Shyotl
fd21197d2a
Wedged high-res non-tiled deferred snapshot logic into LLViewerWindow::rawRawSnapshot
2013-02-25 12:59:17 -06:00
Shyotl
d71210e942
Trivial changes, mostly to clean up diff noise. Majority of changes are comment corrections or licenseinfo updates. (does not include newview directory)
2013-01-07 14:44:54 -06:00
Shyotl
19390eaec3
Remove pointless framebuffer status check. glReadBuffer doesn't work with gl_depth_attachment, thus will always complain about readbuffer being absent. (it checks GL_COLOR_ATTACHMENT0, which isn't present because this check is before we attach color attachments.)
2012-10-22 02:55:21 -05:00
Siana Gearz
04bb15a108
Fix anti-aliasing in FBO mode
2012-09-08 08:09:30 +02:00
Siana Gearz
e1a6b7e249
Correct a whoopsie there
2012-08-25 19:41:34 +02:00
Siana Gearz
c84e145557
Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
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Conflicts:
indra/llrender/llrendertarget.cpp
indra/newview/lloverlaybar.cpp
2012-08-09 02:11:14 +02:00
Shyotl
1d1947c51a
Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
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Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00
Shyotl
701230b49c
Added LLRenderTarget::resize and did a little cleanup.
2012-07-26 03:05:22 -05:00
Shyotl
07a2c5a81d
Use glFramebufferTexture2D to detach textures from FBOs before said textures are 'deleted'(set to NULL via zeroing dimensions). May avoid odd LLImageGL::deleteTextures crash on some apple systems.
2012-07-25 23:12:26 -05:00
Shyotl
21f6174846
Use glFramebufferTexture2D to detach textures from FBOs before said textures are 'deleted'(set to NULL via zeroing dimensions). May avoid odd LLImageGL::deleteTextures crash on some apple systems.
2012-07-24 11:27:23 -05:00
Shyotl
46f7250f08
Fixup multisample rbos. Samplecount validation all done in LLMultisampleBuffer::allocate, and falls back to non-multisample safely if multisampled rbos cannot/shouldn't be used.
2012-07-15 21:12:31 -05:00
Shyotl
10fe67f4a6
FBO tweaks. Release multisample fbo in LLPipeline::releaseScreenBuffers, and fixed LLRenderBuffer::mInternalFormat falling out of sync with LLRenderBuffer::mTex.
2012-07-15 16:41:31 -05:00
Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Siana Gearz
7774fe7f04
Merge branch 'V2MultiWear' of git://github.com/Shyotl/SingularityViewer into V2MultiWear
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Conflicts:
indra/newview/lldynamictexture.cpp
2012-03-31 01:54:53 +02:00
Shyotl
86c65e492d
Use FBO for dynamic textures if possible. ( https://bitbucket.org/simon_linden/viewmaster/changeset/24cdc2fee3d9 )
2012-03-28 19:40:37 -05:00
Siana Gearz
70438fa06f
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
Shyotl
14f2248ea1
LLRenderTarget::copyContents more lenient to errors.
2011-12-10 22:46:26 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
174c1800cc
llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.)
2011-08-27 04:49:51 -05:00
Shyotl
ca328aec72
Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
2011-08-10 03:53:49 -05:00
Shyotl
66336e8151
Now letting LLRenderTarget delete bound textures immediately instead of having them hang around until next frame.
2011-07-17 19:48:37 -05:00
Shyotl
71eec1caed
Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
2011-05-28 01:46:11 -05:00
Shyotl
62e3aa10c1
Reasonably safe changes.
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Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
65c2a46121
Workaround for depth+stencil blitting on AMD(Ati) hardware, plus alteration to blitting to framebuffer when using MSAA.
2011-05-02 17:02:44 -05:00
Shyotl
58edba5129
V2 llrender merge, sans freetype and LLTexture
2011-02-24 18:08:17 -06:00
Siana Gearz
211da61654
Is MacGL really so special?
2011-02-07 20:10:36 +01:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00