Remove the derpy stuff lindens like to do
Wide strings aren't normal strings
Make it all a bit better~
Redid the Duration floater because it was kinda icky,
gave it more flexibility~<3
Display parcel ban and access durations as dates instead of text, sortable!
Reworked the rather icky lookin' Access panel control ordering
Enabled lowering parcel ban time without needing to find and remove first
Conflicts:
indra/newview/llfloateractivespeakers.h - llparticipantlist.h got changed from a panel to a layoutpanel
indra/newview/lloverlaybar.cpp - Silly conflict, I change one line, Shyotl changes the next two.
Compile fixies:
indra/newview/llavataractions.cpp needed to include llnotifications.h
indra/newview/llvoicechannel.cpp needed to include llnotifications.h
-Added ui-local transformation matrix.
-Gutted legacy commitcallbacks throughout ui widget ctors.
-Created filter_editor ui widget which issues commit on keypress
-search_editor commits on focus loss/enter press
-search_editor and filter_editor now have a built in 'x' button to clear text.
-LLComboBox::setPrearrangeCallback now uses boost::function
-LLComboBox::setTextEntryCallback now uses boost::function
-LLLineEditor::setKeystrokeCallback now uses boost::function
-LLLineEditor::setPrevalidate now uses boost::function
-LLPanel::childSetKeystrokeCallback removed
-LLPanel::childSetPrevalidate removed
-LLPanel::childSetActionTextbox now uses boost::function
-LLTextBox::setClickedCallback now uses boost::function
-LLTextEditor::setKeystrokeCallback added.
-Cleaned up JCFloaterAreaSearch
-Removed a few extra unneeded virtuals
-Pulled tabgroups out of llpanel and into LLView
-removeChild doesn't support delete. Delete manually.
-addChildAtEnd renamed to addChildInBack
-getScreenRect renamed to calcScreenRect
-added calcScreenBoundingRect and calcBoundingRect(which updateBoundingRect calls
-General cleanup. Someone at LL figured out that dynamic_cast actually exists.
Fixed PieMenu not reliably centering on cursor.
Fixed context menu crash in line and text editors.
Classes with LLEditMenuHandler as a base do not need to set gEditMenuHandler to NULL, since LLEditMenuHandler's dtor does that already!
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
This makes the class API a bit more sane, although
only a bit, because I had to leave it working with
possibly new code merged in from LL: the API can't
really change. I also removed some unused code.
While reviewing how LLFrameTimer worked however,
I did find a few instances where things where broken:
* sFrameDeltaTime wasn't correctly updated (more
than once per frame and therefore erratic). This
only influenced scrolling speed, but still.
* While dragging an inventory item, the scroll
arrows of a tab container didn't work
(LLTabContainer::handleDragAndDrop).
* Map zoom interpolation was broken (it interpolated
between A and B, but used the already updated
interpolation for A the next frame...
(added mCurZoomValInterpolationStart).
We need something to show the list - Preferably a bit better than the popup that they use, I'm thinking maybe an expanding sidebar on the build menu?
Oh, minor changes - Texture repeats go up to 1000 now because it has numbers, and I tweaked the primitive params section so it doesn't fall off the window.
Signed-off-by: Beeks <HgDelirium@gmail.com>