Commit Graph

59 Commits

Author SHA1 Message Date
Lirusaito
5a9a0e0b1b Upload code cleansing
I found our upload classes were in need of a tune up while researching Issue 896: Animation upload setting causes viewer crash
So I started working to clean up llfloaterbvhpreview which lead me to llfloaternamedesc and the rest of our upload floaters
I ended up pulling the sound upload hack out of LLFloaterNameDesc and into LLFloaterSoundPreview and moving LLFloaterAnimPreview into llfloaternamedesc.*
Updated llviewermenufile.cpp a bit
Removed setUploadAmount from LLFloaterImagePreview and LLFloaterBvhPreview as its purpose is served by LLGlobalEconomy::getPriceUpload and the hippogridmanager too.
Fixed an issue with floater_animation_anim_preview.xml using [AMOUNT] instead of [UPLOADFEE] for its label.

I'd say this might fix Issue 896, I certainly can't reproduce the crash I was having when testing for it anymore.
2013-06-26 03:51:27 -04:00
Latif Khalifa
e1df1b98f7 Merge remote-tracking branch 'aleric/master' 2013-04-28 23:35:30 +02:00
Aleric Inglewood
fb2f0dd164 Add support for uploading .anim files.
Mostly works, but
indra/newview/skins/default/xui/en-us/floater_animation_anim_preview.xml
needs work (the 'Name:' should be at the top, not the bottom).

Also, it asks if you want to upload this as temporary. It shouldn't do
that.
2013-04-25 19:05:52 +02:00
Lirusaito
3a4714edb1 File Menu Frosting~
Adds Minimize All, and Change Local Textures options
People keep adding how to do Local Textures, here's an easy way right where it'd be expected!
2013-04-24 14:09:04 -04:00
Siana Gearz
8bc05f6d15 Fix double upload dialog 2013-01-14 00:04:43 +01:00
Aleric Inglewood
f606477ae5 Use "mesh" as context everywhere (for loading and saving). 2013-01-13 19:48:35 +01:00
Aleric Inglewood
db17b93156 Merge branch 'master' into meshupload
Conflicts:
	indra/newview/llmeshrepository.cpp

Added /* */ around the 'virtual' keyword in two places
that collided with changes in meshupload from lightdrake.
2013-01-13 17:59:49 +01:00
Aleric Inglewood
57228fa208 Fix upload snapshot to inventory callback mechanism. 2013-01-12 17:27:33 +01:00
Drake Arconis
0ce91ce5ed Build fixes 2013-01-07 18:44:51 -05:00
Lirusaito
1b2c0ba02b v-d llviewermenufile.cpp functions (and order) for meshupload, decide when Upload Mesh entry should be enabled. 2013-01-07 18:08:42 -05:00
Lirusaito
ac60260da2 Update LLFloaterModelPreview and make it compile~
Collada include_directories and llfloatermodelpreview.*s added to CMakeLists.txt
Update to v-d, compile with AIFilePicker, comment spelling fixes.
Upload Mesh... entry added to File menu.
Updated AIFilePicker to have FFLOAD_COLLADA with an mFilter of "dae"
And, finally, add floater_model_preview.xml~
2013-01-06 11:56:33 -05:00
Aleric Inglewood
9e04f9ba80 Enable/disable upload/send button correctly.
Passes an 'index' magic number to the upload/save functions which
pass that back to the *Done callbacks, so we know if the *raw*
snapshot is still up to date when the upload succeeds or fails.
2012-12-29 16:51:29 +01:00
Aleric Inglewood
15b6593143 Large snapshot update (part 2) 2012-12-14 02:31:08 +01:00
Aleric Inglewood
d8bc84adb1 Snapshot fixes and improvements.
* Allow to pass -1 to LLImageBase::reallocateData too (default parameter),
  causing it to allocate what is necessary for the size set (same
  behavior as allocateData).
* Speed up LLImageRaw::scale with factor 2 or 3 by copying the data less
  often and calling LLImageBase::reallocateData instead of destroying
  and recreating always.
* Fix gl_rect_2d to not decrement top and right with one pixel.
* Remove the vague "Constrain Proportions" checkbox and replace it with
  a new combo box and spinner to explicitly set the target aspect ratio,
  allowing to set it also to something different than either the window
  aspect ratio (ie, 1.6) or the target image dimension (1.0 for textures)
  which was totally lacking when, for example, uploading a profile image
  (which needs to be 4:3). This also allows to show snapshots on prims
  of arbitrary aspects.
2012-12-04 00:45:01 +01:00
Aleric Inglewood
8430328043 Add support for uploading JP2 files.
Recognizes .jp2, .j2c and .j2k extensions.
Adds image/jp2 files to file picker image filter (windows and Mac,
windows apparently already showed them).
Show preview for jpeg 2000 files.
Fixes error reporting for failed image uploads.
Enforces a power-of-two size for jpeg 2000 files (seemed to make sense to do that).
2012-09-29 17:47:15 +02:00
Siana Gearz
f77f846c8d Anim upload issues fixed, bulk upload clarified. 2012-08-19 23:58:10 +02:00
Lirusaito
bb9e260793 LLViewerMenuFile, missed a spot with translation.
Also rearranged includes, for better sync with upstream v-d...
2012-08-14 19:47:39 -04:00
Lirusaito
5ce8770dc3 Fix Issue 304: export texture in png too
code adapted from that bird that burnt to death...
2012-08-08 10:50:17 -04:00
Lirusaito
0846f8a963 Fixeds and ToDones
-Color Fixies-
Fixed Gemini skin not looking as it originally did.
We now use DefaultListText to color all otherwise uncolored text in scroll list cells.
All of our dark skins have been updated to use white here, as dark skins are intended to have white text...
This includes the Dark we ship with.

LLFloaterActiveSpeakers no longer uses hard coded font colors, it uses SpeakersInactive, DefaultListText, and SpeakersGhost.

LLFloaterAvatarList no longer uses hard coded font colors, it uses DefaultListText, RadarTextChatRange, RadarTextShoutRange, and RadarTextDrawDist, in place of previously hard coded font colors
Since the tooltip defines color meaning, these new colors should only be skinned to change shade.

DefaultListText defaults to black; SpeaksInactive, gray(grey4); SpeakersGhost, Red; RadarTextChatRange, Red; RadarTextShoutRange, Yellow(yellow1); RadarTextDrawDist, Green(green2).


-Translation update and fixies-
Partial credit to viewer-development, thanks for hanging onto old strings!  Also, updated to look more like v-d in translated areas.
Punctuation strings can be used quite a lot.  Brought them all in, just in case.

AscentPrefs*:
Drag and Drop points now use CurrentlySetTo, CurrentlyNotSet, AnItemNotOnThisAccount, and NotLoggedIn. (applies, as well, to FloaterAO)
Power User message is now built from PowerUser1, PowerUser2, Unlocked:, PowerUser3, RightClick, PowerUser4 and PowerUser5; this should give translators enough space to explain any tough to translate, and make the message easier to alter in the future, if necessary.

LLCompileQueue:
Now uses translation strings from upstream
Starting, Done, Resetting, Running, and NotRunning in its xml.
CompileQueueTitle, CompileQueueStart, CompileQueueDownloadedCompiling, CompileQueueScriptNotFound, CompileQueueProblemDownloading, CompileQueueInsufficientPermDownload, CompileQueueInsufficientPermFor, CompileQueueUnknownFailure, ResetQueueTitle, ResetQueueStart, NotRunQueueTitle, and NotRunQueueStart from strings.

LLFloaterAvatarList(floater_radar) now uses has_entered, has_left, the_sim, draw_distance, shout_range, and chat_range in its xml for translatable alerts.

LLFloaterLand(floater_about_land) now uses minutes, 1_minute, 1_second, seconds, and remaining from its xml.
LLFloaterLand, LLFolderView, LLPanelDirBrowser now make use of InventoryNoMatchingItems, NoneFound, and Searching in their searches.
LLFolderView was brought closer to v-d in translation.

LLGroupNotify now uses GroupNotifyGroupNotice, GroupNotifySentBy, GroupNotifyAttached, next (also now used by LLNotify), ok, GroupNotifyGroupNotices, GroupNotifyViewPastNotices, GroupNotifyOpenAttachment, and GroupNotifySaveAttachment.

LLInventoryFilter synced with V-D for translation:
Now uses Animations, Calling Cards, Clothing, Gestures, Landmarks, Notecards, Objects, Scripts, Sounds, Textures, Snapshots, No Filters, Since Logoff, and Worn.

LLManipRotate now uses Direction_Forward, Direction_Left, Direction_Right, Direction_Back, Direction_North, Direction_South, Direction_West, Direction_East, Direction_Up, and Direction_Down, like upstream v-d.

LLPanelAvatar(panel_avatar) now uses None string in its xml for when there are no groups, also removed cruft. Though the None has not been showing up for quite some time, anyway...

LLPanelObjectInventory now uses Buy, LoadingContents and NoContents,
however the last two strings did not seem to show up anyway...
thanks to Latif Khalifa, Jean Horten, theGenius Indigo and Cubbi Bearcat for confirming this happens across many different versions and on both Windows and linux(32 and 64).

LLPreviewScript now uses CompileSuccessful, SaveComplete, ObjectOutOfRange, and CompileSuccessfulSaving.

LLScrollingPanelParam now translates Less and More.
Avatar Shape Information strings now used for customize appearance panels.

LLTextureCtrl now uses multiple_textures.

LLToolpie has been updated to use v-d include order and now uses UnmuteAvatar, MuteAvatar, UnmuteObject, and MuteObject2 strings.
LLVOAvatarSelf now uses BodyParts* strings for translation of toolpie entries pertaining to bodyparts.

LLViewerMenuFile now uses UnknownFileExtension, and UploadingCosts.

LLViewerMessage now uses Cancel(also used by LLViewerDisplay), AcquiredItems, Saved_message, IM_autoresponse_sent_item, IM_autoresponded_to, IM_announce_incoming, InvOfferDecline, InvOfferGaveYou, InvOfferOwnedByUnknownUser, InvOfferAnObjectNamed, InvOfferOwnedBy, InvOfferOwnedByUnknownGroup, and InvOfferOwnedByGroup.


-AvatarRadar Update-
AvatarRadar enhanced with code from both Cool VL Viewer and some avian corpse.
e_radar_alert_type has been reworked to allow bitwise usage in the future.

Cool stuff:
gSavedSettings for radar are now CachedControls,
entering boolean is now checked before going into the switchcase,
Style changes, yay C++ style.

Avian Flu:
Distance for shout range corrected to be 96.
handleKeyHere: If the user hits enter with an avatar on the radar selected, focus camera on selected avatar; ctrl-enter, teleport to selected avatar.

Otherwise:
Tiny spelling fixies, and a suggestive comment.
2012-08-05 20:40:02 -04:00
Aleric Inglewood
b8744b9e6a LLViewerRegion WIP: Added all headers that are dragged in.
Most in particular llevents.h, which comes along with
the demand that the old events in llevent.h are put
in a namespace LLOldEvents. Made all changes necessary
to compile the rest of the code again (without changing
the actual code: it's still using the old events).

This patch also removes LLStopWhenHandled and LLStandardSignal
from indra/llui/llnotifications.h because those are
moved to llevents.h. That seems to be the only change
to indra/llui/llnotifications.h that isn't floater related,
so I left the rest of that file alone.
2012-02-18 02:22:49 +01:00
Siana Gearz
697dd7e929 Preparing to add mesh upload. 2011-12-03 03:43:23 +01:00
Shyotl
d917bf6b06 LLAPRFile cleaned up 2011-09-20 21:39:27 -05:00
Shyotl
417f5084b4 Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places. 2011-09-03 19:30:42 -05:00
Siana Gearz
2dd733cbaa Merge branch 'master' into future 2011-07-20 22:12:14 +02:00
Siana Gearz
6348635d3f Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl) 2011-06-23 21:11:52 +02:00
Aleric Inglewood
a5522c204e Save Preview As...
Replace 'Save Texture As...' in File menu with 'Save Preview As...',
since it's used for textures, sounds, animations, notecards and scripts,
which ever type you have open at the moment.

This fix addresses
http://code.google.com/p/singularity-viewer/issues/detail?id=12
2011-06-21 03:06:43 +02:00
Aleric Inglewood
b852a77a79 AIFilePicker related bug fixes.
Bug fix in LLPreviewAnim::gotAssetForSave_continued: the if()
that tests if the result from the filepicker can be used was
accidently negated, mostly causing a crash when cancelling an
animation preview download (open animation, File -> Save Texture As..),
and canceling the save when a filename is picked.

The lifetime of AIFileUpload is actually till the very end
of the main(), causing it's member mPicker to be reused.
This leads to problems. When someone tries to open a file picker
for a file upload of the same time before the previous filepicker
called the callback function (ie, when two filepickers are
opened at the same time, or when the plugin crashes).
With this fix it is possible to open any number of file pickers.

Finally, for linux, LLFastTimers was using assembly with gives
rather random results on multicore machines. Since AIStateMachine
is using this for wait timing, it had a negative effect on
how well the file picker worked (the last message wasn't flushed
for several seconds).
2011-06-21 02:49:34 +02:00
Shyotl
b691e2b286 Merge branch 'master' of https://github.com/AlericInglewood/SingularityViewer.git 2011-06-08 14:19:43 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Aleric Inglewood
e1fb1fa6b7 API change of AIFilePicker.
Call AIFilePicker::create() instead of new AIFilePicker.
Renamed deleteMe() to kill() and bs_deleted to bs_killed.
Only default to auto destruct when created with create(true),
otherwise kill() has to be called explicitely.
2011-05-18 03:52:15 +02:00
Aleric Inglewood
a6cb676d4a Add AIDirPicker and use it. Remove indra/newview/ll{dir,file}picker.{h,cpp}.
Also removed some code from the Mac/windows code in
indra/plugins/filepicker/llfilepicker.cpp that shouldn't
be in there anymore (send_agent_pause/resume and updating
the LLFrameTimer stuff).
2011-05-11 03:01:34 +02:00
Aleric Inglewood
e0b0fa4f58 Use AIFilePicker everywhere.
Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.

Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
2011-05-10 04:27:57 +02:00
Aleric Inglewood
e89d6d9d66 Split plugin classes and derive AIFilePicker from BasicPluginBase (part 1).
This commit contains all changes, except those in indra/media_plugins
(which was renamed to indra/plugins) and indra/llplugin.

However, it does contain the (new) file
indra/plugins/filepicker/basic_plugin_filepicker.cpp
2011-05-08 17:10:38 +02:00
Shyotl
5954e0d71c Merge branch 'master' into V2TextureSystem
Conflicts:
	indra/newview/llfloaterexport.cpp
2011-04-24 03:31:31 -05:00
Shyotl
ac12349a8a Merge branch 'V2Renderer' into V2TextureSystem
Conflicts:
	indra/newview/llviewercontrol.cpp
2011-04-23 19:33:20 -05:00
Shyotl
f7a5394904 Super-sampling only to be done when taking a snapshot to disk in high-res mode. Clamping to 3x.
Removed 'SHHighResSnapshotForceTile' setting, as tiling is now the only way snapshots can be done.
2011-04-23 17:51:29 -05:00
Shyotl
98c2b7e11f Sorted out high-res snapshot issues.
LL has since removed high-res snapshots using render targets. I find this change to be favorable, as rendertargets were very finicky to get working with anti-aliasing. Also, deferred rendering uses many rendertargets that depend on screen resolution. Changing resolution every screenshot is.. not very awesome.

There is some deviation from LL's viewer. I've kept the old tiled glow pass enabled for non-deferred, as it fixes issues with tile edges truncating glow propogation. However, this does no work with deferred yet. I need to pin down why. I assume using binding one of the RenderTargets is required for deferred.

Additionally, the usage of a RenderTarget for snapshots is what prevented me from fully enabling my supersampling settings. Now that that hurdle is gone, I consider including this new setting by default to be safe enough.

And a note: Do not remove the 'tiling' variable when merging with v2 changes, as singu's glow pass is 'special'. There are other fixes absent from LL's viewer that require knowing if the render is tiled or not. (water reflections/cloud freezing)
2011-04-21 23:36:41 -05:00
Siana Gearz
5d5231fe8c Removed Import/Export 2011-04-18 23:28:27 +02:00
Shyotl
4d4c49cd24 Merge branch 'master' into V2TextureSystem
Conflicts:
	indra/newview/llviewerimage.cpp
	indra/newview/pipeline.h
2011-04-12 22:29:49 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
18b10638be Stupid headers -.- workaround 2011-03-26 04:02:51 +01:00
siana
baac16b5d2 OpenJPEG experiment, PCH circumcision 2011-03-20 04:44:58 +01:00
Shyotl
343bb22b5c Fixed a snapshot crash 2011-03-14 16:30:09 -05:00
Shyotl
a207a71066 V2 llimage merge 2011-02-22 18:21:02 -06:00
unknown
f357842265 Variable high-res screenshot size + supersampling (non-deferred only) 2010-10-22 12:10:27 -05:00
Beeks
4cace48a9b Fixes for tattoo tinting - With any luck this will reduce the number of ruths.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-26 14:24:34 -04:00
Beeks
f8c2308c87 System Inventory beta - Working, but perhaps not as well as I'd like it to.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-24 20:06:33 -04:00
Beeks
973f53df5e COMMIT STORM:
Fixes for Temp uploads so they show up as they should and are actually usable.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-08 19:09:14 -04:00
CharleyLevenque
892573dfb4 Contact list categories and searching 2010-09-06 16:17:53 -04:00
CharleyLevenque
6a4b23d0bb Log Out button, Pose Stand, Minimum Camera Zoom 2010-08-31 21:07:01 -04:00