Made to work with Singularity, and also be a bit better..
Alphabetizes includes.
Switches settings combobox to a scrolllist, and Boolean combobox to a radiogroup.
Makes floater resizable, aligns a lot of the UI, and prepares it all for proper resize behavior.
Adds Copy button for copying the name of the debug setting.
Yay, verbosity! Also adds FloaterDebugSettingsRect to keep track of the floater's size.
Also somehow the getInstance line snuck out of last commit... tossed it in here.
Wrapped gSettings and the global objects returned by Settings::get() and
Globals::get() in AIThreadSafe, forcing thread-safe access.
This solves the problem of possible corruption of the various LevelMap's
in LLError::Settings due to thread unsafe accesses.
-Fixed pine2 'billboard' being crazy large compared to the mesh version
-Fixed vanishing trees under certain scenarios
-Made LoD less retardedly sensitive when RenderAnimateTrees=true
-Moar LLCachedControl