Shyotl
96df7b82de
Change texture default to non-auto-alphamaskable, non-pickable. Only 'fetchable' textures may qualify for either.
2014-06-22 03:53:08 -05:00
Siana Gearz
19625ea6b8
MAINT-2968 disable client GL namegen, go spec
2013-10-13 17:07:45 +02:00
Shyotl
b16bb264cc
Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha.
2013-04-06 02:04:46 -05:00
Shyotl
0554ecae5c
Added explicit texture reloading. Accessable in the 'tools' submenus for the agent, avatars, and selected objects.
2012-12-02 17:06:54 -06:00
Shyotl
a957d58939
SH-3238: Textures are loaded at lower detail on subsequent log-ins. http://hg.secondlife.com/viewer-development/changeset/e9975f600436ab692e541662bcadfa7a04c97e1d
2012-09-02 08:44:25 +02:00
Shyotl
2e073f7449
Fixed an annoying discard level assertion that was being fired.
2012-07-06 23:24:00 -05:00
Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Siana Gearz
70438fa06f
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
Lirusaito
61beedd3d9
Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
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Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
174c1800cc
llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.)
2011-08-27 04:49:51 -05:00
Shyotl
66336e8151
Now letting LLRenderTarget delete bound textures immediately instead of having them hang around until next frame.
2011-07-17 19:48:37 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
996aaf6345
V2 spatial partition, and all the pipeline changes that go with it.
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Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
58edba5129
V2 llrender merge, sans freetype and LLTexture
2011-02-24 18:08:17 -06:00
Beeks
2faa13a37b
Collection of minor edits from Imprudence to fix bugs, etcetera. Also updated the version.
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Also made the version almost entirely hard-coded to remove any remnants of Inertia's spoofer.
Signed-off-by: Beeks <HgDelirium@gmail.com >
2010-09-21 14:49:46 -04:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00