Commit Graph

17 Commits

Author SHA1 Message Date
Shyotl
96df7b82de Change texture default to non-auto-alphamaskable, non-pickable. Only 'fetchable' textures may qualify for either. 2014-06-22 03:53:08 -05:00
Siana Gearz
19625ea6b8 MAINT-2968 disable client GL namegen, go spec 2013-10-13 17:07:45 +02:00
Shyotl
b16bb264cc Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha. 2013-04-06 02:04:46 -05:00
Shyotl
0554ecae5c Added explicit texture reloading. Accessable in the 'tools' submenus for the agent, avatars, and selected objects. 2012-12-02 17:06:54 -06:00
Shyotl
a957d58939 SH-3238: Textures are loaded at lower detail on subsequent log-ins. http://hg.secondlife.com/viewer-development/changeset/e9975f600436ab692e541662bcadfa7a04c97e1d 2012-09-02 08:44:25 +02:00
Shyotl
2e073f7449 Fixed an annoying discard level assertion that was being fired. 2012-07-06 23:24:00 -05:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Siana Gearz
70438fa06f Catching up with Lindies part 3 2012-03-26 15:01:53 +02:00
Lirusaito
61beedd3d9 Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
174c1800cc llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.) 2011-08-27 04:49:51 -05:00
Shyotl
66336e8151 Now letting LLRenderTarget delete bound textures immediately instead of having them hang around until next frame. 2011-07-17 19:48:37 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
58edba5129 V2 llrender merge, sans freetype and LLTexture 2011-02-24 18:08:17 -06:00
Beeks
2faa13a37b Collection of minor edits from Imprudence to fix bugs, etcetera. Also updated the version.
Also made the version almost entirely hard-coded to remove any remnants of Inertia's spoofer.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-21 14:49:46 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00