// #ifndef LL_LLFLOATERHEX_H #define LL_LLFLOATERHEX_H #include "llfloater.h" #include "dohexeditor.h" #include "llinventory.h" #include "llviewertexture.h" #include "llassettype.h" class DOFloaterHex : public LLFloater { public: DOFloaterHex(LLUUID item_id, BOOL vfs=false, LLAssetType::EType asset_type = LLAssetType::AT_NONE); static void show(LLUUID item_id, BOOL vfs=false, LLAssetType::EType asset_type = LLAssetType::AT_NONE); BOOL postBuild(void); void close(bool app_quitting); static void imageCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); static void assetCallback(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onClickSave(void* user_data); static void onClickUpload(void* user_data); static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); static void onCommitColumnCount(LLUICtrl *control, void *user_data); void handleSizing(); void readVFile(); LLInventoryItem* mItem; LLUUID mAssetId; LLAssetType::EType mAssetType; BOOL mVFS; DOHexEditor* mEditor; static std::list sInstances; private: virtual ~DOFloaterHex(); protected: static S32 sUploadAmount; }; #endif //