# -*- cmake -*- project(llrender) include(00-Common) include(FreeType) include(LLCommon) include(LLImage) include(LLMath) include(LLRender) include(LLVFS) include(LLWindow) include(LLXML) include(LLVFS) include_directories( ${FREETYPE_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} ${LLIMAGE_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLRENDER_INCLUDE_DIRS} ${LLVFS_INCLUDE_DIRS} ${LLWINDOW_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} ${LLVFS_INCLUDE_DIRS} ) set(llrender_SOURCE_FILES llcubemap.cpp llfontbitmapcache.cpp llfontfreetype.cpp llfontgl.cpp llfontregistry.cpp llgl.cpp llgldbg.cpp llglslshader.cpp llgltexture.cpp llimagegl.cpp llpostprocess.cpp llrender.cpp llrender2dutils.cpp llrendersphere.cpp llrendertarget.cpp llshadermgr.cpp lltexture.cpp lluiimage.cpp llvertexbuffer.cpp ) set(llrender_HEADER_FILES CMakeLists.txt llcubemap.h llfontbitmapcache.h llfontfreetype.h llfontgl.h llfontregistry.h llgl.h llgldbg.h llglheaders.h llglslshader.h llglstates.h llgltexture.h llgltypes.h llimagegl.h llpostprocess.h llrender.h llrender2dutils.h llrendersphere.h llshadermgr.h lltexture.h lluiimage.h llvertexbuffer.h ) set_source_files_properties(${llrender_HEADER_FILES} PROPERTIES HEADER_FILE_ONLY TRUE) # Workaround hack for clang bugs if (DARWIN) set_property(SOURCE llgl.cpp PROPERTY COMPILE_FLAGS -O1) endif (DARWIN) list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES}) add_library (llrender ${llrender_SOURCE_FILES}) target_link_libraries( llrender PUBLIC llcommon )