Commit Graph

10 Commits

Author SHA1 Message Date
Aleric Inglewood
a8cded0cf6 Allow calling LLNotificationsUtil::add from any thread.
This makes LLStringUtil thread-safe by removing a rather unnecessary
LLFastTimer from LLStringUtil::format.

Same thing for LLTrans::getString and LLTrans::findString, where
even a comment stated that the author wasn't interested in measuring
cpu time at all. In this case I added some code back to make sure
that we're not calling LLTrans::getString() in an inner loop, which
was the reason that the LLFastTimer was added.

Made one string static to avoid 45000 look ups during login, which
kinda triggered the above test.

Finally, LLNotificationsUtil::add is made thread-safe by making
LLNotificationChannelBase::mItems thread-safe and defering a call
to LLNotifications::updateItem to the main thread when called
from another thread (using a little statemachine).
2013-11-15 17:52:52 +01:00
Shyotl
d71210e942 Trivial changes, mostly to clean up diff noise. Majority of changes are comment corrections or licenseinfo updates. (does not include newview directory) 2013-01-07 14:44:54 -06:00
Siana Gearz
6b8c58e3b5 Safe and probably pointless crash workarounds from FS and LL 2012-08-13 06:14:16 +02:00
Drake Arconis
0d3fab40e5 Further header cleanup and a few updates
Updated llstring to current linden
Further linden_common cleanup
Header cleanup
Raised banlines to 5000 as per linden server change
Included missing llmediaentry.cpp file
Minor whitespace changes here and there
2012-07-21 03:01:42 -04:00
Lirusaito
e6689f830a Update llstring, and fix an error only presented in debug builds. 2012-07-02 15:57:55 -04:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
2b69eb9902 Misc little tidbits from V3. 2011-09-20 22:16:00 -05:00
Shyotl
1a2d75fbe6 LLStringOps, LLStringUtilBase, and LLDate updated to V2. If dates go wonky this is where it's from 2011-05-15 22:50:56 -05:00
Beeks
810fff09d6 -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?

Via Shyotl

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-10-01 22:51:50 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00