Commit Graph

10 Commits

Author SHA1 Message Date
Shyotl
25bb20046b Added AllowLargeSounds setting to disable v2 sound-decode strictness
Conflicts:

	indra/newview/app_settings/settings.xml
2011-06-09 16:53:46 -05:00
Aleric Inglewood
613c6755e9 Fix sound explorer.
Looping sounds were always showing as 'Looping', even after they
stopped. Detection of stopped sounds is much better now.
Instead of only logging a sound as stopped when the audio source
is destroyed, we now detect whether or not it is associated with
an audio channel or not (the normal way to stop a sound is to set
the channel to NULL). This is still a bit fuzzy, since an
audio channel doesn't necessarily have to be playing, but states
where an audio source is associated with a non-playing audio channel
are only short temporary states that don't affect the usefulness
of the sound explorer.
2011-06-03 22:51:46 +02:00
Shyotl
81158d1e79 V2 llaudio merge 2011-02-21 02:02:24 -06:00
Siana Gearz
1919c00f2d Audio engine, fix Wind Synth 2011-02-08 00:46:17 +01:00
unknown
2a584cb0fd Happy now, GCC? 2010-10-05 01:33:35 -05:00
unknown
7b409eb7ab -Enabled multi-processor compiling with Visual Studio
-Fixed refrences to secondlife-bin.exe in build scripts
-Added ability to blacklist sounds through Sound Explorer floater.
-Added a missing color to the silver skin
2010-09-30 00:45:34 -05:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
phr0z3nt04st
9e14b03165 Added ability to save scripts from objects from File -> Save as... and merged fixes for Unix systems, new detection for viewer 2.0 2010-07-20 21:44:16 -05:00
phr0z3nt04st
82aef8fa4c Massive commit, beefed up the audio crash prevention, made a blacklist for assets, added sound explorer, fixed import, added item button to vfs explorer.
JELLY ROLL
2010-07-08 00:20:37 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00