This adds mStatus, mReason and mContent to ResponderBase
and fills those in instead of passing it to member functions.
The added danger here is that now code can accidently try
to access these variables while they didn't already get a
correct value.
Affected members of ResponderBase (that now have less arguments):
decode_llsd_body, decode_raw_body, completedHeaders,
completed -> httpCompleted, result -> httpSuccess,
errorWithContent and error -> httpFailure.
New API:
ResponderBase::setResult
ResponderBase::getStatus()
ResponderBase::getReason()
ResponderBase::getContent()
ResponderBase::getResponseHeaders() (returns AIHTTPReceivedHeaders though, not LLSD)
ResponderBase::dumpResponse()
ResponderWithCompleted::completeResult
ResponderWithResult::failureResult (previously pubErrorWithContent)
ResponderWithResult::successResult (previously pubResult)
Not implemented:
getHTTPMethod() - use getName() instead which returns the class name of the responder.
completedHeaders() is still called as usual, although you can ignore
it (not implement in a derived responder) and call getResponseHeaders()
instead, provided you implement needsHeaders() and have it return true.
However, classes derived from ResponderHeadersOnly do not have
completedHeaders(), so they still must implement completedHeaders(),
and then call getResponseHeaders() or just access mReceivedHeaders
directly, as usual.
Also made the view rectangle have some minimal size (1/10th of the
screens width and height).
Increased the used font a bit.
Fixed removal of the dialog in the case of uploading to profile feed.
Put snapshot related floaters always on top of the full screen preview.
Make having multiple running uploads more robust.
Fix infinite recursion when clicking on the bottom 'Snapshot' button
under certain conditions.
Unfreeze time more robust; unfreeze time out of precaution when
starting an upload (if 'Keep open' not checked).
Fixed a bug that caused all callbacks for successful feed uploads to be
ignored.
Passes an 'index' magic number to the upload/save functions which
pass that back to the *Done callbacks, so we know if the *raw*
snapshot is still up to date when the upload succeeds or fails.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues