This adds mStatus, mReason and mContent to ResponderBase
and fills those in instead of passing it to member functions.
The added danger here is that now code can accidently try
to access these variables while they didn't already get a
correct value.
Affected members of ResponderBase (that now have less arguments):
decode_llsd_body, decode_raw_body, completedHeaders,
completed -> httpCompleted, result -> httpSuccess,
errorWithContent and error -> httpFailure.
New API:
ResponderBase::setResult
ResponderBase::getStatus()
ResponderBase::getReason()
ResponderBase::getContent()
ResponderBase::getResponseHeaders() (returns AIHTTPReceivedHeaders though, not LLSD)
ResponderBase::dumpResponse()
ResponderWithCompleted::completeResult
ResponderWithResult::failureResult (previously pubErrorWithContent)
ResponderWithResult::successResult (previously pubResult)
Not implemented:
getHTTPMethod() - use getName() instead which returns the class name of the responder.
completedHeaders() is still called as usual, although you can ignore
it (not implement in a derived responder) and call getResponseHeaders()
instead, provided you implement needsHeaders() and have it return true.
However, classes derived from ResponderHeadersOnly do not have
completedHeaders(), so they still must implement completedHeaders(),
and then call getResponseHeaders() or just access mReceivedHeaders
directly, as usual.
Adds throttling based on on average bandwidth usage per HTTP service.
Since only HTTP textures are using this, they are still starved by other
services like inventory and mesh dowloads. Also, it will be needed to
move the maximum number of connections per service the to the PerService
class, and dynamically tune them: reducing the number of connections is
the first thing to do when using too much bandwidth.
I also added a graph for HTTP texture bandwidth to the stats floater.
For some reason the average bandwidth (over 1 second) look almost like
scattered noise... weird for something that is averaged...
* Moved Responder stuff to LLHTTPClient.
* Renamed LLHTTPClient::Responder to LLHTTPClient::ResponderWithResult.
* Deleted LLHTTPClientAdapter and LLHTTPClientInterface.
* Renamed AICurlInterface::TransferInfo to AITransferInfo and moved it
to llhttpclient.h
* Removed 'CURLcode code' argument from completed_headers.
Introduces AIHTTPTimeoutPolicy objects which do not just
specify a single "timeout" in seconds, but a plethora of
timings related to the life cycle of the average HTTP
transaction.
This knowledge is that moved to the Responder being
used instead of floating constants hardcoded in the
callers of http requests. This assumes that the same
timeout policy is wanted for each transaction that
uses the same Responder, which can be enforced is needed.
I added a AIHTTPTimeoutPolicy for EVERY responder,
only to make it easier later to tune timeout values
and/or to get feedback about which responder runs
into HTTP errors in debug output (especially time outs),
so that they can be tuned later. If we already understood
exactly what we were doing then most responders could
have been left alone and just return the default timeout
policy: by far most timeout policies are just a copy
of the default policy, currently.
This commit is not finished... It's a work in progress
(viewer runs fine with it though).
Conflicts:
indra/llcommon/CMakeLists.txt
indra/llmessage/llcurl.cpp
indra/llmessage/llcurl.h
indra/llmessage/llhttpclient.cpp
indra/llmessage/llhttpclient.h
indra/llmessage/llpumpio.cpp
indra/llmessage/llpumpio.h
indra/llmessage/llurlrequest.cpp
indra/llmessage/llurlrequest.h
indra/newview/hipporestrequest.cpp
indra/newview/llappviewer.cpp
indra/newview/llspatialpartition.cpp
indra/newview/llviewermedia.cpp
indra/newview/llxmlrpctransaction.cpp
Conflicts resolved by choosing curlthreading2
for any llmessage file regardless (which looks
correct upon investigation); the rest also
turned out to need to use curlthreading2, except
in one line where I added a semi-colon after
an assert(), and the assert was changed in
singu/master.
Excluded llareslistener, as that appears to only be present for unit-testing
Excluded new SSL methods because, well, they don't work right reliably in v2 for me