Commit Graph

24 Commits

Author SHA1 Message Date
Shyotl
9cbcf8fe34 Removed glh_linear and glu dependencies from viewer. 2014-07-03 02:11:45 -05:00
Shyotl
7c073c1db7 Explicit enforcement of alignment for all aligned types, including structures with aligned members. (Compiler handholding) 2014-06-22 03:39:33 -05:00
Shyotl
061178ad82 Migrated gl matrix stack to LLMatrix4a 2014-06-22 03:34:51 -05:00
Shyotl
8f6a578ec0 Migration to LLMatrix4a instead of glh::matrix4f 2014-06-15 22:42:32 -05:00
Shyotl
24ca32f9f7 Replace gluProjectf/gluUnprojectf with own versions. Also changed gGLModelView/gGLProjection and other related matrices to LLMatrix4a. 2014-06-06 01:59:04 -05:00
Shyotl
a1eb30ae87 Keep old non-swizzle method around since GL_ARB_texture_swizzle has poor support prior to 3.3 (on osx especially) 2014-05-17 18:25:21 -05:00
Shyotl
67c8ac2b04 Skinned shaders were exceeding maximum amount of vertex uniforms on amd hardware.
-Changed the transform matrix uniform to a 3x4 matrix and packed translation into it to free up uniforms. (3x3 is converted to 3x4 internally, so we were needlessly eating 3*52 extra uniform slots. translationPalette might also have been treated as a vec4 internally too, wasting 52 more slots.)
-matrix3x4 requires opengl2.1 and newer, so added a new featuretable mask.
-Also added a featuretable mask to disable hardware skinning and deferred shading on hardware with less than 1024 vertex uniforms.
NOTE: On old old old amd hardware, evidently a 3x4 matrix might be upgraded to 4x4. I'm unsure, but I doubt such hardware has 1024+ uniform components available to begin with. 4x3 supposedly doesn't do this, but opengl is column-major, so this makes little sense.
2014-05-17 03:31:45 -05:00
Shyotl
d6fdaa93a4 Added adaptive vsync support (selectable in preferences->graphics->hardware, provided the driver supports it). Also hide 16x fsaa on amd hardware, as it is not supported on said hardware (unsure about intel). 2014-03-28 02:34:03 -05:00
Shyotl
77eb928380 Add LLGLManager::mIsMobileGF 2013-11-02 03:33:21 -05:00
Shyotl
d71210e942 Trivial changes, mostly to clean up diff noise. Majority of changes are comment corrections or licenseinfo updates. (does not include newview directory) 2013-01-07 14:44:54 -06:00
Drake Arconis
7a7da24df5 Merge remote-tracking branch 'shyotl/V2MultiWear' into AltCompilers 2012-07-15 22:22:01 -04:00
Shyotl
46f7250f08 Fixup multisample rbos. Samplecount validation all done in LLMultisampleBuffer::allocate, and falls back to non-multisample safely if multisampled rbos cannot/shouldn't be used. 2012-07-15 21:12:31 -05:00
Drake Arconis
ccb914ea83 General cleanup of OSX support - not done
Updated with new cursors from LL
Corrected mispackaged OSX Libs
Corrected mouse flicker on menus

Signed-off-by: Drake Arconis <lightdrake@gmail.com>
2012-07-15 17:45:50 -04:00
Drake Arconis
77948b8ce4 Fixed further warnings reported by clang. 2012-07-03 00:24:15 +00:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Siana Gearz
3f0f955a76 Catching up with Lindies part 2 2012-03-25 10:47:20 +02:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
174c1800cc llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.) 2011-08-27 04:49:51 -05:00
Shyotl
71eec1caed Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred. 2011-05-28 01:46:11 -05:00
Shyotl
62e3aa10c1 Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
0150bac422 LLGLState::sStateMap now using hash map (boost::unordered_map) opposed to std::map 2011-03-24 05:03:21 -05:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
58edba5129 V2 llrender merge, sans freetype and LLTexture 2011-02-24 18:08:17 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00