Commit Graph

10 Commits

Author SHA1 Message Date
Inusaito Sayori
1c96fa09fd Fix a few signed unsigned mismatches 2013-10-03 12:41:10 -04:00
Aleric Inglewood
9f50b6942e Fix random crashes when opening HTTP debug console. 2013-10-01 18:49:53 +02:00
Aleric Inglewood
723f4963e0 Do not count long poll connections against CurlConcurrentConnectionsPerService
This is necessary for opensim mega regions that can have up to 16 long
poll connections for a single service, while upping the maximum number
of connections per service just for that is clearly nonsense.

I also changed that long poll connections do not "use" the "Other"
capability type (which shows that the debug info in the HTTP debug
console for the Other capability type turns grey when it only has event
poll connections). As a result additional connections become available
for textures, mesh and the inventory (the other capability types) on
opensim, which has all types on the same service, because now Other
does no longer constantly reserves a full share of the available
connections. This makes the actual number of connections used for
textures and mesh a lot more like it is on Second Life.
2013-09-30 17:39:17 +02:00
Aleric Inglewood
4b0b83797c CURLIO (and libcwd): add number of established connections to http console.
I need to parse the debug output of libcurl for this, and choose
to not do that for a Release build - at which point it makes little
sense to even do it for a Debug build, since also the Alpha release
are 'Release'. Even though it would probably have no impact on FPS,
there would be like two persons looking at that number and understanding
it.
2013-07-04 00:02:28 +02:00
Aleric Inglewood
59716ba86b Added progress meter in HTTP debug console. 2013-07-02 02:12:34 +02:00
Aleric Inglewood
32681403c6 Fixed a typo: mConcurrectConnections -> mConcurrentConnections
That's what you get for only copy&pasting variable names.
2013-06-26 13:23:10 +02:00
Aleric Inglewood
58972a1f87 Bug fix and improvement (HTTP debug console) 2013-06-24 19:12:37 +02:00
Aleric Inglewood
6c36b6efa0 Add AIPerService::mCTInUse and AIPerService::mUsedCT
Keep track of which capability types are used and in use
at the moment for each service.

Update the http debug console to only show services
that have at least one capability type marked as used (this resets upon
restart of the debug console) and show previously used but currently
unused capability types in grey.

Update CapabilityType::mConcurrentConnections based on usage of the
capability type (CT): Each currently in-use CT gets an (approximate)
equal portion of the available number of connections, currently
unused CTs get 1 connection for future use, so that requests can and
will be added to them if they occur. If a CT is currently not in use
but was used before then it's connection (but at most one connection)
is kept in reserve. For example, if there are 8 connections available
and a service served textures and mesh in the past, but currently
there are no texture downloads, then mesh get at most 7 connections,
so that at all times there is a connection available for textures.
When one texture is added, both get 4 connections.
2013-06-24 16:13:00 +02:00
Aleric Inglewood
af9018f35f Add AIPerService::CapabilityType::mConcurrectConnections
Prepares for throttling number of connections per capability type.
The value is current left at AIPerService::mConcurrectConnections,
so not having an effect yet.
2013-06-23 18:09:09 +02:00
Aleric Inglewood
98badb94da Add AIHTTPView, a HTTP Debug Console - press Ctrl-Shift-7 2013-06-01 16:14:32 +02:00