Shyotl
cd86b3a69b
Refactoring.
...
-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions.
-LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions.
-LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines.
-LLWearable WearableType conversions yanked. Use LLWearableType.
-LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines.
-EWearableType now LLWearableType::EType
-LLWearable::getID() renamed to LLWearable::getAssetID()
VOAvatar cleanup.
-Removed redundant TEWearable functions.
-Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change.
-LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
2011-10-03 15:00:43 -05:00
Shyotl
381ef6fe70
GCC is just annoying sometimes.
2011-09-21 17:49:21 -05:00
Shyotl
d917bf6b06
LLAPRFile cleaned up
2011-09-20 21:39:27 -05:00
Siana Gearz
6348635d3f
Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl)
2011-06-23 21:11:52 +02:00
Shyotl
2dff12433c
Avatar Physics innital commit. No edit panel. SavedSettings not plugged in yet.
2011-04-28 10:09:11 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
ae07c82c05
V2 llcharacter merge
2011-02-21 21:23:37 -06:00
Hazim Gazov
bb8b4bda87
Added local assets floater, start work on a way to re-request inventory skeleton and meat from the server
2010-06-20 04:24:53 +00:00