Tilt up to go up/jump, tilt down to go down/crouch (flying works nicely this way)
Turn left to roll left, turn right to roll right, while in flycam only.
Controls are mapped to the same buttons as with xbox controller.
Bonus buttons:
PS3 Logo button: Toggle Sit!
L2 and R2... no idea what to make these, I'll come up with something
The issue wasn't the resolution box, and it apparently has its uses.
This reverts commit ac106b0aff.
Conflicts:
indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml
Adds separated default permissions for Objects, Uploads, Scripts, Notecards, Gestures and Wearables.
Compatible with Export Permission
Backwards compatible with default permissions for objects on regions where AgentPreferences capability is not available (opensim users rejoice!)
These changes to llfloaterperms are made available under lgpl, if there's a v3 that wants to adopt default export permission for opensim.
Bumping into the edge of a region without
a neighboring simulator would spam has left
and has entered the sim. This will now check
if the position is a valid global, if position not valid
then it will assume you're still in the same simulator.
Little trash button next to the username box added, as its tooltip explains, if you have a valid entry selected and you click it, that entry will be removed.
My test avatar was a fake entry by the name Garbage Tax
Just thought I'd give that to the googles... enjoy~
Better for reallllly wide screens and multiscreen setups, apparently.
Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile
Nothing functional though.
And some license updates to some identical files in llmath.
This can be switched off with LiruLegacyDisplayMuteds in debug settings.
People have been annoyed that muted avatars disappear, and since we have the derender system anyway..
Also Sync llvoavatar.cpp with v-r a bit
(okay, fine, alot)
Just add --portable to the shortcut
or use the provided shortcut as a template,
though it's likely the provided shortcut will not work on other computers, because the drive letter will change
Should contain no functional changes, ust that all ui in appearance mode is now cached instead of calling getChild per frame.
Switches from hiding min/max param text every frame to force-drawing in draw call and setting invisible (llscrollingpanelparam.cpp/the corresponding xml)
Cleans up some old commented out code.
Moves some simple, one-call functions into their calling bodies.
Also, for some reason I had to adjust the alpha checkboxes, totally confused why they were out of line... maybe they had been already? I don't see a changed line that did positioning.
Contains spaces to tabs fixes, please view without space changes (You have been warned!)
e4a6e0d257c1 - fixed : @recvim=n isn't actually blocking the incoming message
35869fc884e9 - internal : minor refactoring of the process of updating the navigation and top info bars when toggling @showloc
9688630000ad - changed : show a limited context menu in the nearby people panel when @shownames restricted
-> "Offer/Request Teleport" (filtered)
$ Singu Change: Adds Recording of teleport offers to chat (if sending less than 10), one day I'll get around to doing this right into IMs
Noticed RLV.EnableIfNot was not being used, so I plugged it in for windlight.
Future Note: This brings us up to 417d759f0fa9 on the RLVa tree.