Commit Graph

2 Commits

Author SHA1 Message Date
Aleric Inglewood
94b42e7a9b Speed up of particular inefficient part related to motions.
For these standard motions, the viewer likes to very frequently
flood-call startMotion/stopMotion sometimes, which at the very
least needs a LLUUID lookup in a std::map. In particular, this
is done for two of them for every avatar in the sim every frame.
This code makes it possible to test if that makes sense by
merely doing a bit test.

Conflicts:
	indra/llcharacter/llkeyframemotion.h
2014-04-04 15:14:54 +02:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00