Shyotl
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061178ad82
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Migrated gl matrix stack to LLMatrix4a
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2014-06-22 03:34:51 -05:00 |
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Shyotl
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3627b33eec
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Reworked flexi update handling a little bit.
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2012-12-10 19:55:17 -06:00 |
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Shyotl
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9d8f31a0cb
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Some teleport reworking. Don't clear rebuild groups/resetVBO unless tp screen is up, or we've just changed sims. Also skip updateUI drawing if tp screen is up.
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2012-11-18 02:41:37 -06:00 |
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Shyotl
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ed4997168b
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LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.
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2012-10-22 02:50:04 -05:00 |
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Shyotl
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6331267df6
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MAINT-646: Optimize LLVolumeImplFlexible::doIdleUpdate() https://bitbucket.org/davep/viewer-development/changeset/b0148737d316
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2012-07-20 08:54:25 -05:00 |
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Shyotl
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67e1a3b004
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Lindie viewer-dev catchup regarding rendering pipeline.
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2012-06-30 20:05:31 -05:00 |
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Shyotl
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ca96e00135
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Enable gl sync fence. Missed a vertexbuffer flush. moved LLMultiFloater out of llfloater.(h|cpp) and into its own header and source file, matching v2.
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2011-12-26 23:40:18 -06:00 |
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Shyotl
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a994df7265
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A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.
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2011-07-20 06:07:13 -05:00 |
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Hazim Gazov
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7a86d01598
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Imported existing code
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2010-04-02 02:48:44 -03:00 |
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