I think I covered all my bases:
Local Chat, IMs/Group/Conference Chats
Script Dialogs
Group Notices
There are a few others maybe, like notifications EMs can spawn but if
those are intentionally tricking people, grid owners should be informed.
This fixes blue on blue in notices for the classic skin,
while it does affect other skins, it's not very noticeable.
Actually this change kinda makes links match skins better overall...
Actually respect the color they're supposed to be by setting text AFTER creation
Don't double up with setEnabled, we're setting read only through the constructor
Be Mouse Opaque, handle mouse events beyond scrolling, match group notices
Don't call things more than once, that's nonsense.
This works for notifications, and profiles, and chats, and even updates!
Amazing, right?
SinguReplaceLinks is on by default, URL highlighting works regardless, no rogue labels with this off.
Select, right click, Copy Raw lets you copy the link with its hidden url shown
and you can paste it back the same way if you're wanting to paste it all over!
LLTextEditor overhaul synced the code with upstream LLTextBase as much as we could.
appendStyledText is now just appendText
Every setText appendText's now and adds a style based on the texteditor's color and font, this could slightly increase the weight of text editors (one extra segment) but it fixes a nasty bug with running past segmentation.
Also no longer update the utf8
Removed append() which was no longer being used
LLTextEditor and LLViewerTextEditor now have an extra boolean at the end of their constructors to have this replacement turned on at construction time (this also sets them read only)
Update TextSegments to have a Tooltip string, like upstream.
Hardened notecard previews so they don't accidentally replace the text when they go read only.
Thanks to Deltek and Router Gray for helping me test and debug this commit!
Adds support for SUPPRESS_TOAST in payload to skip display of notices and just spew them to chat. (this was requested to be hooked up around last release, I think)
Fixes Singularity->Close All Dialogs breaking notifications such that the skip button would appear when not needed.
Cleans up a buncha dead code and silliness.
Also Cleanup LLGroupNotify because why not?
-Added ui-local transformation matrix.
-Gutted legacy commitcallbacks throughout ui widget ctors.
-Created filter_editor ui widget which issues commit on keypress
-search_editor commits on focus loss/enter press
-search_editor and filter_editor now have a built in 'x' button to clear text.
-LLComboBox::setPrearrangeCallback now uses boost::function
-LLComboBox::setTextEntryCallback now uses boost::function
-LLLineEditor::setKeystrokeCallback now uses boost::function
-LLLineEditor::setPrevalidate now uses boost::function
-LLPanel::childSetKeystrokeCallback removed
-LLPanel::childSetPrevalidate removed
-LLPanel::childSetActionTextbox now uses boost::function
-LLTextBox::setClickedCallback now uses boost::function
-LLTextEditor::setKeystrokeCallback added.
-Cleaned up JCFloaterAreaSearch
-Color Fixies-
Fixed Gemini skin not looking as it originally did.
We now use DefaultListText to color all otherwise uncolored text in scroll list cells.
All of our dark skins have been updated to use white here, as dark skins are intended to have white text...
This includes the Dark we ship with.
LLFloaterActiveSpeakers no longer uses hard coded font colors, it uses SpeakersInactive, DefaultListText, and SpeakersGhost.
LLFloaterAvatarList no longer uses hard coded font colors, it uses DefaultListText, RadarTextChatRange, RadarTextShoutRange, and RadarTextDrawDist, in place of previously hard coded font colors
Since the tooltip defines color meaning, these new colors should only be skinned to change shade.
DefaultListText defaults to black; SpeaksInactive, gray(grey4); SpeakersGhost, Red; RadarTextChatRange, Red; RadarTextShoutRange, Yellow(yellow1); RadarTextDrawDist, Green(green2).
-Translation update and fixies-
Partial credit to viewer-development, thanks for hanging onto old strings! Also, updated to look more like v-d in translated areas.
Punctuation strings can be used quite a lot. Brought them all in, just in case.
AscentPrefs*:
Drag and Drop points now use CurrentlySetTo, CurrentlyNotSet, AnItemNotOnThisAccount, and NotLoggedIn. (applies, as well, to FloaterAO)
Power User message is now built from PowerUser1, PowerUser2, Unlocked:, PowerUser3, RightClick, PowerUser4 and PowerUser5; this should give translators enough space to explain any tough to translate, and make the message easier to alter in the future, if necessary.
LLCompileQueue:
Now uses translation strings from upstream
Starting, Done, Resetting, Running, and NotRunning in its xml.
CompileQueueTitle, CompileQueueStart, CompileQueueDownloadedCompiling, CompileQueueScriptNotFound, CompileQueueProblemDownloading, CompileQueueInsufficientPermDownload, CompileQueueInsufficientPermFor, CompileQueueUnknownFailure, ResetQueueTitle, ResetQueueStart, NotRunQueueTitle, and NotRunQueueStart from strings.
LLFloaterAvatarList(floater_radar) now uses has_entered, has_left, the_sim, draw_distance, shout_range, and chat_range in its xml for translatable alerts.
LLFloaterLand(floater_about_land) now uses minutes, 1_minute, 1_second, seconds, and remaining from its xml.
LLFloaterLand, LLFolderView, LLPanelDirBrowser now make use of InventoryNoMatchingItems, NoneFound, and Searching in their searches.
LLFolderView was brought closer to v-d in translation.
LLGroupNotify now uses GroupNotifyGroupNotice, GroupNotifySentBy, GroupNotifyAttached, next (also now used by LLNotify), ok, GroupNotifyGroupNotices, GroupNotifyViewPastNotices, GroupNotifyOpenAttachment, and GroupNotifySaveAttachment.
LLInventoryFilter synced with V-D for translation:
Now uses Animations, Calling Cards, Clothing, Gestures, Landmarks, Notecards, Objects, Scripts, Sounds, Textures, Snapshots, No Filters, Since Logoff, and Worn.
LLManipRotate now uses Direction_Forward, Direction_Left, Direction_Right, Direction_Back, Direction_North, Direction_South, Direction_West, Direction_East, Direction_Up, and Direction_Down, like upstream v-d.
LLPanelAvatar(panel_avatar) now uses None string in its xml for when there are no groups, also removed cruft. Though the None has not been showing up for quite some time, anyway...
LLPanelObjectInventory now uses Buy, LoadingContents and NoContents,
however the last two strings did not seem to show up anyway...
thanks to Latif Khalifa, Jean Horten, theGenius Indigo and Cubbi Bearcat for confirming this happens across many different versions and on both Windows and linux(32 and 64).
LLPreviewScript now uses CompileSuccessful, SaveComplete, ObjectOutOfRange, and CompileSuccessfulSaving.
LLScrollingPanelParam now translates Less and More.
Avatar Shape Information strings now used for customize appearance panels.
LLTextureCtrl now uses multiple_textures.
LLToolpie has been updated to use v-d include order and now uses UnmuteAvatar, MuteAvatar, UnmuteObject, and MuteObject2 strings.
LLVOAvatarSelf now uses BodyParts* strings for translation of toolpie entries pertaining to bodyparts.
LLViewerMenuFile now uses UnknownFileExtension, and UploadingCosts.
LLViewerMessage now uses Cancel(also used by LLViewerDisplay), AcquiredItems, Saved_message, IM_autoresponse_sent_item, IM_autoresponded_to, IM_announce_incoming, InvOfferDecline, InvOfferGaveYou, InvOfferOwnedByUnknownUser, InvOfferAnObjectNamed, InvOfferOwnedBy, InvOfferOwnedByUnknownGroup, and InvOfferOwnedByGroup.
-AvatarRadar Update-
AvatarRadar enhanced with code from both Cool VL Viewer and some avian corpse.
e_radar_alert_type has been reworked to allow bitwise usage in the future.
Cool stuff:
gSavedSettings for radar are now CachedControls,
entering boolean is now checked before going into the switchcase,
Style changes, yay C++ style.
Avian Flu:
Distance for shout range corrected to be 96.
handleKeyHere: If the user hits enter with an avatar on the radar selected, focus camera on selected avatar; ctrl-enter, teleport to selected avatar.
Otherwise:
Tiny spelling fixies, and a suggestive comment.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
LLInstanceTracker added to llcommon (pulled from llui in v2 for usage elsewhere)
LLEventTimer now using LLInstanceTracker
Updated LLLiveAppConfig (Though it appears unused, really)
processor.h is obsolete, thus removed. (llprocessor.h replaces it)
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues