Commit Graph

7 Commits

Author SHA1 Message Date
Shyotl
332cfdb532 Updated llinventory to something closer to V2's implementation. Mostly just restructuring.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
2011-04-28 01:43:44 -05:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Beeks
23e71a8b4f Tweaks twEaks tWEaks tweAKs aaaa
Fixes for Linux issues, fixes for menu issues, fixes for content issues, fixes for texture display issues. I think that's everything.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-08-27 06:04:16 -04:00
Beeks
3c3281edb5 Another Linux-fix. Beginning to see that Linux is far more finicky about details than Windows is - Developing for it without being able to test on it directly will be... interesting.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-08-27 00:43:55 -04:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00