-Added ui-local transformation matrix.
-Gutted legacy commitcallbacks throughout ui widget ctors.
-Created filter_editor ui widget which issues commit on keypress
-search_editor commits on focus loss/enter press
-search_editor and filter_editor now have a built in 'x' button to clear text.
-LLComboBox::setPrearrangeCallback now uses boost::function
-LLComboBox::setTextEntryCallback now uses boost::function
-LLLineEditor::setKeystrokeCallback now uses boost::function
-LLLineEditor::setPrevalidate now uses boost::function
-LLPanel::childSetKeystrokeCallback removed
-LLPanel::childSetPrevalidate removed
-LLPanel::childSetActionTextbox now uses boost::function
-LLTextBox::setClickedCallback now uses boost::function
-LLTextEditor::setKeystrokeCallback added.
-Cleaned up JCFloaterAreaSearch
Cleans up some related code, probably looks nicer with space changes off.. though this is a pretty straightforward change.
Comments out code that still exists in xmls or might likely be added in future.
Each piece tested quite a bit.
Made to work with Singularity, and also be a bit better..
Alphabetizes includes.
Switches settings combobox to a scrolllist, and Boolean combobox to a radiogroup.
Makes floater resizable, aligns a lot of the UI, and prepares it all for proper resize behavior.
Adds Copy button for copying the name of the debug setting.
Yay, verbosity! Also adds FloaterDebugSettingsRect to keep track of the floater's size.
Also somehow the getInstance line snuck out of last commit... tossed it in here.
Wrapped gSettings and the global objects returned by Settings::get() and
Globals::get() in AIThreadSafe, forcing thread-safe access.
This solves the problem of possible corruption of the various LevelMap's
in LLError::Settings due to thread unsafe accesses.
-Fixed pine2 'billboard' being crazy large compared to the mesh version
-Fixed vanishing trees under certain scenarios
-Made LoD less retardedly sensitive when RenderAnimateTrees=true
-Moar LLCachedControl