Shyotl
71deb8925e
Added some nullchecks, removed some dead code, and cleaned up a few small things.
2012-11-04 21:16:53 -06:00
Shyotl
94f61ce307
A few nullchecks in the particle system. Had a null drawable pop up.
2012-10-24 03:20:32 -05:00
Shyotl
a5ef61ac82
Avoid std::vector::erase in particle system (erase in any sequence-independent vector is a waste as it shifts all elements to maintain element-ordering and contiguity). Replaced with swap and pop.
2012-10-22 15:46:12 -05:00
Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Shyotl
b6fa215c4e
Don't render particles on visually muted avatars.
2012-02-03 14:11:29 -06:00
Shyotl
6374f012de
new fasttimers, including ui.
2012-01-23 18:30:54 -06:00
Shyotl
a994df7265
A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.
2011-07-20 06:07:13 -05:00
Shyotl
779fe9cfaa
General cleanup. Potential line-width inconsistency tweak. Wearable creation cleanup.
2011-05-06 00:20:41 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
...
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
996aaf6345
V2 spatial partition, and all the pipeline changes that go with it.
...
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00