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1,494 Commits 20 Branches 51 Tags
ca328aec72b23c6fa86803ebcdfd134383b363d2
Commit Graph

8 Commits

Author SHA1 Message Date
Shyotl
ca328aec72 Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change) 2011-08-10 03:53:49 -05:00
Shyotl
66336e8151 Now letting LLRenderTarget delete bound textures immediately instead of having them hang around until next frame. 2011-07-17 19:48:37 -05:00
Shyotl
71eec1caed Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred. 2011-05-28 01:46:11 -05:00
Shyotl
62e3aa10c1 Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
65c2a46121 Workaround for depth+stencil blitting on AMD(Ati) hardware, plus alteration to blitting to framebuffer when using MSAA. 2011-05-02 17:02:44 -05:00
Shyotl
58edba5129 V2 llrender merge, sans freetype and LLTexture 2011-02-24 18:08:17 -06:00
Siana Gearz
211da61654 Is MacGL really so special? 2011-02-07 20:10:36 +01:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00
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