/**
* @file llfloaterexperiencepicker.cpp
* @brief Implementation of llfloaterexperiencepicker
* @author dolphin@lindenlab.com
*
* $LicenseInfo:firstyear=2014&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterexperiencepicker.h"
#include "lllineeditor.h"
//#include "llfloaterreg.h"
#include "lluictrlfactory.h"
#include "llscrolllistctrl.h"
#include "llviewerregion.h"
#include "llagent.h"
#include "llexperiencecache.h"
#include "llslurl.h"
#include "llavatarnamecache.h"
#include "llfloaterexperienceprofile.h"
#include "llcombobox.h"
#include "llviewercontrol.h"
#include "lldraghandle.h"
#include "llpanelexperiencepicker.h"
//
LLFloaterExperiencePicker* show_xp_picker(const LLSD& key)
{
LLFloaterExperiencePicker* floater =
LLFloaterExperiencePicker::getInstance(key);
if (!floater)
{
floater = new LLFloaterExperiencePicker(key);
}
floater->open();
return floater;
}
//
LLFloaterExperiencePicker* LLFloaterExperiencePicker::show( select_callback_t callback, const LLUUID& key, BOOL allow_multiple, BOOL close_on_select, filter_list filters, LLView * frustumOrigin )
{
LLFloaterExperiencePicker* floater = show_xp_picker(key);
if (floater->mSearchPanel)
{
floater->mSearchPanel->mSelectionCallback = callback;
floater->mSearchPanel->mCloseOnSelect = close_on_select;
floater->mSearchPanel->setAllowMultiple(allow_multiple);
floater->mSearchPanel->setDefaultFilters();
floater->mSearchPanel->addFilters(filters.begin(), filters.end());
floater->mSearchPanel->filterContent();
}
if(frustumOrigin)
{
floater->mFrustumOrigin = frustumOrigin->getHandle();
}
return floater;
}
void LLFloaterExperiencePicker::drawFrustum()
{
if(mFrustumOrigin.get())
{
LLView * frustumOrigin = mFrustumOrigin.get();
LLRect origin_rect;
frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
// draw context cone connecting color picker with color swatch in parent floater
LLRect local_rect = getLocalRect();
if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable cull_face;
gGL.begin(LLRender::TRIANGLE_STRIP);
{
gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
}
gGL.end();
}
if (gFocusMgr.childHasMouseCapture(getDragHandle()))
{
mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime));
}
else
{
mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime));
}
}
}
void LLFloaterExperiencePicker::draw()
{
drawFrustum();
LLFloater::draw();
}
LLFloaterExperiencePicker::LLFloaterExperiencePicker( const LLSD& key )
:LLFloater()
,LLInstanceTracker(key.asUUID())
,mSearchPanel(nullptr)
,mContextConeOpacity(0.f)
,mContextConeInAlpha(0.f)
,mContextConeOutAlpha(0.f)
,mContextConeFadeTime(0.f)
{
mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha");
mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha");
mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime");
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_experience_search.xml", NULL, false);
//buildFromFile("floater_experience_search.xml");
}
LLFloaterExperiencePicker::~LLFloaterExperiencePicker()
{
gFocusMgr.releaseFocusIfNeeded( this );
}
BOOL LLFloaterExperiencePicker::postBuild()
{
mSearchPanel = new LLPanelExperiencePicker();
addChild(mSearchPanel);
mSearchPanel->setOrigin(0, 0);
return LLFloater::postBuild();
}