Before, when anything but the exact correct Login URI was entered, the
user would either get no error, or a pop up saying "Cannot retrieve grid
info from server."
With this patch, that pop up includes what went wrong and stresses that
they check if they entered the correct Login URI and where to find it.
I was motivated to write this after looking at crash report 8405 where
a user who had downloaded Singularity for the very first time crashed
twice when entering things like "aviworlds" and " aviworlds.com:8002"
(not the space), and "http:aviworlds.com:8002" (missing '//').
Especially in the light of FS accepting Login URI without the 'http://',
a lot of grid websites (like that of aviworlds) might instruct users
to enter the url without http://. Ie, this user was told to enter
just "aviworlds.com:8002", and when that failed was instructed to
add 'http' in front of it...
Now the code accepts also really WEIRD things, but will never mess
up a good entry. For example, if you enter "pssshht:aviworlds.com:8002"
then that will work, as a side effect. The real objective however is
of course to let things work like: "aviworlds.com:8002 ",
"http:aviworlds.com:8002", " http:/aviworlds.com:8002", and to give
a usable error message when there is a typo in the hostname (Cannot
resolve hostname) or they forget to add a port number (404, or
connection refused), plus the text "Make sure you entered the correct
Login URI. An example of a Login URI is: \"http://cool.grid.com:8002/\",
this url can usually be found on the website of the grid."
Adds throttling based on on average bandwidth usage per HTTP service.
Since only HTTP textures are using this, they are still starved by other
services like inventory and mesh dowloads. Also, it will be needed to
move the maximum number of connections per service the to the PerService
class, and dynamically tune them: reducing the number of connections is
the first thing to do when using too much bandwidth.
I also added a graph for HTTP texture bandwidth to the stats floater.
For some reason the average bandwidth (over 1 second) look almost like
scattered noise... weird for something that is averaged...
Adds finding and using libjsoncpp. Note that the old cmake file
found libjson, not the same thing.
Adds Debug Setting WebProfileNonProductionURL (next to already existing
WebProfileURL) to mimic V3's behavior and use a different URL for aditi.
These Debug Settings are using by (the new) getProfileURL() (copied
from V3 with just a minor fix).
Adds HippoGridInfo::isInProductionGrid() next to the existing
LLViewerLogin::isInProductionGrid that always returned true.
The former should only be called SL grids and then only returns
true for agni (and false for aditi et al). The latter was changed
to now always return true except on SL when the grid isn't agni.
The first is used for SL-only cases, the latter for things like
colors and for godmode decision logic.
V3's llwebprofile.cpp was fixed to compile on singu, with only real
difference that I dropped the Content-Type headers for the GET methods.