This adds mStatus, mReason and mContent to ResponderBase
and fills those in instead of passing it to member functions.
The added danger here is that now code can accidently try
to access these variables while they didn't already get a
correct value.
Affected members of ResponderBase (that now have less arguments):
decode_llsd_body, decode_raw_body, completedHeaders,
completed -> httpCompleted, result -> httpSuccess,
errorWithContent and error -> httpFailure.
New API:
ResponderBase::setResult
ResponderBase::getStatus()
ResponderBase::getReason()
ResponderBase::getContent()
ResponderBase::getResponseHeaders() (returns AIHTTPReceivedHeaders though, not LLSD)
ResponderBase::dumpResponse()
ResponderWithCompleted::completeResult
ResponderWithResult::failureResult (previously pubErrorWithContent)
ResponderWithResult::successResult (previously pubResult)
Not implemented:
getHTTPMethod() - use getName() instead which returns the class name of the responder.
completedHeaders() is still called as usual, although you can ignore
it (not implement in a derived responder) and call getResponseHeaders()
instead, provided you implement needsHeaders() and have it return true.
However, classes derived from ResponderHeadersOnly do not have
completedHeaders(), so they still must implement completedHeaders(),
and then call getResponseHeaders() or just access mReceivedHeaders
directly, as usual.
Adds separated default permissions for Objects, Uploads, Scripts, Notecards, Gestures and Wearables.
Compatible with Export Permission
Backwards compatible with default permissions for objects on regions where AgentPreferences capability is not available (opensim users rejoice!)
These changes to llfloaterperms are made available under lgpl, if there's a v3 that wants to adopt default export permission for opensim.
LLHTTPClient::getByteRange no longer throws AICurlNoEasyHandle, instead it returns whether or not it threw, to match the true/false convention of LLCurl.
- In addition, the header param has been shifted to earlier in this function to ease diffings.
ResponderBase now has static bool isGoodStatus, introduced into the Responder base class of LLCurl
Since that fakes the libcwd macros, this is needed to compile
the recent change that allows to only turn on debugging output
for certain statemachine objects when DEBUG_CURLIO is defined,
but libcwd is not used (CWDEBUG is undefined).
The patch is exclusively libcwd related.
Turns off output from statemachines to dc::statemachine by default.
Allows to turn on the debug output on a per statemachine basis (at
compile time).
Tested that it's actually being used - and it seems to download
everything at high speed. Certainly an improvement.
Textures are still *requested* in the wrong order though; for
example - baked textures are simply not requested for a long time -
while they are even downloaded from another service!
This splits the AIPerService queue up into four queues: one for each
"capability type". On Second Life that doesn't make a difference in
itself for textures because the texture service only serves one
capability type: textures. Other services however can serve two types,
while on Avination - that currently only has one services for everything
- this really makes a difference because that single service now has
four queues.
More importantly however is that the administration of how many requests
are in the "pipeline" (from approving that a new HTTP request may be
added for given service, till curl finished it) is now per capability
type (or service/capabitity type pair actually). This means downloads of
a certain capability type (textures, inventory, mesh, other) will no
longer stall because unapproved requests cluttered the queue for a given
service.
Moreover, before when a request did finished, it would only look for a
new request in the queue of the service that just finished. This simple
algorithm worked when there were no 'PerSerice' objects, and only one
'Curl' queue: because if anything was queued that that was because there
were running requests, and when one of those running requests finished
it made sense to see if one of those queued requests could be added now.
However, after adding multiple queues, one for each service, it could
happen that service A had queued requests while only requests from
service B were actually running: only requests of B would ever finish
and the requests of A would be queued forever.
With this patch the algorithm is to look alternating first in the
texture request queue and then in the inventory request queue - or vice
versa, and if there are none of those, look for a request of a different
type. If also that cannot be found, look for a request in another
service. This is still not optimal and subject to change.
This fixes
https://code.google.com/p/singularity-viewer/issues/detail?id=736
The problem was that we need to keep the 'user' derived THREAD_IMPL
alive in the thread, and therefore used an LLPointer<THREAD_IMPL>
(as base class of AIStateMachineThread<THREAD_IMPL>), and therefore
THREAD_IMPL, derived from AIThreadImpl had to be derived from
LLThreadSafeRefCount. However, AIStateMachineThread<THREAD_IMPL> also
needed to be a statemachine of itself and is derived from
AIStateMachineThreadBase derived from AIStateMachine which is ALSO
derived from LLThreadSafeRefCount - that in this case wasn't really
needed. An attempt to deactive it by calling ref() from the constructor
of AIStateMachineThreadBase failed on the fact that LLThreadSafeRefCount
insists that its ref count mRef is exactly zero when it is being
deleted.
The chosen solution is to remove the ref count from AIThreadImpl and use
the LLThreadSafeRefCount base class of AIStateMachineThreadBase. The
result is that not only THREAD_IMPL, but also the state machine object
is kept alive, but that doesn't seem like a problem.
Thus, instead of passing a AIThreadImpl* to
AIStateMachineThreadBase::Thread, we now pass a
AIStateMachineThreadBase* to it to keep the whole of the
AIStateMachineThread<THREAD_IMPL> object alive, which has a THREAD_IMPL
as member now. This member then can be accessed through a virtual
function impl(). Another result of this change is that the 'user' (the
class derived from AIThreadImpl, THREAD_IMPL) now has to deal with the
LLPointer, and use LLPointer<AIStateMachineThread<THREAD_IMPL> >
instead of just AIStateMachineThread<THREAD_IMPL> and also allocate
this object himself. The access from there then changes into a -> to
access the state machine (as opposed to a .) and ->thread_impl() to
access the THREAD_IMPL object (as opposed to a ->).
This fixes
https://code.google.com/p/singularity-viewer/issues/detail?id=736
The problem was that we need to keep the 'user' derived THREAD_IMPL
alive in the thread, and therefore used an LLPointer<THREAD_IMPL>
(as base class of AIStateMachineThread<THREAD_IMPL>), and therefore
THREAD_IMPL, derived from AIThreadImpl had to be derived from
LLThreadSafeRefCount. However, AIStateMachineThread<THREAD_IMPL> also
needed to be a statemachine of itself and is derived from
AIStateMachineThreadBase derived from AIStateMachine which is ALSO
derived from LLThreadSafeRefCount - that in this case wasn't really
needed. An attempt to deactive it by calling ref() from the constructor
of AIStateMachineThreadBase failed on the fact that LLThreadSafeRefCount
insists that its ref count mRef is exactly zero when it is being
deleted.
The chosen solution is to remove the ref count from AIThreadImpl and use
the LLThreadSafeRefCount base class of AIStateMachineThreadBase. The
result is that not only THREAD_IMPL, but also the state machine object
is kept alive, but that doesn't seem like a problem.
Thus, instead of passing a AIThreadImpl* to
AIStateMachineThreadBase::Thread, we now pass a
AIStateMachineThreadBase* to it to keep the whole of the
AIStateMachineThread<THREAD_IMPL> object alive, which has a THREAD_IMPL
as member now. This member then can be accessed through a virtual
function impl(). Another result of this change is that the 'user' (the
class derived from AIThreadImpl, THREAD_IMPL) now has to deal with the
LLPointer, and use LLPointer<AIStateMachineThread<THREAD_IMPL> >
instead of just AIStateMachineThread<THREAD_IMPL> and also allocate
this object himself. The access from there then changes into a -> to
access the state machine (as opposed to a .) and ->thread_impl() to
access the THREAD_IMPL object (as opposed to a ->).
* Removes polling stuff (call to gMeshRepo.update()) which did
nothing but check if uploads already finished.
* Just creates and runs the state machine (AIMeshUpload) instead
of creating an LLThread derived class (LLMeshUploadThread) and
adding that to a queue, then have the main thread start it
after adding it to another queue in order to keep track of
the instances (both queues are gone).
* mWholeModelUploadURL was moved to the state machine, because
it needs a life time till the responders finishes (can't be
part of the thread object).
* LLMeshUploadThread is now derived from AIThreadImpl instead
of LLThread, so it can be run in a state machine thread.
* The call to LLHTTPClient::post is now done from the main
thread instead of from the thread, but I don't think that is
a problem.
Conflicts:
indra/newview/llmeshrepository.cpp
Added /* */ around the 'virtual' keyword in two places
that collided with changes in meshupload from lightdrake.
* Moved Responder stuff to LLHTTPClient.
* Renamed LLHTTPClient::Responder to LLHTTPClient::ResponderWithResult.
* Deleted LLHTTPClientAdapter and LLHTTPClientInterface.
* Renamed AICurlInterface::TransferInfo to AITransferInfo and moved it
to llhttpclient.h
* Removed 'CURLcode code' argument from completed_headers.
* Removed LLCurlRequest and replaced it's last usage with LLHTTPClient API calls.
* Deleted dead code.
* Renamed all the get4/post4/put4/getByteRange4 etc, back to their
original name without the '4'.
* Moved LegacyPolledResponder::mCode to ResponderBase::mCode.
* Added a parameter to ResponderBase::finished (and pubError*) to set mCode.
* Renamed ResponderBase::decode_body to decode_llsd_body and added ResponderBase::decode_raw_body.
* Use LegacyPolledResponder::finished instead of LegacyPolledResponder::completed_headers
to set remaining cached values.
* Fixed assertion in case of -DCWDEBUG and upload finish detection failure in case of HEAD
method (mDebugIsGetMethod -> mDebugIsHeadOrGetMethod).
* Add XmlTreeInjector : support for LLXmlTree.
* Split BlockingResponder into BlockingLLSDResponder and BlockingRawResponder.
* Final blocking responders are now: BlockingLLSDPostResponder, BlockingLLSDGetResponder
and BlockingRawGetResponder.
* Added LLHTTPClient::blockingGetRaw
* Got rid of hipporestrequest.* -- and fixed hippogridmanager.cpp to use
LLHTTPClient::blockingGetRaw instead, and fixed llviewermessage.cpp to use
AICurlInterface::ResponderWithCompleted and decode_raw_body instead of
HippoRestHandlerRaw and LLHTTPClient::get4 instead of HippoRestRequest::get5.
Renamed AICurlInterface::Responder to AICurlInterface::ResponderBase,
but without the virtual 'event' methods.
Derived from that: Responder and ReponderWithCompleted, where the
first defines result = 0, ErrorWithContent and error, and the latter
completedRaw and completed.
Added HttpClient::IgnoreBody, derived from Responder and implementing
'result' doing nothing; HttpClient::Ignore is now derived from
IgnoreBody and defines the still pure virtual getHTTPTimeoutPolicy.
Added ResponderBase::decode_body, which is now the sole place
where the code makes the decision wether some response data might be
LLSD or not based on the http status result. Before it just tried
to decode everything as LLSD, which seems a bit nonsense.
ResponderWithCompleted::completed no longer does anything, since
classes derived from ResponderWithCompleted are expected to override it,
or never call it by overriding completedRaw.
Entry point is now ResponderBase::finished = 0, instead of
completedRaw, where ResponderWithCompleted implements finished by
called completedRaw, but Responder doesn't: that directly calls
result/errorWithContent/error. Or, for the hack ResponderAdapter,
the entry points are pubResult/pubErrorWithContent.
Those are now the ONLY public methods, so more confusion.
mFinished is now set in all cases.
As a result of all that, it is no longer possible to accidently
pass a responder to ResponderAdapter that would break because it
expects completed() and completedRaw() to be called.
Added LLBufferArray::writeChannelTo.
Fixed bug for BlockingResponder::body (returned reference to temporary).
LLSDMessage::ResponderAdapter now allows a "timeoutpolicy" name
to be passed (not doing so results in the default timings), so
that the timeout policy of the used responder is retained.
Fixed llfasttimerview.cpp to test LLSDSerialize::fromXML() to return
a positive value instead of non-zero, because it may return -1 when the
parsing fails (three places).
Removed LLHTTPClient::Responder as base class from
LLFloaterRegionDebugConsole completely: it isn't a responder!
Several other responder classes were simplified a bit in order to
compile again with the above changes.
Introduces AIHTTPTimeoutPolicy objects which do not just
specify a single "timeout" in seconds, but a plethora of
timings related to the life cycle of the average HTTP
transaction.
This knowledge is that moved to the Responder being
used instead of floating constants hardcoded in the
callers of http requests. This assumes that the same
timeout policy is wanted for each transaction that
uses the same Responder, which can be enforced is needed.
I added a AIHTTPTimeoutPolicy for EVERY responder,
only to make it easier later to tune timeout values
and/or to get feedback about which responder runs
into HTTP errors in debug output (especially time outs),
so that they can be tuned later. If we already understood
exactly what we were doing then most responders could
have been left alone and just return the default timeout
policy: by far most timeout policies are just a copy
of the default policy, currently.
This commit is not finished... It's a work in progress
(viewer runs fine with it though).
Conflicts:
indra/newview/statemachine/aistatemachine.cpp
Huh - you re-INDENTED a file that you didn't merge yet?
How about merging curlthreading2 and curlthreading3
before doing THAT? :/
Obviously I did an "use ours" here.
Conflicts:
indra/llmessage/llcurl.cpp
indra/llmessage/llcurl.h
indra/newview/app_settings/settings.xml
indra/newview/llappviewer.cpp
indra/newview/llmeshrepository.cpp
Resolved:
indra/llmessage/llcurl.cpp:
Basically removed (not used anyway)
indra/llmessage/llcurl.h:
Basically removed (just includes aiculr.h now)
indra/newview/app_settings/settings.xml:
CurlUseMultipleThreads was remvoved.
CurlMaximumNumberOfHandles and CurlRequestTimeOut
are still in there, but unused at the moment.
indra/newview/llappviewer.cpp:
CurlMaximumNumberOfHandles and CurlRequestTimeOut
are unused at the moment.
indra/newview/llmeshrepository.cpp:
Lock mSignal always (is unlocked inside wait()).
Use mSignal lock to see if we are waiting; remove mWaiting.
Return false from the MeshFetch functions iff we have to retry
a HTTP fetch. Catch the error exception thrown by getByteRange
instead of using it's return value (always returns true
anyway).