorBase64StringsCorrect(string s1, string s2) Correctly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. llHTTPRequest(string url, list parameters, string body) Sends an HTTP request to the specified url with the body of the request and parameters llResetLandBanList() Removes all Residents from the land ban list llResetLandPassList() Removes all Residents from the land access/pass list integer llGetObjectPrimCount(key object_id) Returns the total number of prims for an object in the region list llGetParcelPrimOwners(vector pos) Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts. Requires owner-like permissions for the parcel. integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) Returns the number of prims on the parcel at pos of the given category. Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP integer llGetParcelMaxPrims(vector pos, integer sim_wide) Returns the maximum number of prims allowed on the parcel at pos list llGetParcelDetails(vector pos, list params) Returns the parcel details specified in params for the parcel at pos. Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS llSetLinkPrimitiveParams(integer linknumber, list rules) Sets primitive parameters for linknumber based on rules llSetLinkTexture(integer linknumber, string texture, integer face) Sets the texture of face for a task that exists in the link chain at linknumber string llStringTrim(string src, integer trim_type) Trims the leading and/or trailing white spaces from a string. trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL. llRegionSay(integer channel, string msg) Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel list llGetObjectDetails(key id, list params) Returns the object details specified in params for the object with key id. Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR llSetClickAction(integer action) Sets the action performed when a prim is clicked upon integer llGetRegionAgentCount() Returns the number of avatars in the region llTextBox(key avatar, string message, integer chat_channel Shows a dialog box on the avatar's screen with the message. It contains a text box for input, and if entered that text is chatted on chat_channel. string llGetAgentLanguage(key avatar) Returns the language code of the preferred interface language of the avatar vector llDetectedTouchUV(integer index) Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event integer llDetectedTouchFace(integer index) Returns the index of the face where the avatar clicked in a triggered touch event vector llDetectedTouchPos(integer index) Returns the position where the object was touched in a triggered touch event vector llDetectedTouchNormal(integer index) Returns the surface normal for a triggered touch event vector llDetectedTouchBinormal(integer index) Returns the surface binormal for a triggered touch event vector llDetectedTouchST(integer index) Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event string llSHA1String(string src) Returns a string of 40 hex characters that is the SHA1 security Hash of src integer llGetFreeURLs() Returns the number of available URLs for the current script key llRequestURL() Requests one HTTP:// url for use by this object. An http_request event is triggered with the results. key llRequestSecureURL() Requests one HTTPS:// (SSL) url for use by this object. An http_request event is triggered with the results. llReleaseURL(string url) Releases the specified URL, it will no longer be usable llHTTPResponse(key request_id, integer status, string body) Responds to request_id with status and body string llGetHTTPHeader(key request_id, string header) Returns the value for header for request_id integer llSetPrimMediaParams(integer face, list params) Sets the media params for a particular face on an object. If media is not already on this object, add it. List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified. The possible names are below, along with the types of values and what they mean. list llGetPrimMediaParams(integer face, list params) Returns the media params for a particular face on an object, given the desired list of names, in the order requested. (Returns an empty list if no media exists on the face.) integer llClearPrimMedia(integer face) Clears (deletes) the media and all params from the given face. llSetLinkPrimitiveParamsFast(integer linknumber, list rules) Set primitive parameters for linknumber based on rules with no built-in script sleep. list llGetLinkPrimitiveParams(integer linknumber,list rules) Get primitive parameters for linknumber based on rules. list llLinkParticleSystem(integer linknumber, list rules) Creates a particle system based on rules. Empty list removes particle system from object. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]. llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) Animate the texture on the specified face/faces of the specified prim/prims by setting the texture scale and offset. integer llGetLinkNumberOfSides(integer link) Returns the number of sides of the specified linked prim. string llGetUsername(key id) Returns the single-word username of an avatar, if the avatar is in the current region, otherwise the empty string. key llRequestUsername(key id) Requests single-word username of an avatar. When data is available the dataserver event will be raised. string llGetDisplayName(key id) Returns the name of an avatar, if the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name. key llRequestDisplayName(key id) Requests name of an avatar. When data is available the dataserver event will be raised. string llGetEnv(string name) Returns a string with the requested data about the region list llCastRay(vector start, vector end, list params) Returns a list consisting of the following three values for each hit: UUID, Link number, Hit position. llRegionSayTo(key target, integer channel, string msg) Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region. integer llGetSPMaxMemory() Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k. integer llGetUsedMemory() Returns the current used memory for the current script. Non-mono scripts always use 16k. llScriptProfiler(integer flags) Enables or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE. MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE! integer llSetMemoryLimit(integer limit) Request limit bytes to be reserved for this script. Returns a success/failure flag (STATUS_OK when sucessful, another of the STATUS_* flags on failure) for whether the memory limit was set. Only relevant for Mono-compiled scripts. integer llGetMemoryLimit() Get the maximum memory a script can use. Returns the integer amount of memory the script can use in bytes. llSetLinkMedia(integer link, integer face, list params) Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified. list llGetLinkMedia(integer link, integer face, list params) Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face. integer llClearLinkMedia(integer link, integer face) Clears (deletes) the media and all params from the given face on linked prim(s). llSetContentType(key id, integer content_type) Set the Internet media type of an LSL HTTP server response. content_type may be one of CONTENT_TYPE_TEXT (default) "text/plain", or CONTENT_TYPE_HTML "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise. llLinkSitTarget(integer link, vector offset, rotation rot) Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation. key llAvatarOnLinkSitTarget(integer link) If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise llSetLinkCamera(integer link, vector eye, vector at) Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim. The two vector parameters are offsets relative to the object's center and expressed in local coordinates. llSetVelocity(vector velocity, integer local) Sets an objects velocity, in local coords if local == TRUE (if the script is physical) llSetAngularVelocity(vector angular_velocity, integer local) Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical) llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density ) Sets the requested attributes of the root object's physics material. llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order. llGetMassMKS() returns the mass of the linkset in kilograms. key llGenerateKey() Return a unique generated key llSetKeyframedMotion(list keyframes, list options) Requests that a nonphysical object be keyframed according to keyframe list. key llTransferLindenDollars(key destination, integer amount) Transfer amount of linden dollars ([CURRENCY]) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer. string llGetParcelMusicURL() Gets the streaming audio URL for the parcel of land on which the object is located. integer llSetRegionPos(vector pos) Sets the position anywhere within the region (if the object isn't physical) llNavigateTo(vector point, list options) For AI Character: Navigate to destination. llCreateCharacter(list options) Convert linkset to AI Character which can navigate the world. llPursue(key target, list options) For AI Character: Chase after a target. llWanderWithin(vector center, vector dist, list options) For AI Character: Wander within a specified volume. llFleeFrom(vector source, float radius, list options) For AI Character: Flee from a point. llPatrolPoints(list points, list options) For AI Character: Patrol a list of points. llExecCharacterCmd(integer cmd, list options) For AI Character: Execute a character command. llDeleteCharacter() Convert linkset from AI Character to Physics object. llUpdateCharacter(list options) Change the AI Character's settings. llEvade(key target, list options) For AI Character: Evade a specified target. list llGetClosestNavPoint(vector point, list options) For AI Character: Get the closest navigable point to the point provided. list llGetStaticPath(vector start, vector end, float radius, list params) Returns a list of position vectors indicating pathfinding waypoints between positions at start and end, for a character of a given radius. The waypoints this function returns are for the 'static' nav mesh, meaning that dynamic objects are ignored. integer llManageEstateAccess(integer action, key id) To add or remove agents from the estate's agent access or ban lists or groups from the estate's group access list. Only works for objects owned by the Estate Owner or an Estate Manager. Returns TRUE if successful and FALSE if throttled, on invalid action, on invalid or null id, or if object owner is not allowed to manage the estate. 'action' can be any of: ESTATE_ACCESS_ALLOWED_[AGENT/GROUP]_[ADD/REMOVE] or ESTATE_ACCESS_BANNED_AGENT_[ADD/REMOVE] list llGetAgentList(integer scope, list options) Requests a list of agents currently in the region, limited by the scope parameter. llAttachToAvatarTemp(integer attach_point) Attaches the object to the avatar who has granted permission to the script, with the exception that the object will not create new inventory for the user, and will disappear on detach or disconnect. llTeleportAgent(key avatar, string landmark, vector position, vector look_at) Requests a teleport of avatar to a landmark stored in the object's inventory. If no landmark is provided (an empty string), the avatar is teleported to the location position in the current region. In either case, the avatar is turned to face the position given by look_at in local coordinates. llTeleportAgentGlobalCoords(key agent, vector global_coordinates, vector region_coordinates, vector look_at) Teleports an agent to set of a region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS) float llGetSimStats(integer stat_type) Returns the value of a particular simulator statistic. llSetAnimationOverride(string anim_state, string anim) Set the animation (anim) that will play for the given animation state (anim_state). string llGetAnimationOverride(string anim_state) Returns a string that is the name of the animation that is being used for the specified animation state (anim_state). llResetAnimationOverride(string anim_state) Resets the animation override of the specified animation state (anim_state) to the corresponding default value. list llJson2List(string json) Converts the top level of the json string to a list. string llList2Json(string type, list values) Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY string llJsonGetValue(string json, list specifiers) Gets the value indicated by specifiers from the json string. string llJsonSetValue(string json, list specifiers, string value) Returns a new json string that is the json given with the value indicated by specifiers set to value. string llJsonValueType(string json, list specifiers) Returns the type constant for the value in json indicated by specifiers. integer llReturnObjectsByID(list objects) Returns a list of objects by their IDs or an ERR_* flag. integer llReturnObjectsByOwner(key owner, integer scope) Returns all objects of a particular owner in the given scope or an ERR_* flag. string llXorBase64(string str1, string str2) Returns a string that is a Base64 XOR of Base64-formatted input strings. llGodLikeRezObject( key inventory, vector pos ) Rez directly off of UUID if owner has god-bit set. (Requires god mode) llSetInventoryPermMask( string item, integer mask, integer value ) Sets the given permission mask to the new value on the inventory item. (Requires god mode) llSetObjectPermMask( integer mask, integer value ) Sets the given permission mask to the new value on the root object the task is attached to. (Requires god mode) osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer ) Renders a web texture on the prim containing the script, and returns the UUID of the newly created texture. osSetDynamicTextureURLBlend(key dynamicID, string contentType, string url, string extraParams, integer timer, integer alpha) Allows for two dynamic textures to blend on the prim containing this script. osSetDynamicTextureURLBlendFace(key dynamicID, string contentType, string url, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) Loads a web texture on a prim. osSetDynamicTextureData(key dynamicID, string contentType, string data, string extraParams, integer timer) Writes text and vector graphics onto a prim face. osSetDynamicTextureDataBlend(key dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha) Allows for two dynamic textures to blend on the prim containing this script. osSetDynamicTextureDataBlendFace(key dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) Allows for two dynamic textures to blend on the specified face of the prim containing this script. osGetTerrainHeight(integer x, integer y) Returns current terrain height as float at the given coordinates. osSetTerrainHeight(integer x, integer y, float val) Sets terrain height at the given coordinates. Use osTerrainFlush() afterwards. osTerrainFlush() Updates terrain data. Call this after you are done using osTerrainSetHeight. osRegionRestart(float seconds) Restart the current region in the specified number of seconds from now. osRegionNotice(string msg) Broadcasts a notification message to all agents on the current region. osConsoleCommand(string command) Issues commands directly to the OpenSim server console. osSetParcelMediaURL(string url) Sets parcel media URL. osSetPrimFloatOnWater(integer floatYN) Make physical prims float at the water level, TRUE or FALSE. osSetParcelSIPAddress(string SIPAddress) Sets parcel SIP Address for Voice. osGetAgentIP(key agent) Returns the Avatars IP Address as a string. Allows in-world tools be used to coordinate out of world network services that need access to client IP addresses. Should *ONLY* be used by Region Server Owner. osGetAgents() Returns a list of all avatars in the region in which the script is running. POLYMORPHIC COMMAND osTeleportAgent(key agent, integer regionX, integer regionY, vector position, vector lookat) osTeleportAgent(key agent, string regionName, vector position, vector lookat) osTeleportAgent(key agent, vector position, vector lookat) Teleports the specified agent to a specified location in the region, the grid, or the hypergrid. POLYMORPHIC COMMAND osTeleportOwner(integer regionX, integer regionY, vector position, vector lookat) osTeleportOwner(string regionName, vector position, vector lookat) osTeleportOwner(vector position, vector lookat) Teleports the owner of the object that holds the script to a specified location in the region, the grid, or the hypergrid. osAvatarPlayAnimation(key UUID, string animation) Triggers animations contained within the same prim as the script. Does not need the target avatar's permission. osAvatarStopAnimation(key UUID, string animation) Stops specified animation on the specified avatar. osMovePen(string drawList, integer x, integer y) Moves the pen's location to the coordinates specified by the x and y parameters, without drawing anything. POLYMORPHIC COMMAND osDrawLine(string drawList, integer startX, integer startY, integer endX, integer endY) osDrawLine(string drawList, integer endX, integer endY) Draws a line on a dynamic texture. osDrawText(string drawList, string text) Renders text on a dynamic texture. osDrawEllipse(string drawList, integer width, integer height) Draws an ellipse on a dynamic texture. osDrawRectangle(string drawList, integer width, integer height) Draws a rectangle on a dynamic texture. osDrawFilledRectangle(string drawList, integer width, integer height) Draws a rectangle on a dynamic texture, and fills it with the current pen color. osDrawPolygon (string drawList, list x, list y) Draws a polygon on a dynamic texture. osDrawFilledPolygon (string drawList, list x, list y) Draws a polygon on a dynamic texture, and fills it with the current pen color. osSetFontName(string drawList, string fontName) Sets current font to be used by osDrawText. Font must exist on region server to display. osSetFontSize(string drawList, integer fontSize) Sets the font size to be used in osDrawText. osSetPenSize(string drawList, integer penSize) Sets the pen size (line thickness) that is to be used when drawing dynamic textures. osSetPenColor(string drawList, string color) Sets the pen color that is to be used when drawing dynamic textures. osSetPenCap(string drawList, string direction, string type) Apply a shape on the end of a line. This allows using arrow, diamond, round and flat caps. osDrawImage(string drawList, integer width, integer height, string imageUrl) Retrieves an image specified by the imageUrl parameter and draws it at the specified height and width. vector osGetDrawStringSize(string contentType, string text, string fontName, integer fontSize) Returns a vector containing the horizontal and vertical dimensions in pixels of the specified text. osSetStateEvents(integer events) Used in the past as a workaround for a bug with Opensim, which has long since been fixed. double osList2Double(list src, integer index) Returns double-precision value from src at index. osSetRegionWaterHeight(float height) Adjusts water height on region. osSetRegionSunSettings(integer useEstateSun, integer sunFixed, float sunHour) Changes the estate sun settings, then triggers a sun update 'sunFixed' TRUE to keep the sun stationary, FALSE to use global time 'sunHour' The sun hour that is desired, 0...24, 0 is sunrise. osSetEstateSunSettings(integer sunFixed, float sunHour) sunFixed = TRUE or FALSE, sunHour = 00.00 to 24.00. float osGetCurrentSunHour() Returns float value of current sun hour 0...24 0 is sunrise. float osGetSunParam(string param) Returns current float values for param, where param = day_length, year_length, day_night_offset, update_interval. osSetSunParam(string param, float value) Sets region's sun parameters, where param = day_length, year_length, day_night_offset, update_interval. string osWindActiveModelPluginName() Returns the current working wind module installed These are SimpleRandomWind or ConfigurableWind. osSetWindParam(string plugin, string param, float value) Sets value of param for plugin. SimpleRandomWind plugin param = strength. ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange. float osGetWindParam(string plugin, string param) Returns float value of param for plugin. SimpleRandomWind plugin param = strength. ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange. osParcelJoin(vector start, vector end) Where start = top corner, end = bottom corner. Subdivides from start vector to end vector. Z is ignored but must exist in syntax osParcelSubdivide(vector start, vector end) Where start = top corner, end = bottom corner. Subdivides from start vector to end vector. Z is ignored but must exist in syntax osSetParcelDetails(vector pos, list rules) Set parcel details at position x,y,x. Rules = PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP string osGetScriptEngineName() Returns the name of the script engine which is currently enabled on the server. string osGetSimulatorVersion() Returns current server version information as a string. string osParseJSON(string JSON) Returns a deserialized JSON. string osParseJSON(string JSON) Returns a deserialized JSON object. osMessageObject(key UUID, string message) Sends string to object identified by UUID. Receiving object requires a dataserver(key queryid, string data) in a contained script(s). The queryid passed will be the id of the calling object. osMakeNotecard(string notecardName, list contents) Write a Notecard contained in Prim with contents of list. string osGetNotecardLine(string name, integer line) Reads the requested notecard line and return its data as a string. string osGetNotecard(string name) Reads the entire notecard and return its data as a string. integer osGetNumberOfNotecardLines(string name) Returns total number of lines in a notecard. key osAvatarName2Key(string firstname, string lastname) Returns the avatar's UUID from their firstname, lastname. string osKey2Name(key UUID) Returns avatar name from their UUID key. string osGetGridNick() Returns the grid's nickname. string osGetGridName() Returns the grid's name. string osGetGridLoginURI() Returns the grid's LoginURI. string osGetGridHomeURI() Returns the current grid URI. string osGetGridCustom(string key) Returns the grid's Grid Info. string osFormatString(string to_format, list strings) Returns string. OsFormatString("My name is {0}, I'm located in {1}”, [llGetObjectName(), llGetRegionName()]) Where {num} parameters must be incremented for each list item, starting at zero, surrounded by curly brackets. list osMatchString(string src, string pattern, integer start) Returns list of matches for the pattern and its components inside the source string. The pattern is a regular expression. Each match in the result is the string that matched and its position in the source. string osReplaceString(string src, string pattern, string replace, integer count, integer start) Returns new string with replacements completed. string osLoadedCreationDate() Returns Creation Date from meta data of OAR. string osLoadedCreationTime() Returns Creation Time from meta data of OAR. string osLoadedCreationID() Returns creation ID from meta data of OAR. Can not be used to identify a machine. list osGetLinkPrimitiveParams(integer linknumber, list rules) Returns prim params for the linkset prims specified by linknum. If using linkset constants (e.g. LINK_SET, LINK_ALL_CHILDREN, etc), the requested params of each relevant prim are concatenated to the end of the list. Otherwise, usage is identical to llGetPrimitiveParams(). key osIsNpc(key NPC) Returns TRUE if 'key' is an NPC (non-player-character). POLYMORPHIC osNpcCreate(string firstname, string lastname, vector position, string notecard) osNpcCreate(string firstname, string lastname, vector position, string notecard, integer options) Creates an NPC (Non Player Character) clone named firstname lastname at position from a notecard containing the specifications. osNpcSaveAppearance(key npc, string notecard) Save NPC's current body part, clothing and attachments data to notecard in prim inventory. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.) osNpcLoadAppearance(key npc, string notecard) Load NPC appearance from notecard. This notecard must contain appearance data created with the save appearance function. vector osNpcGetPos(key npc) Returns current position vector of the NPC. osNpcMoveTo(key npc, vector position) Moves an NPC to a location within the region. osNpcMoveToTarget(key npc, vector target, integer options) Moves NPC to given target over time. Options = OS_NPC_FLY, OS_NPC_NO_FLY, OS_NPC_LAND_AT_TARGET, OS_NPC_RUNNING rotation osNpcGetOwner(key npc) Returns the NPC owner UUID. rotation osNpcGetRot(key npc) Gets the rotation of the avatar. Only the rotation around the Z plane in Euler rotation (horizontal rotation) has any meaning. osNpcSetRot(key npc, rotation rot) Set the rotation of the NPC. Only setting the rotation in the Z plane in Euler rotation will have any meaningful effect (turning NPC facing direction). Setting X or Y Euler values will result in the avatar rotating in an undefined manner. osNpcStopMoveToTarget(key npc) Stop a current move to a target. osNpcSay(key npc, string message) Makes an NPC say something. osNpcSit(key npc, key primkey, integer options) Makes NPC sit on prim/item. osNpcStand(key npc) Makes NPC identified by UUID to stand. osNpcRemove(key npc) Removes an NPC. osNpcPlayAnimation(key npc, string animation) Makes NPC identified by key npc to play animation. osNpcStopAnimation(key npc, string animation) Makes NPC identified by key npc stop playing animation. osOwnerSaveAppearance(string notecard) Save Owner's current body part, clothing and attachments data to notecard in prim inventory. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.) osAgentSaveAppearance(key agentId, string notecard) Save an Avatar's current body part, clothing and attachments data to specified notecard in prim inventory. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.) key osGetMapTexture() Returns the map texture UUID of current region. key osGetRegionMapTexture(string regionName) Returns the map texture UUID for the regionName requested. list osGetRegionStats() Returns a list of float values representing a number of region statistics (21 of the values shown in the statistics bar of LL-based clients). integer osGetSimulatorMemory() Returns integer of current memory used by simulator instance. osKickAvatar(string FirstName, string LastName, string alert) Kicks avatar from region with an alert message. osSetSpeed(key UUID, float SpeedModifier) Multiplies the normal running, walking, and flying speed of the specified avatar. osCauseHealing(key UUID, float healing) Causes healing to specified avatar. osCauseDamage(key UUID, float damage) Causes damage to specified avatar. Region must be damage enabled. list osGetPrimitiveParams(key prim, list rules) Gets the parameters of the primitive, specified by key. osSetPrimitiveParams(key prim, list rules) Sets primitive Params. POLYMORPHIC COMMAND osSetProjectionParams(key prim. integer projection, key texture, float fov, float focus, float ambience) osSetProjectionParams(integer projection, key texture, float fov, float focus, float ambience) osSetProjectionParams(key prim, integer projection, key texture, float fov, float focus, float ambience) list osGetAvatarList() Returns strided list of the UUID, position, and name of each avatar in the region, except the owner. string osUnixTimeToTimestamp(integer unixtime) Converts unixtime to an llGetTimeStamp() formated string. string osGetGridGatekeeperURI() returns the value of Gatekeeper in [GridService] section for both standalone and grids. string osGetInventoryDesc(string itemName) returns the description of an inventory item contained within a prim. Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH For example, osForceAttachToAvatar(ATTACH_CHEST) Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH Nothing happens if the object is not attached osNpcSay(key npc, integer channel, string message) osNpcShout(key npc, integer channel, string message) osNpcWhisper(key npc, integer channel, string message) osSetTerrainTexture(integer level, key texture) sets terrain texture to level specified using the specific UUID of the texture osSetTerrainTextureHeight(int corner, float low, float high) sets terrain texture in corner specified between the low and high levels. Identical to setting textures in Region Manager within the viewer. integer osInviteToGroup(key agentId) Returns True / False if user identified by agentID is successfully added to group. (Object containing script must be attached to a group) integer osEjectFromGroup(key agentId) Returns True / False if user identified by agentID is successfully removed from group. (Object containing script must be attached to a group) osForceAttachToAvatar(integer attachPoint) Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH to the attachPoint. For example, ATTACH_CHEST. osForceAttachToAvatarFromInventory(string itemName, integer attachPoint) Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH If itemName is not found in the inventory then a warning is sent to the owner. An example of attachPoint is ATTACH_CHEST. osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, integer attachPoint) Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH. rawAvatarId = The UUID of the avatar to which to attach. itemName = The name of the item. attachPoint = The attachment point. Example, ATTACH_CHEST. osNpcTouch(key npcKey, key object_key, integer link_num) Allows the NPC, npcKey, to touch the specified object, object_key, and its link number, link_num. osIsUUID(string thing) Checks if thing is a UUID. Returns 1 if thing is a valid UUID, 0 otherwise. osMin(float A, float B) Returns the smaller of two numbers. Wraps to system Math.Min() osMax(float A, float B) Returns the larger of two numbers. Wraps to system Math.Max() osGetRezzingObject() Get the key of the object that rezzed this object. Will return NULL_KEY if rezzed by agent or otherwise unknown source. osGetHealth(key avatar) Returns avatar's health in float value. osSetContentType(key id, string type) Sets the response type for an HTTP request/response. osGetNumberOfAttachments(key avatar, list attachmentPoints) Returns a strided list of the specified attachmentPoints and the number of attachments on those points. "avatar" = avatar UUID, "attachmentPoints" = list of ATTACH_* constants. osMessageAttachments(key avatar, string message, list attachmentPoints, integer flags) Sends message to avatar's attachments on the specified attachmentPoints. Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance. "avatar" =avatar UUID, "message" = message string. "attachmentPoints" = list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.. "flags" = flags further constraining the attachments to deliver the message to. osDropAttachment() Attempts to drop an attachment to the ground. osDropAttachmentAt(vector pos, rotation rot) Attempts to drop an attachment at the specified coordinates. "pos" = vector position "rot" = rotation of object. osForceDropAttachment() Attempts to drop an attachment to the ground while bypassing the script permissions. osForceDropAttachmentAt(vector pos, rotation rot) Attempts to drop an attachment at the specified coordinates while bypassing the script permissions. "pos" = vector position "rot" = rotation of object. osListenRegex(integer channelID, string name, string ID, string msg, integer regexBitfield) Identical to llListen except for a bitfield which indicates which string parameters should be parsed as regex patterns. Params = integer channelID, string name, string ID, string msg, integer regexBitfield. Where regexBitfield = OS_LISTEN_REGEX_NAME or OS_LISTEN_REGEX_MESSAGE. osRegexIsMatch(string input, string pattern) Wraps to bool Regex.IsMatch(string input, string pattern) string input = string to test for match string pattern = string to use as pattern returns boolean TRUE/FALSE. cmSetWindlightScene(list rules) Set the current WindLight scene. Estate managers and owners only. (Reguires LightShare Enabled Viewer) cmSetWindlightSceneTargeted(list rules, key target) Set the current WindLight scene directed at a specific avatar. Estate managers and owners only. (Reguires LightShare Enabled Viewer) list cmGetWindlightScene(list rules) Get the current LightShare settings. (Reguires LightShare Enabled Viewer) lsSetWindlightScene(list rules) Set the current WindLight scene. Estate managers and owners only. (Reguires LightShare Enabled Viewer) lsSetWindlightSceneTargeted(list rules, key target) Set the current WindLight scene directed at a specific avatar. Estate managers and owners only. (Reguires LightShare Enabled Viewer) list lsGetWindlightScene(list rules) Get the current WindLight settings. (Reguires LightShare Enabled Viewer) osReturnObject(key userID) Returns object to specified avatars UUID. osReturnObjects(float Parameter) Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2. osShutDown() Shut's down current Simulator. Authorized Admin Only by config. osAddAgentToGroup(key avatarID, string group_name, string role_name) Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group. osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos) Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event. IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region. CheckPos = TRUE/FALSE enable/disable 10m rez limit. aaSetCloudDensity(float density) AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud. aUpdateDatabase(string Key, string value, string token) Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password aaQueryDatabase(string Key, string Token) Returns a list with first value is the token, the second the Key, and the third the value Where Key = database field name, Token = data-password aaDeserializeXMLValues(string xmlData) Returns a list of Values from XML data. Where xmlData = xml formatted data Values. aaDeserializeXMLKeys(string xmlData) Returns a list of keys from XML data. Where xmlData = xml formatted data keys. aaSetConeOfSilence(float radius) Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa. aaSerializeXML(list keys, list values) Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database. aaGetTeam(key uuid) Returns a string of avatars team name. Where uuid = avatar key. aaGetHealth(key uuid) Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key. aaJoinCombat(key uuid) Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat. aaLeaveCombat(key uuid) Where uuid = avatar key. aaJoinCombatTeam(key uuid, string team) Where uuid = key of avatar, team = string of the team name. aaRequestCombatPermission(key ID) Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode. Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT). aaThawAvatar(key ID) Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled). aaFreezeAvatar(key ID) Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement). aaGetTeamMembers(string team) Return a list of team members. Where team = string of team name. POLYMORPHIC FUNCTION. aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim. AaGetLastOwner() returns last owner uuid of prim containg script. aaSayDistance(integer channelID, float Distance, string text) Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say. aaSayTo(key userID, string text) Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar. aaGetWalkDisabled(key ID) Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid. aaSetWalkDisabled(key ID, integer Value) Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly. aaGetFlyDisabled(key ID) Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid. aaSetFlyDisabled(key ID, integer Value) Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk. aaAvatarFullName2Key(string FullName) Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”. aaRaiseError(string message) Allows you to have errors that end the execution of the event and fire another event in the script. aaGetText() Returns a string of the hover text of an object. aaGetTextColor() Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText. aaSetEnv(string EnvName, list Value) Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING, STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL. aaGetIsInfiniteRegion() Returns TRUE or FALSE if region is an infinite region. aaSetCharacterStat( ID, StatName, statValue) Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to. aaAllRegionInstanceSay(integer channelID, string text) aaWindlightGetDayCycle() Returns a List of settings aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy) Returns TRUE / FALSE on success status aaWindlightRemoveDayCycleFrame(int dayCycleFrame) Returns TRUE / FALSE on success status aaWindlightSetScene(list list) aaWindlightSetScene(integer dayCycleIndex, list list) Returns TRUE/FALSE on success aaWindlightGetScene(list rules) aaWindlightGetScene(integer dayCycleKeyFrame, list rules) Returns a list aaWindlightGetSceneIsStatic() Returns TRUE / FALSE aaWindlightGetSceneDayCycleKeyFrameCount() Returns integer value botGetWaitingTime(integer waitTime) Returns waitTime as vector. botSetMap(key keyOfBot, list positions, list movementType, integer flags) keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly, flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY. botCreateBot(string FirstName, string LastName, key idToClone, vector startPos) Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region. botRemoveBot(key botID) Where botID = uuid of bot. Removes bot identified by botID. botPauseMovement(key botID) Where botID = bot uuid. Pauses bot at current position. botResumeMovement(key botID) Where botID = bot uuid. Resumes bot movement. botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance) Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar. botStopFollowAvatar(key botID) Where botID = bot uuid. Stops bot from following an avatar. botSendChatMessage(key botID, string message, integer channel, integer sayType) Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout). botSendIM(string bot, string user, string message) Send IM to bot. botSetShouldFly(key botID, integer ShouldFly) Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode. botSitObject(key botID, key objectID, vector offset) Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos). botStandUp(key botID) Where botID = bot uuid. Command bot to stand up. botTouchObject(key botID, key objectID) Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified. botAddTag(key botID, string tag) Where botID = bot uuid, tag = string tag over bot. botGetBotsWithTag(string tag) Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag. botRemoveBotsWithTag(string tag) Where tag = tag string to match. Removes bot's matching the tag. Currently not set Aktuell gesetzt: [ITEM] Currently set to an item not on this account Not logged in Counting scripts, please wait... Counted [SCRIPTS] scripts in [OBJECTS] attachments on [NAME]. Counted [SCRIPTS] scripts in [OBJECTS] objects. Deleted [SCRIPTS] scripts in [OBJECTS] objects. took a snapshot [NAME] [ACTION] [RANGE]. hat Avatar-Alters-Alarm ausgelöst ist eingetroffen hat verlassen die Sim Anzeigeentfernung Rufweite Sprechweite Nicht abwesend Abwesend Not Busy Beschäftigt Vor OK Gruppenmitteilungen von [NAME] im [GROUP] Im Anhang: Alte Mitteilungen anzeigen oder hier Auswahl treffen, um keine Mitteilungen mehr zu erhalten. Anhang öffnen Siehe Anhang Rechter Arm Kopf Linker Arm Linkes Bein Oberkörper Rechtes Bein Erweitertes Skelett Taille ESC drücken, um zur Normalansicht zurückzukehren No matching items found in inventory. Sie haben keine Kopie dieser Textur in Ihrem Inventar. https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ http://community.secondlife.com/t5/Deutsche-Knowledge-Base/Verkaufen-von-Artikeln-im-Marktplatz/ta-p/1443499#Section_.3 https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more Jeder kann Artikel im Marktplatz verkaufen. If you'd like to become a merchant, you'll need to create a Marketplace store . Ihre Outbox ist leer. Drag folders to this area and click "Send to Marketplace" to list them for sale on the Einkaufen . Initializing Marketplace. We are accessing your account on the Marketplace store . Marketplace Errors. The Marketplace store is returning errors. Inhalte werden geladen... Keine Inhalte Ja Nein Kaufen Stein Metall Glas Holz Fleisch Plastik Gummi Licht Brust Schädel Linke Schulter Rechte Schulter Linke Hand Rechte Hand Linker Fuß Rechter Fuß Wirbelsäule Becken Mund Kinn Linkes Ohr Rechtes Ohr Linker Augapfel Rechter Augapfel Nase R Oberarm R Unterarm L Oberarm L Unterarm Rechte Hüfte R Oberschenkel R Unterschenkel Linke Hüfte L Oberschenkel L Unterschenkel Bauch Linke Brust Rechts Hals Basis Ringfinger links Ringfinger rechts Schwanzwurzel Schwanzspitze Flügel links Flügel rechts Kiefer Alt Ohr links Alt Ohr rechts Alt Auge links Alt Auge rechts Zunge Leiste Hinterfuß links Hinterfuß rechts Ungültige Stelle für Anhang Mitte 2 Oben rechts Oben Oben links Mitte Unten links Unten Unten rechts Heruntergeladen, wird kompiliert Skript wurde auf Server nicht gefunden. Beim Herunterladen ist ein Problem aufgetreten Sim lacking UpdateScriptTask capabilities. Unable to request recompile Error writing to local file. Is your hard drive full? Unzureichende Rechte zum Herunterladen eines Skripts. Unzureichende Berechtigungen für Unbekannter Fehler beim Herunterladen Recompilation Progress Rekompilieren Zurücksetzen Zurücksetzen Set Running Progress Skript ausführen Set Not Running Progress Skript anhalten Kompilieren erfolgreich abgeschlossen! Kompilieren erfolgreich abgeschlossen, speichern... Speichervorgang abgeschlossen. Skript (Objekt außerhalb des Bereichs) Objekt [OBJECT], Besitzer [OWNER] keine (unbekannt) Für Gruppe wurden keine Gruppendaten gefunden parent estate Mainland Teen An jeden Fehler alle Grundbesitze gehören [OWNER] alle Grundbesitze, die Sie besitzen alle Grundbesitze, die Sie für [OWNER] verwalten Zulässige Einwohner: ([ALLOWEDAGENTS], max [MAXACCESS]) Zulässige Gruppen: ([ALLOWEDGROUPS], max [MAXACCESS]) Parzellenskript-Speicher Aufgeführte Parzellen: [PARCELS] Verwendeter Speicher: [COUNT] KB von [MAX] KB; [AVAILABLE] KB verfügbar Verwendeter Speicher: [COUNT] KB Parzelleskript-URLs Verwendete URLs: [COUNT] von [MAX]; [AVAILABLE] verfügbar Verwendete URLs: [COUNT] Fehler bei Informationsabruf Keine Parzellen wurden ausgewählt Fehler: Skriptinformationen sind nur für Ihre aktuelle Region verfügbar Informationen werden abgerufen... Sie sind nicht berechtigt, diese Parzelle zu untersuchen. sitzt auf Brust Kopf Linke Schulter Rechte Schulter Linke Hand Rechte Hand Linker Fuß Rechter Fuß Zurück Becken Mund Kinn Linkes Ohr Rechtes Ohr Linkes Auge Rechtes Auge Nase Rechter Oberarm Rechter Unterarm Linker Oberarm Linker Unterarm Rechte Hüfte Rechter Oberschenkel Rechter Unterschenkel Linke Hüfte Linker Oberschenkel Linker Unterschenkel Bauch Rechte Brust Linke Brust HUD Mitte 2 HUD oben rechts HUD oben Mitte HUD oben links HUD Mitte 1 HUD unten links HUD unten HUD unten rechts Hals Basis Ringfinger links Ringfinger rechts Schwanzwurzel Schwanzspitze Flügel links Flügel rechts Kiefer Alt Ohr links Alt Ohr rechts Alt Auge links Alt Auge rechts Zunge Leiste Hinterfuß links Hinterfuß rechts Neues Skript Für diesen Grundbesitz fehlt der Vertrag. Für diesen Grundbesitz liegt kein Vertrag vor. Das Land auf diesem Grundbesitz wird vom Grundbesitzer und nicht von Linden Lab verkauft. Für Informationen zum Verkauf setzen Sie sich bitte mit dem Grundbesitzer in Verbindung. Lokal Lokale Einstellungen Region Regionseinstellungen Vorschau Eigenschaften Ein Objekt namens im Besitz der Gruppe im Besitz einer unbekannten Gruppe im Besitz von im Besitz eines unbekannten Einwohners hat Ihnen folgendes übergeben Sie lehnen [DESC] von [NAME] ab. Gesamtbetrag gekauft bezahlte Ihnen bezahlte an kaufte Pass für bezahlte Gebühr für Event bezahlte Preis für Event Kontostand Danksagung Soll Erworbene Artikel Abbrechen Uploading [NAME] costs [CURRENCY] [AMOUNT] Buying this costs Unbekanntes Dateiformat .%s Gültige Formate: .wav, .tga, .bmp, .jpg, .jpeg oder .bvh Blockieren Blockieren Stummschaltung aufheben Stummschaltung aufheben Strg- Cmd- Opt- Umschalt- Strg- Alt- Umschalt- [ALT]Linke Pfeiltaste zum vorherigen Tab. [ALT]Rechte Pfeiltaste zum nächsten Tab. Datei wurde gespeichert Daten werden empfangen Weiter Links Rechts Zurück Norden Süden Westen Osten Nach oben Nach unten Keine : , ... *** ( ) . ' --- Mehrere Medien Medien Abspielen/Pausieren Beim Parsen der Befehlszeile wurde ein Fehler festgestellt. Weitere Informationen: http://wiki.secondlife.com/wiki/Client_parameters (EN) Fehler: [APP_NAME] Verwendung in Befehlszeile: [APP_NAME] kann auf die erforderliche Datei nicht zugreifen. Grund hierfür ist, dass Sie entweder mehrere Instanzen gleichzeitig ausführen oder dass Ihr System denkt, eine Datei sei geöffnet. Falls diese Nachricht erneut angezeigt wird, starten Sie bitte Ihren Computer neu und probieren Sie es noch einmal. Falls der Fehler dann weiterhin auftritt, müssen Sie [APP_NAME] von Ihrem System de-installieren und erneut installieren. [APP_NAME] erfordert einen Prozessor mit AltiVec (G4 oder später). [APP_NAME] läuft bereits. Bitte sehen Sie in Ihrer Menüleiste nach, dort sollte ein Symbol für das Programm angezeigt werden. Falls diese Nachricht erneut angezeigt wird, starten Sie Ihren Computer bitte neu. [APP_NAME] scheint eingefroren zu sein oder ist abgestürzt. Möchten Sie einen Absturz-Bericht einschicken? Benachrichtigung [APP_NAME] kann DirectX 9.0b oder höher nicht feststellen. [APP_NAME] verwendet DirectX, um nach Hardware und/oder veralteten Treibern zu suchen, die zu Problemen mit der Stabilität, Leistung und Abstürzen führen können. Sie können [APP_NAME] auch so ausführen, wir empfehlen jedoch, dass DirectX 9.0b vorhanden ist und ausgeführt wird. Möchten Sie fortfahren? Warnung RegisterClass fehlgeschlagen Fehler Vollbildschirm mit [WIDTH] x [HEIGHT] kann nicht ausgeführt werden. Ausführung erfolgt in Fenster. Fehler beim Herunterfahren während Fenster geschlossen wurde (DestroyWindow() fehlgeschlagen) Fehler beim Herunterfahren Kann keinen Kontext für GL-Gerät erstellen Passendes Pixelformat wurde nicht gefunden Beschreibung für Pixelformat nicht verfügbar Um [APP_NAME] auszuführen, ist True Color (32-bit) erforderlich. Klicken Sie öffnen Sie auf Ihrem Computer die Einstellungen für die Anzeige und stellen Sie den Bildschirm auf 32-bit Farbe ein. [APP_NAME] kann nicht ausgeführt werden, da kein 8-Bit-Alpha-Kanal verfügbar ist. Dies geschieht normalerweise bei Problemen mit dem Treiber der Video-Karte. Bitte vergewissern Sie sich, dass Sie die aktuellsten Treiber für Ihre Videokarte installiert haben. Vergewissern Sie sich außerdem, dass Ihr Bildschirm auf True Color (32-Bit) eingestellt ist (Systemsteuerung > Anzeige > Einstellungen). Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_SITE]. Pixel-Format kann nicht eingestellt werden. Kann keinen Kontext für GL-Gerät erstellen Kann keinen Kontext für GL-Gerät aktivieren [APP_NAME] kann nicht ausgeführt werden, da die Treiber Ihrer Videokarte entweder nicht richtig installiert oder veraltet sind, oder die entsprechende Hardware nicht unterstützt wird. Bitte vergewissern Sie sich, dass Sie die aktuellsten Treiber für die Videokarte installiert haben. Falls Sie die aktuellsten Treiber bereits installiert haben, installieren Sie diese bitte erneut. Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_SITE]. Bartschatten Ganz weiß Anime-Augen Arched Armlänge Angewachsen Angewachsene Ohrläppchen Nackenfransen Tränensäcke Pony Knopfaugen Bauchgröße Groß Großer Hintern Volumen: Hinten Volumen: Vorne Volumen: Oben Groß Große Brustmuskeln Große Stacheln Schwarz Blond Blondes Haar Rouge Rougefarbe Rouge Deckkraft Körperkonturen Körperfett Sommersprossen breit Körperbreite schmal o-beinig Brust, Straffheit Dekolleté Brustgröße Rückenbreite Breit Brauengröße Glubschaugen Hervortretend Knollennase Knollennase Brust – Masse Brust – Glättung Brust – Schwerkraft Brust – Luftwiderstand Max. Effekt Federn Verstärkung Dämpfung Max. Effekt Federn Verstärkung Dämpfung Max. Effekt Federn Verstärkung Dämpfung Bauch – Masse Bauch – Glättung Bauch – Schwerkraft Bauch – Luftwiderstand Max. Effekt Federn Verstärkung Dämpfung Po – Masse Po – Glättung Po – Schwerkraft Po – Luftwiderstand Max. Effekt Federn Verstärkung Dämpfung Max. Effekt Federn Verstärkung Dämpfung Buschige Augenbrauen Buschiges Haar Hintern, Größe Po – Schwerkraft Tournürenrock Ohne Mit Chaplin Wangenknochen Brustgröße Kinnwinkel Kinnspalte Schifferfräse Kinnlänge Kinn ausgeprägt Kinn zurück Kinn nach vorne Kinn-Hals Löschen Spalte Eng stehende Augen Geschlossen Hinten geschlossen Vorne geschlossen Links geschlossen Rechts geschlossen Klein Kragen hinten Kragen vorne Nach unten Nach oben Schlupflid Krumme Nase Hosenaufschlag Dunkel Dunkelgrün Dunkler Tief Standardabsätze Dicht Doppelkinn Nach unten Groß Ohrenwinkel Ohrengröße Ohrenspitzen Eierkopf Augenränder Augenfarbe Augentiefe Helligkeit Öffnung Symmetrie Augengröße Augenstand Brauenbogen Brauendichte Brauenhöhe Brauenenden Brauengröße Wimpernlänge Eyeliner Farbe des Eyeliners Glubschaugen Gesichtsverzerrung Gesichtskonturen Weit auseinander Volle Lippen Weiblich Ohne Finger Finger Ausgestellt Flach Flacher Hintern Flacher Kopf Flache Spitze Fußgröße Stirnwinkel Stirn ausgeprägt Sommersprossen Fransen, vorne Hinten volles Haar Starker Eyeliner Vorne volles Haar Seitlich volles Haar Volle Seiten Glänzend Handschuhfinger Handschuhlänge Haare Haare: Hinten Haare: Vorne Haare: Seiten Haartolle Haardicke Haardicke Haarneigung Nach links Nach rechts Haare: Volumen Handgröße Zwirbelbart Kopflänge Kopfform Kopfgröße Kopfstreckung Absatzhöhe Absatzform Höhe Hoch Hohe Absätze Hoch Hohe Plattformsohlen Hoch und eng Höhere Länge der Hüfte Breite der Hüfte Schweben In Farbe Innenseite Deckkraft: innen Ecke: Nasenseite Innenlid Innenlid Jackenlänge Jackenfalten Kinnansatz Kinnposition Kinnform Beitreten Hängebacken Kniewinkel X-beinig Groß Große Hände Linksscheitel Beinlänge Beinmuskeln Weniger Weniger Speck Weniger Weniger Weniger Weniger Weniger Weniger Weniger Weniger Weniger Weniger Weniger Weniger Weniger Heller Amorbogen Tiefe: Amorbogen Fülle Pinkton Lippenproportionen Lippendicke Mundbreite Lipgloss Lippenstift Farbe Lang Langer Kopf Lange Hüften Lange Beine Langer Hals Lange Zöpfe Langer Pferdeschwanz Langer Oberkörper Lange Arme Weite Hosen Weites Hemd Weite Ärmel Fettpölsterchen Niedrig Niedrig Niedrig Niedrig Weit Absenken Brücke, Unterer Teil Wangen, unterer Bereich Männlich Mittelscheitel Mehr Mehr Mehr Speck Mehr Mehr Mehr Voller Mehr Mehr Mehr Größer Mehr Mehr Mehr Runder Mehr Flach Eckiger Mehr Steil Mehr Mehr Schnauzer Mundwinkel Mundposition Mohawk Muskulös Koteletten Nagellack Farbe Schmal Wenig Wenig Schmale Lippen Natürlich Halslänge Halsdicke Kein Rouge Kein Eyeliner Kein Lidschatten Kein Lipgloss Kein Lippenstift Kein Scheitel Kein Nagellack Nicht rot Keine Stachel Kein Weiß Keine Falten Normal unten Normal oben Links Rechts Größe Dicke Winkel Nasenspitze Form Nasenspitze Nasenbreite Nasenloch-Teilung Nasenloch-Größe Deckend Öffnen Hinten offen Vorne offen Links offen Rechts offen Orange Aus Farbe: Oben Deckkraft: Oben Äußerer Augenwinkel Lidschatten: Oben Lidschatten: Oben Überbiss Ausbeulung Lackierte Nägel Blass Schritt Passform Hosenlänge Hüfte Falten Scheitel Pony scheiteln Brustmuskel Pigmentierung Zöpfe Pink Mehr Pink Höhe Breite Spitz Pfennigabsätze Pferdeschwanz Weit ausgestellt Linkes Auge größer Rechtes Auge größer Geschwollen Geschwollene Lider Regenbogenfarben Rote Haare Normal Scheitel rechts Rosiger Teint Rund Röte Rötlich Zerzauste Haare Hüftspeck Dürres Bein Auseinander Flach Hinterkopf rasiert Gesicht verzerren Vorne rasiert Links Rechts Hinterkopf rasiert Vorne rasiert Nach links Mund verschieben Nach rechts Hemdlänge Passform Falten Schuhart Klein Kurze Arme Kurze Beine Kurzer Hals Kurze Zöpfe Kurzer Pferdeschwanz Kurze Koteletten Kurzer Oberkörper Kurze Hüften Schultern Seitliche Fransen Koteletten Seitliches Haar Lang Kurz Dünner Hals Passform Rocklänge Fliehende Stirn Ärmellänge Passform Ärmel Schlitz: Hinten Schlitz: Vorne Schlitz: Links Schlitz: Rechts Klein Kleine Hände Klein Glätten Glattes Haar Strumpflänge Unterlippenbart Wenig Stachelhaare Rechteck Eckig Gestaucht Gestreckt Eingefallen Trichterbrust Eingesunkene Augen Nach hinten Nach vorne Groß Ansatzbreite hinten Ansatzbreite vorne Dicke Absätze Dicker Hals Dick Dünn Dünne Augenbrauen Dünne Lippen Dünne Nase Straffes Kinn Eng Enge Hosen Enges Hemd Enger Rock Enge Ärmel Spitze Dicke Länge des Oberkörpers Muskeln Dürr Frei Straffes Lid Unterbiss Unnatürlich Brücke, oberer Teil Obere Wangen Obere Kinnspalte Obere Lidfalte Stupsnase Sehr rot Bund Gut genährt Weiße Haare Breit Breit Breit Breit Wild Falten [APP_NAME]: Items coming in too fast from [FROM_NAME], automatic preview disabled for [TIME] seconds. [APP_NAME]: Items coming in too fast, automatic preview disabled for [TIME] seconds. has begun an IM session with you. Autoresponse sent to [MINS] minutes was sent auto-response item (Nicht benannt) Inventory item offered to Wenn Sie diese Meldung sehen, müssen Sie unter „Einstellungen“ > „Privatsphäre“ die Option „Nur IMs und Anrufe von Freunden oder Gruppen durchstellen“ deaktivieren. Start point set End point set Distance: [DIST] You are bestowed with powers beyond mortal comprehension. Use your newfound abilities wisely. Unlocked: - Animation Priority up to 7 - Meant for animations that should override anything and everything at all times. DO NOT USE THIS FOR GENERAL ANIMATIONS. Right click Destroy objects - Permanently deletes an object immediately, when you don't feel like waiting for the server to respond. Explode objects - Turns an object physical, temporary, and delinks it. Verbindung wird hergestellt... Verbunden. Klicken Sie auf Anruf beenden, um die Verbindung zu trennen Anruf wurde beendet Wird verbunden... Multi-person chat Inventarobjekt angeboten Inventory item offered to [NAME] Sie sind der einzige Benutzer in dieser Sitzung. [NAME] ist offline. Klicken Sie auf [BUTTON NAME], um eine Verbindung zu diesem Voice-Chat herzustellen. You have muted this Resident. Sending a message will automatically unmute them. Fehler bei Anfrage, bitte versuchen Sie es später. Fehler bei Anfrage, bitte versuchen Sie es später. Sie sind dazu nicht berechtigt. Die Sitzung ist abgelaufen Sie besitzen diese Fähigkeit nicht. Sie besitzen diese Fähigkeit nicht. Sie sind kein Sitzungsmoderator. Ein Gruppenmoderator hat Ihren Text-Chat deaktiviert. Ein Gruppenmoderator hat Ihren Text-Chat deaktiviert. Es konnten keine Benutzer zur Chat-Sitzung mit [RECIPIENT] hinzugefügt werden. Neue Chat-Sitzung mit [RECIPIENT] konnte nicht gestartet werden. Neue Chat-Sitzung mit [RECIPIENT] konnte nicht gestartet werden. Fehler während Moderation. Sie wurden von der Gruppe ausgeschlossen. Sie wurden von der Gruppe ausgeschlossen. Sie haben nicht mehr die Berechtigung an der Chat-Sitzung teilzunehmen. Position für Zuhause festgelegt. http://secondlife.com/landing/voicemorphing [NAME] zahlt dir [CURRENCY][AMOUNT] [REASON]. [NAME] zahlt dir [CURRENCY][AMOUNT]. Du zahlst an [NAME] [CURRENCY][AMOUNT] [REASON]. Du zahlst [CURRENCY][AMOUNT]. Du zahlst [NAME] [CURRENCY][AMOUNT] Du zahlst [CURRENCY][AMOUNT] [REASON]. Zahlung fehlgeschlagen an [NAME] [CURRENCY][AMOUNT] [REASON]. Zahlung fehlgeschlagen [CURRENCY][AMOUNT]. Zahlung fehlgeschlagen an [NAME] [CURRENCY][AMOUNT]. You failed to pay [CURRENCY][AMOUNT] [REASON]. für [ITEM] für eine Landparzelle für einen Pass für die Landübertragung für die Gründung einer Gruppe für den Beitritt zur Gruppe fürs Hochladen um eine Anzeige aufzugeben Gib [CURRENCY] Der Preis ist: [CURRENCY] Dieses Objekt kostet Jeder Offiziere Eigentümer Online Hochladen... Missbrauchsbericht Neue Form/Gestalt Neue Haut Neues Haar Neue Augen Neues Hemd Neue Hose Neue Schuhe Neue Socken Neue Jacke Neue Handschuhe Neues Unterhemd Neue Unterhose Neuer Rock Neues Alpha Neue Tätowierung Neue Physik Ungültiges Objekt Neue Geste Neues Skript Neue Notiz Neuer Ordner Inhalt Gesten Männliche Gesten Weibliche Gesten Andere Gesten Sprachgesten Häufig verwendete Gesten Männlich - Excuse me Männlich - Get lost Männlich - Kusshand Männlich - Buh Männlich - Gelangweilt Männlich - Hey Männlich - Lachen Männlich - Angewidert Männlich - Achselzucken Mann - Zunge rausstreckt Männlich - Wow Weiblich - Kichern Weiblich - Weinen Weiblich - Verlegen Weiblich - Räuspern Weiblich - Get lost Weiblich - Kusshand Weiblich - Buh Weiblich - Gelangweilt Weiblich - Hey Weiblich - Hey Süße(r) Weiblich - Lachen Weiblich - Looking good Weiblich - Over here Weiblich - Please Weiblich - Angewidert Weiblich - Achselzucken Frau - Streckt Zunge heraus Weiblich - Wow /verbeugen /klatschen /zählen /löschen /lmaa /Muskel /nein /nein! /Papier /auf mich zeigen /auf dich zeigen /Stein /Schere /rauchen /dehnen /pfeifen /ja /ja! afk Tanzen1 Tanzen2 Tanzen3 Tanzen4 Tanzen5 Tanzen6 Tanzen7 Tanzen8 Keine/Keiner Chat Wählen Sie über die Einstellung „ExternalEditor“ einen Editor aus Angegebener externer Editor nicht gefunden. Setzen Sie den Editorpfad in Anführungszeichen (z. B. "/pfad/editor" "%s"). Fehler beim Parsen des externen Editorbefehls. Externer Editor konnte nicht ausgeführt werden. Links Rechts Partikel-Beacons werden angezeigt (blau) Beacons für physische Objekte werden angezeigt (grün) Beacons für Skriptobjekte werden angezeigt (rot) Beacons für Skriptobjekte mit Berührungsfunktion (rot) Sound-Beacons werden angezeigt (gelb) Medien-Beacons werden angezeigt (weiß) Partikel werden ausgeblendet Profil http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer Keine Wirkt sich auf Navmesh aus Figur (mehrere) Teleport completed from