Cleaned up header bloatyness in linden_common
Moved around things to be in line with Linden Lab
Updated llinitparam and imported its new dependencies
Removed dohexeditor and related files
Removed unused legacy files
/\_..._/\
|/ \_/ \|
| o.-.o |
\ ( O ) /
/'--U--'\
| .:. | /\
| /:;:\ |` /
Drake | |:;:| |-'
Arconis / |'-'| \
`""` `""`
Updated/added documentation.
Removed AIThreadSafeWindowsHack that annoyed me (fix your compiler).
Don't use 'static' in anonymous namespace.
Use the AIThreadSafe*DC variants for default constructed objects,
as opposed to the AITHREADSAFE* macro's.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This patch has no influence if you don't have libcwd installed.
Note that libcwd (http://libcwd.sourceforge.net/) is only
available for linux.
A default compile of libcwd does memory allocation tracking,
which is too slow for everyday usage of the viewer (usable,
but notably slower) and we don't need that. Configure your
libcwd as follows:
./configure --prefix=/sl/usr --disable-alloc --enable-optimize
Or whatever prefix you prefer (add --enable-maintainer-mode
if you're compiling it from the SVN repository), add
--disable-nonthreading to compile twice as fast.
If you have it installed you can activate it's use by setting a
few environment variables:
CXXFLAGS="$(pkg-config --cflags libcwd_r)"
LDFLAGS="$(pkg-config --libs libcwd_r) -lpthread"
and then reconfiguring the viewer.
The -lpthread is needed when using ld.gold, however, if you
leave it out you might get an LDFLAGS that ends on trailing
whitespaces, which doesn't work for some reason.
Also, if you installed it in a non-standard place (/sl/usr
above) then you need this to run the viewer (and tests):
export LD_LIBRARY_PATH="/sl/usr/lib"
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?