/** * @file llinventorybridge.h * @brief Implementation of the Inventory-Folder-View-Bridge classes. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYBRIDGE_H #define LL_LLINVENTORYBRIDGE_H #include "llcallingcard.h" #include "llfloaterproperties.h" #include "llfoldervieweventlistener.h" #include "llinventorymodel.h" #include "llinventoryobserver.h" //#include "llinventoryview.h" #include "llviewercontrol.h" #include "llwearable.h" class LLInventoryPanel; class LLInventoryModel; class LLMenuGL; class LLCallingCardObserver; class LLViewerJointAttachment; typedef std::vector menuentry_vec_t; struct LLAttachmentRezAction { LLUUID mItemID; S32 mAttachPt; }; // [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i // Moved from llinventorybridge.cpp because we need it in RlvForceWearLegacy struct LLFoundData { LLFoundData(const LLUUID& item_id, const LLUUID& asset_id, const std::string& name, LLAssetType::EType asset_type) : mItemID(item_id), mAssetID(asset_id), mName(name), mAssetType(asset_type), mWearable( NULL ) {} LLUUID mItemID; LLUUID mAssetID; std::string mName; LLAssetType::EType mAssetType; LLWearable* mWearable; }; struct LLWearableHoldingPattern { LLWearableHoldingPattern(BOOL fAddToOutfit) : mResolved(0), mAddToOutfit(fAddToOutfit) {} ~LLWearableHoldingPattern() { for_each(mFoundList.begin(), mFoundList.end(), DeletePointer()); mFoundList.clear(); } typedef std::list found_list_t; found_list_t mFoundList; S32 mResolved; BOOL mAddToOutfit; }; // [/RLVa:KB] //helper functions class LLShowProps { public: static void showProperties(const LLUUID& uuid) { if(!LLFloaterProperties::show(uuid, LLUUID::null)) { S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("PropertiesRect"); rect.translate( left - rect.mLeft, top - rect.mTop ); LLFloaterProperties* floater; floater = new LLFloaterProperties("item properties", rect, "Inventory Item Properties", uuid, LLUUID::null); // keep onscreen gFloaterView->adjustToFitScreen(floater, FALSE); } } }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvFVBridge (& it's derived classes) // // Short for Inventory-Folder-View-Bridge. This is an // implementation class to be able to view inventory items. // // You'll want to call LLInvItemFVELister::createBridge() to actually create // an instance of this class. This helps encapsulate the // funcationality a bit. (except for folders, you can create those // manually...) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInvFVBridge : public LLFolderViewEventListener { public: // This method is a convenience function which creates the correct // type of bridge based on some basic information static LLInvFVBridge* createBridge(LLAssetType::EType asset_type, LLAssetType::EType actual_asset_type, LLInventoryType::EType inv_type, LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags = 0x00); virtual ~LLInvFVBridge() {} //-------------------------------------------------------------------- // LLInvFVBridge functionality //-------------------------------------------------------------------- virtual const LLUUID& getUUID() const { return mUUID; } virtual void clearDisplayName() {} virtual const std::string& getPrefix() { return LLStringUtil::null; } virtual void restoreItem() {} virtual void restoreToWorld() {} //-------------------------------------------------------------------- // Inherited LLFolderViewEventListener functions //-------------------------------------------------------------------- virtual const std::string& getName() const; virtual const std::string& getDisplayName() const; virtual PermissionMask getPermissionMask() const; virtual LLFolderType::EType getPreferredType() const; virtual time_t getCreationDate() const; virtual LLFontGL::StyleFlags getLabelStyle() const { return LLFontGL::NORMAL; } virtual std::string getLabelSuffix() const { return LLStringUtil::null; } virtual void openItem() {} virtual void previewItem() {openItem();} virtual void showProperties(); virtual BOOL isItemRenameable() const { return TRUE; } //virtual BOOL renameItem(const std::string& new_name) {} virtual BOOL isItemRemovable(); virtual BOOL isItemMovable(); virtual BOOL isItemInTrash() const; virtual BOOL isLink() const; //virtual BOOL removeItem() = 0; virtual void removeBatch(LLDynamicArray& batch); virtual void move(LLFolderViewEventListener* new_parent_bridge) {} virtual BOOL isItemCopyable() const { return FALSE; } virtual BOOL copyToClipboard() const { return FALSE; } virtual BOOL cutToClipboard() const { return FALSE; } virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; virtual void pasteFromClipboard() {} virtual void pasteLinkFromClipboard() {} void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items, menuentry_vec_t &disabled_items, U32 flags); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const; virtual BOOL dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data) { return FALSE; } virtual LLInventoryType::EType getInventoryType() const { return mInvType; } virtual LLWearableType::EType getWearableType() const { return LLWearableType::WT_NONE; } protected: virtual void addTrashContextMenuOptions(menuentry_vec_t &items, menuentry_vec_t &disabled_items); virtual void addDeleteContextMenuOptions(menuentry_vec_t &items, menuentry_vec_t &disabled_items); virtual void addOpenRightClickMenuOption(menuentry_vec_t &items); protected: LLInvFVBridge(LLInventoryPanel* inventory, /*LLFolderView* root,*/ const LLUUID& uuid); LLInventoryObject* getInventoryObject() const; LLInventoryModel* getInventoryModel() const; BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash? BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory? // return true if the item is in agent inventory. if false, it // must be lost or in the inventory library. BOOL isAgentInventory() const; // false if lost or in the inventory library BOOL isCOFFolder() const; // true if COF or descendent of virtual BOOL isItemPermissive() const; static void changeItemParent(LLInventoryModel* model, LLViewerInventoryItem* item, const LLUUID& new_parent, BOOL restamp); static void changeCategoryParent(LLInventoryModel* model, LLViewerInventoryCategory* item, const LLUUID& new_parent, BOOL restamp); void removeBatchNoCheck(LLDynamicArray& batch); protected: LLInventoryPanel* mInventoryPanel; LLUUID mUUID; // item id LLInventoryType::EType mInvType; BOOL mIsLink; }; class AIFilePicker; class LLItemBridge : public LLInvFVBridge { public: LLItemBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLInvFVBridge(inventory, uuid) {} virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void selectItem(); virtual void restoreItem(); virtual void restoreToWorld(); virtual void gotoItem(LLFolderView *folder); virtual LLUIImagePtr getIcon() const; virtual const std::string& getDisplayName() const; virtual std::string getLabelSuffix() const; virtual LLFontGL::StyleFlags getLabelStyle() const; virtual PermissionMask getPermissionMask() const; virtual time_t getCreationDate() const; virtual BOOL isItemRenameable() const; virtual BOOL renameItem(const std::string& new_name); virtual BOOL removeItem(); virtual BOOL isItemCopyable() const; virtual BOOL copyToClipboard() const; virtual BOOL hasChildren() const { return FALSE; } virtual BOOL isUpToDate() const { return TRUE; } static void showFloaterImagePreview(LLInventoryItem* item, AIFilePicker* filepicker); /*virtual*/ void clearDisplayName() { mDisplayName.clear(); } LLViewerInventoryItem* getItem() const; protected: virtual BOOL isItemPermissive() const; static void buildDisplayName(LLInventoryItem* item, std::string& name); mutable std::string mDisplayName; }; class LLFolderBridge : public LLInvFVBridge { public: LLFolderBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : LLInvFVBridge(inventory, /*root,*/ uuid), mCallingCards(FALSE), mWearables(FALSE) {} BOOL dragItemIntoFolder(LLInventoryItem* inv_item, BOOL drop); BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category, BOOL drop); virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual BOOL isItemRenameable() const; virtual void selectItem(); virtual void restoreItem(); virtual LLFolderType::EType getPreferredType() const; virtual LLUIImagePtr getIcon() const; virtual LLUIImagePtr getOpenIcon() const; static LLUIImagePtr getIcon(LLFolderType::EType preferred_type); virtual BOOL renameItem(const std::string& new_name); virtual BOOL removeItem(); virtual void pasteFromClipboard(); virtual void pasteLinkFromClipboard(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual BOOL hasChildren() const; virtual BOOL dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data); virtual BOOL isItemRemovable(); virtual BOOL isItemMovable(); virtual BOOL isUpToDate() const; virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; static void createWearable(LLFolderBridge* bridge, LLWearableType::EType type); static void createWearable(LLUUID parent_folder_id, LLWearableType::EType type); LLViewerInventoryCategory* getCategory() const; LLHandle getHandle() { mHandle.bind(this); return mHandle; } protected: // menu callbacks static void pasteClipboard(void* user_data); static void createNewCategory(void* user_data); static void createNewShirt(void* user_data); static void createNewPants(void* user_data); static void createNewShoes(void* user_data); static void createNewSocks(void* user_data); static void createNewJacket(void* user_data); static void createNewSkirt(void* user_data); static void createNewGloves(void* user_data); static void createNewUndershirt(void* user_data); static void createNewUnderpants(void* user_data); static void createNewAlpha(void* user_data); static void createNewTattoo(void* user_data); static void createNewShape(void* user_data); static void createNewSkin(void* user_data); static void createNewHair(void* user_data); static void createNewEyes(void* user_data); static void createNewPhysics(void* user_data); BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck); void modifyOutfit(BOOL append, BOOL replace = FALSE); menuentry_vec_t getMenuItems() { return mItems; } // returns a copy of current menu items public: static LLHandle sSelf; static void staticFolderOptionsMenu(); void folderOptionsMenu(); private: BOOL mCallingCards; BOOL mWearables; LLHandle mMenu; menuentry_vec_t mItems; menuentry_vec_t mDisabledItems; LLRootHandle mHandle; }; class LLTextureBridge : public LLItemBridge { public: virtual const std::string& getPrefix() { static std::string ret("Texture: ");return ret; } LLTextureBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid, LLInventoryType::EType type) : LLItemBridge(inventory, /*root,*/ uuid) { mInvType = type; } virtual LLUIImagePtr getIcon() const; virtual void openItem(); }; class LLSoundBridge : public LLItemBridge { public: LLSoundBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : LLItemBridge(inventory, /*root,*/ uuid) {} virtual void openItem(); virtual void previewItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); static void openSoundPreview(void*); }; class LLLandmarkBridge : public LLItemBridge { public: //Need access to prefix statically for LLViewerTextEditor::openEmbeddedLandmark static const std::string& prefix() { static std::string ret("Landmark: ");return ret; } virtual const std::string& getPrefix() { return prefix(); } LLLandmarkBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid, U32 flags = 0x00); virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual LLUIImagePtr getIcon() const; virtual void openItem(); protected: BOOL mVisited; }; class LLCallingCardBridge : public LLItemBridge { public: virtual const std::string& getPrefix() { static std::string ret("Calling Card: ");return ret; } LLCallingCardBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid ); ~LLCallingCardBridge(); virtual std::string getLabelSuffix() const; //virtual const std::string& getDisplayName() const; virtual LLUIImagePtr getIcon() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); //virtual void renameItem(const std::string& new_name); //virtual BOOL removeItem(); virtual BOOL dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data); void refreshFolderViewItem(); protected: LLCallingCardObserver* mObserver; }; class LLNotecardBridge : public LLItemBridge { public: virtual const std::string& getPrefix() { static std::string ret("Notecard: ");return ret; } LLNotecardBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : LLItemBridge(inventory, /*root,*/ uuid) {} virtual void openItem(); }; class LLGestureBridge : public LLItemBridge { public: virtual const std::string& getPrefix() { static std::string ret("Gesture: ");return ret; } LLGestureBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : LLItemBridge(inventory, /*root,*/ uuid) {} // Only suffix for gesture items, not task items, because only // gestures in your inventory can be active. virtual LLFontGL::StyleFlags getLabelStyle() const; virtual std::string getLabelSuffix() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual BOOL removeItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); }; class LLAnimationBridge : public LLItemBridge { public: virtual const std::string& getPrefix() { static std::string ret("Animation: ");return ret; } LLAnimationBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : LLItemBridge(inventory, /*root,*/ uuid) {} virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual void openItem(); }; class LLObjectBridge : public LLItemBridge { public: virtual const std::string& getPrefix() { static std::string ret("Object: ");return ret; } LLObjectBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid, LLInventoryType::EType type, U32 flags); virtual LLUIImagePtr getIcon() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual std::string getLabelSuffix() const; virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual BOOL isItemRemovable(); virtual BOOL renameItem(const std::string& new_name); LLInventoryObject* getObject() const; protected: static LLUUID sContextMenuItemID; // Only valid while the context menu is open. U32 mAttachPt; BOOL mIsMultiObject; }; class LLLSLTextBridge : public LLItemBridge { public: virtual const std::string& getPrefix() { static std::string ret("Script: ");return ret; } LLLSLTextBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid ) : LLItemBridge(inventory, /*root,*/ uuid) {} virtual void openItem(); }; class LLWearableBridge : public LLItemBridge { public: LLWearableBridge(LLInventoryPanel* inventory, /*LLFolderView* root,*/ const LLUUID& uuid, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, LLWearableType::EType wearable_type); virtual LLUIImagePtr getIcon() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual std::string getLabelSuffix() const; virtual BOOL isItemRemovable(); virtual BOOL renameItem(const std::string& new_name); virtual LLWearableType::EType getWearableType() const { return mWearableType; } static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu static BOOL canWearOnAvatar( void* userdata ); static void onWearOnAvatarArrived( LLWearable* wearable, void* userdata ); void wearOnAvatar(); static BOOL canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu static void onEditOnAvatar( void* userdata ); void editOnAvatar(); static BOOL canRemoveFromAvatar( void* userdata ); static void onRemoveFromAvatar( void* userdata ); static void onRemoveFromAvatarArrived( LLWearable* wearable, void* userdata ); protected: LLAssetType::EType mAssetType; LLWearableType::EType mWearableType; }; class LLLinkItemBridge : public LLItemBridge { public: LLLinkItemBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : LLItemBridge(inventory, /*root,*/ uuid) {} virtual const std::string& getPrefix() { return sPrefix; } virtual LLUIImagePtr getIcon() const; virtual void buildContextMenu(LLMenuGL& menu, U32 flags); protected: static std::string sPrefix; }; class LLLinkFolderBridge : public LLItemBridge { public: LLLinkFolderBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : LLItemBridge(inventory, /*root,*/ uuid) {} virtual const std::string& getPrefix() { return sPrefix; } virtual LLUIImagePtr getIcon() const; virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void gotoItem(LLFolderView *folder); protected: const LLUUID &getFolderID() const; static std::string sPrefix; }; class LLMeshBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; virtual void openItem(); virtual void previewItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); protected: LLMeshBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} }; void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment, bool replace = false); // Move items from an in-world object's "Contents" folder to a specified // folder in agent inventory. BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*) = NULL, void* user_data = NULL); #endif // LL_LLINVENTORYBRIDGE_H