Commit Graph

8 Commits

Author SHA1 Message Date
Inusaito Sayori
232bf22e51 Compile foxies 2014-12-05 18:43:50 -05:00
Inusaito Sayori
808e262a4d MAINT-3562 FIXED Viewer crashes when updating local textures using Substance Designer : add code for control input buffer size
3e69e78acb
2014-11-26 01:23:45 -05:00
Inusaito Sayori
8b658bd628 Attempted fox for PNG 2014-11-20 12:21:35 -05:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Shyotl
3a3805fd18 Texture console now shows number of 'cached' raw images.
png loading now immediately dumps allocated data on failure
2011-04-07 03:16:11 -05:00
unknown
3e8a7172db -Sanity checks from snowglobe. ...
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
2010-10-01 00:35:39 -05:00
Beeks
59d7c33954 Collection of theoretical improvements for ATI cards, as well as a couple memory leaks. Thanks to Shyotl for bringing them up and offering solutions.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-16 16:00:47 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00