/** * @file shadowV.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ varying vec4 post_pos; void main() { //transform vertex vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); }