If an avatar TP's in while you are in Freeze Time mode, they now have a
visible tag with the tag 'Langolier' in it. After exiting Freeze Time
mode they become visible. Before they would stay invisible.
AnnounceSnapshots debug setting.
"Announce when someone takes a snapshot" added to Vanity Main Preferences.
took_a_snapshot translatable string added to strings.xml
Also in this commit:
Turned PlayTypingSound check into LLCachedControl.
In preparation for the crippling of all old viewers, the Vanity Main tab shall henceforth only be called Main, not Main (General)
This change has been made in the code comments and the UI itself.
Conflicts:
indra/newview/llfloateravatarpicker.cpp - Includes to v-d style, since plain alphabetical just won't cut it. Shyotl's changes for name system, here.
indra/newview/llpanelgroupinvite.cpp - Shyotl's changes for name system, here.
Also corrected new README to have less typos and be slightly more accurate.
Debug setting LiruNoTransactionClutter has been added, and is toggled by checkbox in General preferences
This adds support for TransactionInfo message, to localize the server's transaction notifications.
Adds a notification called Payment, which unifies all three of v-d's Payment* notifications.
This is a fairly large change to view, keep in mind what was removed as it may just be in a slightly different order or position..
Enter: LLFloaterOutbox, floater_merchant_outbox, LLMarketplaceFunctions, LLPanelMarketplaceOutboxInventory, and panel_outbox_inventory
LLView now has childFromPoint() from v-d.
LLInventoryBridge{
Sync includes with v-d.
Let's ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU for ease of access and tweak it to work.
Uncomment related code.
Catch if we're moving objects into the outbox during pasteFromClipboard()
}
LLInventoryPanel: start_folder attribute for inventory_panels, this could be quite useful in the future
Sync LLToolDragAndDrop with Catznip/v-d
Add the outbox to the World menu, since that seems to involve most commerce. Perhaps we should add a menu entry to the outbox itself to open its floater?
Fix the inventory merchant menu entries, thanks Shyotl..
Merchant Outbox Strings!
More translation strings~
Log inventory offers to those we're not chatting with.
"SDL deiconification state switched to " now lldebugs instead of llinfos, far too spammy..
(Pre-outbox commit, may contain pieces of outbox work.. and unmentioned harmless sync)
Updated AntiSpam with documentation, safety measures, and better presentations and clarifications for the end-user from FS.
If it looks like something was removed from an xml, it was just moved to fall into place better with v-d.
Corrected log end message being log start message.
Also updated LLPreviewTexture to be closer to upstream and better for translation,
added lltrans for FileSaved and Receiving,
and floater_preview_texture.xml now uses No Alpha, Has Alpha, Unknown as strings.
-Color Fixies-
Fixed Gemini skin not looking as it originally did.
We now use DefaultListText to color all otherwise uncolored text in scroll list cells.
All of our dark skins have been updated to use white here, as dark skins are intended to have white text...
This includes the Dark we ship with.
LLFloaterActiveSpeakers no longer uses hard coded font colors, it uses SpeakersInactive, DefaultListText, and SpeakersGhost.
LLFloaterAvatarList no longer uses hard coded font colors, it uses DefaultListText, RadarTextChatRange, RadarTextShoutRange, and RadarTextDrawDist, in place of previously hard coded font colors
Since the tooltip defines color meaning, these new colors should only be skinned to change shade.
DefaultListText defaults to black; SpeaksInactive, gray(grey4); SpeakersGhost, Red; RadarTextChatRange, Red; RadarTextShoutRange, Yellow(yellow1); RadarTextDrawDist, Green(green2).
-Translation update and fixies-
Partial credit to viewer-development, thanks for hanging onto old strings! Also, updated to look more like v-d in translated areas.
Punctuation strings can be used quite a lot. Brought them all in, just in case.
AscentPrefs*:
Drag and Drop points now use CurrentlySetTo, CurrentlyNotSet, AnItemNotOnThisAccount, and NotLoggedIn. (applies, as well, to FloaterAO)
Power User message is now built from PowerUser1, PowerUser2, Unlocked:, PowerUser3, RightClick, PowerUser4 and PowerUser5; this should give translators enough space to explain any tough to translate, and make the message easier to alter in the future, if necessary.
LLCompileQueue:
Now uses translation strings from upstream
Starting, Done, Resetting, Running, and NotRunning in its xml.
CompileQueueTitle, CompileQueueStart, CompileQueueDownloadedCompiling, CompileQueueScriptNotFound, CompileQueueProblemDownloading, CompileQueueInsufficientPermDownload, CompileQueueInsufficientPermFor, CompileQueueUnknownFailure, ResetQueueTitle, ResetQueueStart, NotRunQueueTitle, and NotRunQueueStart from strings.
LLFloaterAvatarList(floater_radar) now uses has_entered, has_left, the_sim, draw_distance, shout_range, and chat_range in its xml for translatable alerts.
LLFloaterLand(floater_about_land) now uses minutes, 1_minute, 1_second, seconds, and remaining from its xml.
LLFloaterLand, LLFolderView, LLPanelDirBrowser now make use of InventoryNoMatchingItems, NoneFound, and Searching in their searches.
LLFolderView was brought closer to v-d in translation.
LLGroupNotify now uses GroupNotifyGroupNotice, GroupNotifySentBy, GroupNotifyAttached, next (also now used by LLNotify), ok, GroupNotifyGroupNotices, GroupNotifyViewPastNotices, GroupNotifyOpenAttachment, and GroupNotifySaveAttachment.
LLInventoryFilter synced with V-D for translation:
Now uses Animations, Calling Cards, Clothing, Gestures, Landmarks, Notecards, Objects, Scripts, Sounds, Textures, Snapshots, No Filters, Since Logoff, and Worn.
LLManipRotate now uses Direction_Forward, Direction_Left, Direction_Right, Direction_Back, Direction_North, Direction_South, Direction_West, Direction_East, Direction_Up, and Direction_Down, like upstream v-d.
LLPanelAvatar(panel_avatar) now uses None string in its xml for when there are no groups, also removed cruft. Though the None has not been showing up for quite some time, anyway...
LLPanelObjectInventory now uses Buy, LoadingContents and NoContents,
however the last two strings did not seem to show up anyway...
thanks to Latif Khalifa, Jean Horten, theGenius Indigo and Cubbi Bearcat for confirming this happens across many different versions and on both Windows and linux(32 and 64).
LLPreviewScript now uses CompileSuccessful, SaveComplete, ObjectOutOfRange, and CompileSuccessfulSaving.
LLScrollingPanelParam now translates Less and More.
Avatar Shape Information strings now used for customize appearance panels.
LLTextureCtrl now uses multiple_textures.
LLToolpie has been updated to use v-d include order and now uses UnmuteAvatar, MuteAvatar, UnmuteObject, and MuteObject2 strings.
LLVOAvatarSelf now uses BodyParts* strings for translation of toolpie entries pertaining to bodyparts.
LLViewerMenuFile now uses UnknownFileExtension, and UploadingCosts.
LLViewerMessage now uses Cancel(also used by LLViewerDisplay), AcquiredItems, Saved_message, IM_autoresponse_sent_item, IM_autoresponded_to, IM_announce_incoming, InvOfferDecline, InvOfferGaveYou, InvOfferOwnedByUnknownUser, InvOfferAnObjectNamed, InvOfferOwnedBy, InvOfferOwnedByUnknownGroup, and InvOfferOwnedByGroup.
-AvatarRadar Update-
AvatarRadar enhanced with code from both Cool VL Viewer and some avian corpse.
e_radar_alert_type has been reworked to allow bitwise usage in the future.
Cool stuff:
gSavedSettings for radar are now CachedControls,
entering boolean is now checked before going into the switchcase,
Style changes, yay C++ style.
Avian Flu:
Distance for shout range corrected to be 96.
handleKeyHere: If the user hits enter with an avatar on the radar selected, focus camera on selected avatar; ctrl-enter, teleport to selected avatar.
Otherwise:
Tiny spelling fixies, and a suggestive comment.
Notifications brought up to date from V-D, Tazy, and a few touchups of my own.
Added notification for status_SeeAVs from upstream, and hooked it into our icon.
Strings update from Tazy.