/** * @file llwearable.h * @brief LLWearable class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLWEARABLE_H #define LL_LLWEARABLE_H #include "lluuid.h" #include "llstring.h" #include "llpermissions.h" #include "llsaleinfo.h" #include "llassetstorage.h" #include "llwearabletype.h" class LLViewerInventoryItem; class LLWearable { friend class LLWearableList; //-------------------------------------------------------------------- // Constructors and destructors //-------------------------------------------------------------------- private: // Private constructor used by LLWearableList LLWearable(const LLTransactionID& transactionID); LLWearable(const LLAssetID& assetID); public: virtual ~LLWearable(); //-------------------------------------------------------------------- // Accessors //-------------------------------------------------------------------- public: const LLUUID& getItemID() const; const LLAssetID& getAssetID() const { return mAssetID; } const LLTransactionID& getTransactionID() const { return mTransactionID; } BOOL FileExportParams(FILE* file); BOOL FileExportTextures(FILE* file); LLWearableType::EType getType() const { return mType; } void setType( LLWearableType::EType type ); const std::string& getName() const { return mName; } void setName( const std::string& name ) { mName = name; } const std::string& getDescription() const { return mDescription; } void setDescription( const std::string& desc ) { mDescription = desc; } const LLPermissions& getPermissions() const { return mPermissions; } void setPermissions( const LLPermissions& p ) { mPermissions = p; } const LLSaleInfo& getSaleInfo() const { return mSaleInfo; } void setSaleInfo( const LLSaleInfo& info ) { mSaleInfo = info; } const std::string& getTypeLabel() const; const std::string& getTypeName() const; LLAssetType::EType getAssetType() const; BOOL isDirty() const; BOOL isOldVersion() const; void writeToAvatar( BOOL set_by_user ); void readFromAvatar(); void removeFromAvatar( BOOL upload_bake ) { LLWearable::removeFromAvatar( mType, upload_bake ); } static void removeFromAvatar( LLWearableType::EType type, BOOL upload_bake ); BOOL exportFile(LLFILE* file) const; BOOL importFile(LLFILE* file); void setParamsToDefaults(); void setTexturesToDefaults(); void saveNewAsset() const; static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status ); BOOL isMatchedToInventoryItem( LLViewerInventoryItem* item ); void copyDataFrom( LLWearable* src ); static void setCurrentDefinitionVersion( S32 version ) { LLWearable::sCurrentDefinitionVersion = version; } friend std::ostream& operator<<(std::ostream &s, const LLWearable &w); void setItemID(const LLUUID& item_id); // Something happened that requires the wearable's label to be updated (e.g. worn/unworn). void setLabelUpdated() const; // the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem, // not the wearable asset itself. void refreshName(); private: typedef std::map te_map_t; static S32 sCurrentDefinitionVersion; // Depends on the current state of the avatar_lad.xml. S32 mDefinitionVersion; // Depends on the state of the avatar_lad.xml when this asset was created. std::string mName; std::string mDescription; LLPermissions mPermissions; LLSaleInfo mSaleInfo; LLAssetID mAssetID; LLTransactionID mTransactionID; LLWearableType::EType mType; typedef std::map param_map_t; param_map_t mVisualParamMap; // maps visual param id to weight te_map_t mTEMap; // maps TE to Image ID LLUUID mItemID; // ID of the inventory item in the agent's inventory }; #endif // LL_LLWEARABLE_H