Added SEND_UDP_REQ and WAIT_UDP_REQ fetch states.
Parse 'content-range' from headers.
Purge 'complete' textures from the cache if they lack 'end of codestream' marker.
Added boostlevel/category to textureview display.
More diagnostic output.
Discard handling tweaks/bugfixes from v3.
Adds throttling based on on average bandwidth usage per HTTP service.
Since only HTTP textures are using this, they are still starved by other
services like inventory and mesh dowloads. Also, it will be needed to
move the maximum number of connections per service the to the PerService
class, and dynamically tune them: reducing the number of connections is
the first thing to do when using too much bandwidth.
I also added a graph for HTTP texture bandwidth to the stats floater.
For some reason the average bandwidth (over 1 second) look almost like
scattered noise... weird for something that is averaged...
Replaces LLTextureFetch::getNumHTTPRequests.
Returns AICurlInterface::Stats::running_handles.
This is work in progress that temporarily doesn't compile because
LLTextureFetch::getNumHTTPRequests is still being used somewhere.
Recognizes .jp2, .j2c and .j2k extensions.
Adds image/jp2 files to file picker image filter (windows and Mac,
windows apparently already showed them).
Show preview for jpeg 2000 files.
Fixes error reporting for failed image uploads.
Enforces a power-of-two size for jpeg 2000 files (seemed to make sense to do that).
Without this fix, we trigger an assert, in debug mode, that was added
to Singularity exactly to find out if we called functions like
getExpandedFilename(LL_PATH_PER_SL_ACCOUNT ...) before logging in.
Checking if THAT function returns empty() is clearly not safe, but
very error prone.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
Improved texture console progress bar visibility.
Shoehorned sgblacklist for server response status 499
Restored stat recording for LLViewerTextureList
Cleaned up lltexturefetch by excluding more unused code via #if
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues