Shyotl
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ca328aec72
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Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
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2011-08-10 03:53:49 -05:00 |
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Shyotl
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66336e8151
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Now letting LLRenderTarget delete bound textures immediately instead of having them hang around until next frame.
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2011-07-17 19:48:37 -05:00 |
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Shyotl
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71eec1caed
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Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
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2011-05-28 01:46:11 -05:00 |
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Shyotl
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62e3aa10c1
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Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
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2011-05-18 14:35:27 -05:00 |
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Shyotl
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65c2a46121
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Workaround for depth+stencil blitting on AMD(Ati) hardware, plus alteration to blitting to framebuffer when using MSAA.
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2011-05-02 17:02:44 -05:00 |
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Shyotl
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58edba5129
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V2 llrender merge, sans freetype and LLTexture
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2011-02-24 18:08:17 -06:00 |
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Siana Gearz
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211da61654
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Is MacGL really so special?
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2011-02-07 20:10:36 +01:00 |
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Hazim Gazov
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7a86d01598
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Imported existing code
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2010-04-02 02:48:44 -03:00 |
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