LLHTTPClient::getByteRange no longer throws AICurlNoEasyHandle, instead it returns whether or not it threw, to match the true/false convention of LLCurl.
- In addition, the header param has been shifted to earlier in this function to ease diffings.
ResponderBase now has static bool isGoodStatus, introduced into the Responder base class of LLCurl
Adds name list specific name settings, Removes boolean for having lists of speakers with legacy names in favor of having a more flexible setting for them
Have a look at the combo boxes on Adv. Chat->Chat UI to customize these new settings.
There is now a fourth option for name display: LegaCy Name (D is play Name)
It was very confusing that only *after* a call to a libcurl function
it was written to debug output that it was called.
Now it prints it before calling it, and when that leads to additional
debug output while inside the function, it prints that before giving
the return value.
For example:
0x7f529ea15700 CURLTR : curl_multi_socket_action((CURLM*)0x7f528c002920, CURL_SOCKET_TIMEOUT, 0, <unfinished>
0x7f529ea15700 CURLIO 0xea8ef30 * About to connect() to login.agni.lindenlab.com port 443 (#0)
0x7f529ea15700 CURLIO 0xea8ef30 * Trying 216.82.16.97...
0x7f529ea15700 CURLIO 0xea8ef30 * 0xe3240e0 is at send pipe head!
0x7f529ea15700 CURLIO 0xea8ef30 * STATE: CONNECT => WAITCONNECT handle 0x7f528c001df0; (connection #0)
0x7f529ea15700 CURLTR : curl_easy_getinfo((CURL*)0xe3240e0, CURLINFO_PRIVATE, 0x7f529ea13db0) = CURLE_OK
0x7f529ea15700 CURL : Entering MultiHandle::socket_callback((CURL*)0xe3240e0, 36, CURL_POLL_OUT, 0x7f528c001508, 0) [CURLINFO_PRIVATE = 0xea8ef30]
0x7f529ea15700 CURLTR : curl_easy_getinfo((CURL*)0xe3240e0, CURLINFO_PRIVATE, 0x7f529ea13d58) = CURLE_OK
0x7f529ea15700 CURLTR : curl_multi_assign((CURLM*)0x7f528c002920, 36, 0x7f528c031680) = 0
0x7f529ea15700 CURL : CurlSocketInfo::set_action(CURL_POLL_NONE --> CURL_POLL_OUT) [0xea8ef30]
0x7f529ea15700 CURL : MultiHandle::timer_callback(): timeout set to 1 ms.
0x7f529ea15700 CURLTR : <continued> {1}) = 0
Unfortunately, this breaks defining DEBUG_CURLIO without using libcwd,
but that was unusable already anyway (even though it compiled).
On (very) slow machines this might improve the experience.
This only has effect on Second Life, since that's currently the only
grid that uses https for capabilities (all of them, except GetMesh,
GetMesh2 and GetTexture).
When linking the viewer with libmemleak, which significantly slows
down calls to malloc (and calloc, realloc, new, memalign and so on)
and free (delete), I no longer could download my inventory.
With this patch this was solved. The reason was that completing
the SSL/TLS handshake took more than 10 seconds (15 to 20).
Since that fakes the libcwd macros, this is needed to compile
the recent change that allows to only turn on debugging output
for certain statemachine objects when DEBUG_CURLIO is defined,
but libcwd is not used (CWDEBUG is undefined).
Blocking http requests (code using responders derived from
BlockingResponder) *do* call getRaw() and getLLSD to get the body of
server error messages. It is therefore perfectly ok if mStatus !=
HTTP_OK.
This fixes at least one case (crash report 8407), which comes
down to not cleanly informing a responder of failure when the
request url is empty (or so badly formed that it isn't a valid
url). As a result, the statemachine would abort() without
informing the responder - which is bad, sort of.
The previous cases where the responder needed to be informed
of a failure, namely "statemachine timed_out()" and "bad_socket()"
when a socket suddenly becomes bad for unknown reason, have been
replaced with the more general 'aborted()' function, which must
be called before the statemachine calls abort(). Clearly this
has been done for all cases of abort() now, so that if the
llerrs fires again in the future then that would have to be
after the statemachine calls finish(), which is still as "impossible"
as it was - hence the llerrs is still there to make sure.
The reason that this seldom happened on SL, and more often on
opensim, even more often on home-brew test grids, seems plausible:
malformed urls happen more in those cases.
I also took the opportunity to improve the robustness of cases
where the curl error code is checked: it makes no sense to check
what curl gives as error code when an internal error occurred.
The patch is exclusively libcwd related.
Turns off output from statemachines to dc::statemachine by default.
Allows to turn on the debug output on a per statemachine basis (at
compile time).
-Idle tick is now responsible for dispatching all pending sound sources, as such improves priority sorting.
-Added ui sound precache mechanisms (to fetch sounds without associated soundsources)
-Audio engine no logner available pre-login or upon disconnect, for simplicity.
-General cleanup to the audio engine/impl.
-Fixed some gAudiop calls that were lacking prerequisite null checks.
-Added 'isUpstreamOK' procuedure to LLAssetStorage to allow avoidance of making requests when there is no upstream host connection.
mQueuedCommands was unsigned, but can become shortly negative.
Unfortunately this means I had to remove the assert that
keeps track of possible errors, but I believe that already
has been proven that it works anyway.
The reason it can become negative is because its meaning is
"Number of added ADD (request) commands minus number of REMOVE (request)
commands". Hence, it is incremented when an ADD command is added to the
queue and decremented when that ADD command is removed from the queue.
However, it is first decremented when a REMOVE command is added to the
queue and then incremented again when that REMOVE command is removed
again from the queue. Such a remove command is current extremely rare:
it only happens when curl fails to time out - and the backup timeout of
the statemachine fires after 10 minutes of a curl request being idle.
That should normally only happen if a request never reached curl of
course, and is queued in the curl thread, waiting to be added to curl,
aka: -0-0-1,{...} for 10 minutes...
Now that, in turn should be impossible (since the "don't count long poll
connections) unless the Curl* Debug Setting variables are changed to
wrong values.. but ok, can only guess here.
This is necessary for opensim mega regions that can have up to 16 long
poll connections for a single service, while upping the maximum number
of connections per service just for that is clearly nonsense.
I also changed that long poll connections do not "use" the "Other"
capability type (which shows that the debug info in the HTTP debug
console for the Other capability type turns grey when it only has event
poll connections). As a result additional connections become available
for textures, mesh and the inventory (the other capability types) on
opensim, which has all types on the same service, because now Other
does no longer constantly reserves a full share of the available
connections. This makes the actual number of connections used for
textures and mesh a lot more like it is on Second Life.
Turns out that the only responders that want to get the redirect
status codes themselves are the ones that already had a
redirect_status_ok() exception.
Merged cleanly:
indra/llkeyframewalkmotion.cpp - 36e6946c96 - worked around a bug in Aurora walking motion
indra/llrender/llimagegl.cpp - fa8e1f033b - An llerrs here becomes an llwarns, to avoid bothering the user with non power of two dimensioned images
indra/newview/llmanip.cpp, indra/newview/llmanipscale.cpp - "Changed hardcoded 256 constants and such to width functions" - a50f0008b2
indra/newview/llpatchvertexarray.cpp - fa8e1f033b - Support patches of non power of two width
indra/newview/llworldmap.h - conflict
Conflicts:
indra/llmessage/patch_code.cpp - My version cleaned up a bit of code duplication, so this was applied, within the new tags
indra/llmessage/patch_code.h - b_large_patch in decode_patch_header defaults to false, indra/newview/llcloud.cpp patch removed.
indra/llmessage/patch_dct.h - false positive
indra/newview/llagent.cpp - false positive
indra/newview/llfloaterregioninfo.cpp - nonsl wacky textures support meets the refactor.
indra/newview/llfloaterworldmap.cpp - false positive
indra/newview/llglsandbox.cpp - false positive
indra/newview/llnetmap.cpp - small changes for type consistency brought into FS' patch, nothing important; also adds change to LLNetMap:draw removing getRegionWidthInMeters to keep using the constant REGION_WIDTH
indra/newview/llpanelobject.cpp - Get the region width of the object we're editing for maximum pasted x/y coords
indra/newview/llstartup.cpp - [Fixes old issues] My old patch did not fully use first_sim_size_x here, this has been fixed. The unused first_sim_size_y has been removed.
indra/newview/llsurface.cpp - rebuildWater isn't used, removed for now. Styling conflicts otherwise.
indra/newview/llsurfacepatch.cpp - remove FS patch that comments out code that isn't even in the modern source; cleaned up a mess of tags with more clear explanation, perhaps it can be expanded upon though. Some styling conflicts.
indra/newview/llviewermessage.cpp - Fix the problem? setRegionWidth by number.
indra/newview/llviewerobject.cpp - false positive
indra/newview/llviewerparcelmgr.cpp - just styling conflicts
indra/newview/llviewerparcelmgr.h - false positive
indra/newview/llviewerparceloverlay.cpp - false positive
indra/newview/llviewerparceloverlay.h - false positive
indra/newview/llviewerregion.cpp - cleaned up LLViewerRegion::getCompositionXY patches, they're more in the way than they're worth; removed DispatchOpenRegionSettings capability mention for now, it's not related to variable regions. Also remove rebuildWater, it's not used right now.
indra/newview/llvowater.cpp - false positive
indra/newview/llwind.cpp - remove decode_patch_header patches for false, since we have a default; otherwise false positive.
indra/newview/llworld.*
- [Fixes old issues] Remove setRegionWidth by LLMessageSystem as the messages used are not always the same, the by number one remains of course.
- Retained separation of connecting neighbors through the old method when the width is 256
- updateLimits() would never have been merged in, we have an entirely different grid manager, therefore it's removed.
- Fix the stupidity passed on over the years wherein a static constant variable would hold the same value as the first call to setLandFarClip..
indra/newview/llworldmap.cpp - 36e6946c96 Aurora map workaround stuffs, parts removed; rework of LLWorldMap::simInfoFromHandle
indra/newview/llworldmap.h - Cleaned up organization, avoid making members public, and fixed tagging
Some opensim servers might not have a reverse DNS, which causes
a stall of up to 5 seconds for each call. This means that
every time you up the parcel music stream (or any other media)
the viewer would freeze six times 5 seconds.. 30 seconds.
With this patch it only freeze once ;) (when you enter a region).
It already did that before (too), but after that opening the
parcel media doesn't freeze the viewer at all anymore.
Apparently LLViewerMediaImpl::navigateInternal could be called with
an empty url. That lead to a curl request with an empty url, which
failed because that leads to an empty 'service' string, which is
not allowed.
Patched the code to ignore empty media urls and hardened AICurl
to deal with any remaining cases.
I need to parse the debug output of libcurl for this, and choose
to not do that for a Release build - at which point it makes little
sense to even do it for a Debug build, since also the Alpha release
are 'Release'. Even though it would probably have no impact on FPS,
there would be like two persons looking at that number and understanding
it.
The automatic adjustment sets the connect time to 3 seconds, which might
be a bit on the short side sometimes.
Also remove the HACK and use CurlTimeoutConnect again.
The default is still 10 seconds, but is overridden to be 30 for mesh
now (which needs a reconnect for every mesh, since LL does not support
connection reuse for mesh). Note that I never saw any successful
connect under 8 seconds while I had the connect time out at 30:
Over 8 seconds is a sure fail (except for mesh, where in rare cases
there were connect times of 15 seconds (never 14 or 16).
On quiet servers, the connect time is normally sub-second. This is
the bulk of connections for my own SL use.
XMLRPCResponder is used to login, which is a HTTP 1.0 server
that doesn't support reuse of connections.
It's cleaner to close connections from our side too.
This changes,
0x7fffdcf93700 CURLIO 0x7fffcd86db40 * Connection #0 to host login.agni.lindenlab.com left intact
into
0x7fffdcf93700 CURLIO 0x7fffcd8b0bd0 * Closing connection #0
This make more sense when comparing the threshold against 2 times the
maximum allowed total connections.
As a result, textures won't stall when there are around 128 mesh
requests queued.