Commit Graph

9 Commits

Author SHA1 Message Date
Aleric Inglewood
613c6755e9 Fix sound explorer.
Looping sounds were always showing as 'Looping', even after they
stopped. Detection of stopped sounds is much better now.
Instead of only logging a sound as stopped when the audio source
is destroyed, we now detect whether or not it is associated with
an audio channel or not (the normal way to stop a sound is to set
the channel to NULL). This is still a bit fuzzy, since an
audio channel doesn't necessarily have to be playing, but states
where an audio source is associated with a non-playing audio channel
are only short temporary states that don't affect the usefulness
of the sound explorer.
2011-06-03 22:51:46 +02:00
Shyotl
81158d1e79 V2 llaudio merge 2011-02-21 02:02:24 -06:00
Siana Gearz
1919c00f2d Audio engine, fix Wind Synth 2011-02-08 00:46:17 +01:00
unknown
2a584cb0fd Happy now, GCC? 2010-10-05 01:33:35 -05:00
unknown
7b409eb7ab -Enabled multi-processor compiling with Visual Studio
-Fixed refrences to secondlife-bin.exe in build scripts
-Added ability to blacklist sounds through Sound Explorer floater.
-Added a missing color to the silver skin
2010-09-30 00:45:34 -05:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
phr0z3nt04st
9e14b03165 Added ability to save scripts from objects from File -> Save as... and merged fixes for Unix systems, new detection for viewer 2.0 2010-07-20 21:44:16 -05:00
phr0z3nt04st
82aef8fa4c Massive commit, beefed up the audio crash prevention, made a blacklist for assets, added sound explorer, fixed import, added item button to vfs explorer.
JELLY ROLL
2010-07-08 00:20:37 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00