Commit Graph

14 Commits

Author SHA1 Message Date
Shyotl
e622e03d2a Bulk of server-baking impelmentation and a bit of cleanup. 2013-01-13 02:37:12 -06:00
Lirusaito
5080746fa0 Prevent build preferences from altering objects we've duplicated. Offer an off switch for build prefs.
Added LiruEnableBuildPrefs, for turning off, when users do not want to use their default build parameters for a few prims, but don't wish to reset them permanently.
    This should perhaps end up on the build floater somewhere... but for now, debug only.
Note some of this fix for duplication may be overly cautious, but better safe than sorry.
Added a check for physical default in during creation, so that building at great distances adheres a bit more to build preferences.
Added IsCOA into the build settings, since I'd forgotten, previously.
2012-07-14 15:54:36 -04:00
Siana Gearz
fd22d80dfd Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl
	indra/newview/llmanipscale.cpp
	indra/newview/llmeshrepository.cpp
	indra/newview/llviewerregion.cpp
	indra/newview/llvovolume.cpp
2011-12-24 20:12:12 +01:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Siana Gearz
b8eb3076ce Merge branch 'future' of https://github.com/Shyotl/SingularityViewer into renderer32 2011-11-23 23:21:14 +01:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Siana Gearz
b0b7837c4d Root prim gizmo fix 2011-11-02 04:42:23 +01:00
Shyotl
c9860f7b66 Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
9f434ab384 Null checks, initilizations, etc 2011-03-05 18:00:16 -06:00
Shyotl
1e85c42bb7 Static'd and or const'd some instances of LLCachedControl.
Converted a few frequently fetched settings to LLCachedControl
2011-02-24 17:27:57 -06:00
CharleyLevenque
2a6a783d6a Show crosshair at build root, build pivoting, avatar offsets, improved Pose Stand 2010-09-01 18:04:08 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00