Commit Graph

74 Commits

Author SHA1 Message Date
Drake Arconis
3fac86158c General cleanup of unused variable warnings 2013-03-04 16:04:05 -05:00
Drake Arconis
b800320a49 Remove LLMemType and related files 2013-03-04 12:02:01 -05:00
Shyotl
51cbb8d6bd Catch up with LL regarding viewer stat recording. 2013-02-14 17:45:10 -06:00
Latif Khalifa
18816ae146 Merge remote-tracking branch 'shyotl/sunshine' 2013-01-21 11:25:10 +01:00
Shyotl
e622e03d2a Bulk of server-baking impelmentation and a bit of cleanup. 2013-01-13 02:37:12 -06:00
Aleric Inglewood
f9738cb611 Add getName() to every non-base class Responder object. 2013-01-11 04:15:55 +01:00
Aleric Inglewood
8095d6c48c Large snapshot update (part 3) 2012-12-22 19:07:08 +01:00
Shyotl
8b19f82c0b Trivial changes. Resolved some sign mismatch warnings, and now using LLCachedControl for 'SGIgnoreSimulatorCameraConstraint' setting lookup. 2012-11-29 11:58:41 -06:00
Shyotl
794dbacea3 Merge branch 'master' of https://github.com/AlericInglewood/SingularityViewer.git into testpit
Conflicts:
	indra/newview/lldrawpoolavatar.cpp
	indra/newview/llviewertexturelist.cpp
	indra/newview/llworldmap.cpp
	indra/newview/pipeline.cpp
2012-11-29 11:54:41 -06:00
Siana Gearz
303c74f4c9 Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer
Conflicts:
	indra/llmessage/llurlrequest.cpp
	indra/newview/llvoavatar.cpp
2012-11-12 06:46:58 +01:00
Siana Gearz
562acd6e2c Merge branch 'master' of https://github.com/Shyotl/SingularityViewer 2012-11-12 04:12:57 +01:00
Aleric Inglewood
c0ac428179 Code cleanup
* Moved Responder stuff to LLHTTPClient.
* Renamed LLHTTPClient::Responder to LLHTTPClient::ResponderWithResult.
* Deleted LLHTTPClientAdapter and LLHTTPClientInterface.
* Renamed AICurlInterface::TransferInfo to AITransferInfo and moved it
  to llhttpclient.h
* Removed 'CURLcode code' argument from completed_headers.
2012-10-31 23:11:42 +01:00
Aleric Inglewood
0b265320a9 Code clean up.
* Removed LLCurlRequest and replaced it's last usage with LLHTTPClient API calls.
* Deleted dead code.
* Renamed all the get4/post4/put4/getByteRange4 etc, back to their
  original name without the '4'.
2012-10-31 05:01:24 +01:00
Shyotl
7dea357f4c Picked up a few small changes from viewer-beta pertaining to pathfinding. 2012-10-22 03:08:51 -05:00
Shyotl
ed4997168b LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues. 2012-10-22 02:50:04 -05:00
Shyotl
b73f4dd8e4 Catch up with viewer-beta. Primarily sim transition alterations to reduce frame hitching, and some optimization in LLViewerObjectList (std::set -> std::vector and and some allocation tweakage). 2012-10-20 17:02:43 -05:00
Aleric Inglewood
3f1fb9a66e Add improved timeout handling for HTTP transactions.
Introduces AIHTTPTimeoutPolicy objects which do not just
specify a single "timeout" in seconds, but a plethora of
timings related to the life cycle of the average HTTP
transaction.

This knowledge is that moved to the Responder being
used instead of floating constants hardcoded in the
callers of http requests. This assumes that the same
timeout policy is wanted for each transaction that
uses the same Responder, which can be enforced is needed.

I added a AIHTTPTimeoutPolicy for EVERY responder,
only to make it easier later to tune timeout values
and/or to get feedback about which responder runs
into HTTP errors in debug output (especially time outs),
so that they can be tuned later. If we already understood
exactly what we were doing then most responders could
have been left alone and just return the default timeout
policy: by far most timeout policies are just a copy
of the default policy, currently.

This commit is not finished... It's a work in progress
(viewer runs fine with it though).
2012-10-05 15:53:29 +02:00
Lirusaito
cb0c13a1a1 Merge branch 'master' of https://github.com/LightDrake/SingularityViewer 2012-09-23 10:25:22 -04:00
Shyotl
f4f85aa1fd Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer.git
Conflicts:
	indra/newview/llviewerobject.cpp
2012-09-19 15:24:33 -05:00
Drake Arconis
f50d23a0d4 Fast Timers brought up to linden equiv 2012-09-14 00:30:52 -04:00
Aleric Inglewood
e7cd445491 Merge branch 'curlthreading2' into curlthreading3 2012-09-06 15:12:22 +02:00
Siana Gearz
32f9cbb11d Revert "MAINT-646: Hotspot in LLViewerObjectList::update"
This reverts commit d8fc691625.
2012-08-27 07:32:29 +02:00
Aleric Inglewood
83b13f6a3f WIP: make everything use AICurlEasyRequestStateMachine 2012-08-20 21:18:19 +02:00
Shyotl
f2bcfa5275 Use cachedcontrol in LLViewerObjectList::update. 2012-08-13 18:51:37 -05:00
Siana Gearz
c84e145557 Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/llrender/llrendertarget.cpp
	indra/newview/lloverlaybar.cpp
2012-08-09 02:11:14 +02:00
Shyotl
aca3e8f6c4 Cleanup. Removal of dead code. Added/renamed object flag accessors. 2012-08-04 18:18:22 -05:00
Shyotl
d8fc691625 MAINT-646: Hotspot in LLViewerObjectList::update 2012-07-18 20:26:43 -05:00
Lirusaito
8ec8acf610 Added Build preferences, like Emerald's. Exposed UI for giving an item with autoresponse
Pulled LLDropTarget into its own files and brought in the callback version so we can use either, whereever we need them, without rewriting them.
This makes code for drag and drop items into boxes easier.

--------Auto-Response--------
Added item box to Adv. Chat, finally you can send autoresponse with item!
Taught to LLViewerMessage to understand this.

------------Build------------
Added in comment labels for more sections of system preferences.
Everything new in the System->Build tab will reset on cancel, except the item, I see no reason to reset an item.
Added in BuildPrefs, and settings like them.
Taught LLToolPlacer how to give creations material type, and size, and ask importtracker to do the rest.
LLViewerObjectList now pings importtracker whenever it notices newly created objects that are ours entirely, so we can exact our will upon them.
Cleaned up most of importtracker code so we can use only the parts we need, and do it well.
Added ObjectPhysicsProperties to message.xml
2012-07-08 11:20:56 -04:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Siana Gearz
071554acae Prim blacklisting on derender from Phoenix 2012-02-16 05:02:52 +01:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
88df12ddb6 Attempt at a proper fix for attachments/orphan prims being drawn when they shouldn't be (setRegion is already called further down the update chain. Removed a excess call that probably is breaking things.). 2011-10-08 03:11:28 -05:00
Shyotl
01e10b5087 Let gAgentAvatar be killed on shutdown. 2011-10-08 03:03:11 -05:00
Shyotl
02c2283e11 Cleanup. Mostly harmless. A few gAgentAvatarps changed to isAgentAvatarValid(), which is the only 'change' in behavior. Everything else is insignifigant syntax touchup and shuffling of inlines from headers to cpp files. 2011-10-08 02:53:03 -05:00
Shyotl
74dc875a27 Beginning to pull LLVOAvatarSelf out from LLVOAvatar. 2011-10-02 02:51:10 -05:00
Shyotl
fd317a4092 newview V3 partial merge. 2011-08-30 01:05:59 -05:00
Shyotl
baddb47c44 LLWindow V3 partial merge. Includes Most everything sans new LLMouseHandler which requires some messy changes in llviewerwindow that are best left for a dedicated commit. Also, some translation fluff was skipped for now. 2011-08-29 03:44:17 -05:00
Shyotl
7e9f8c7bf8 Several LLStat variables migrated into the LLViewerStats class. 2011-08-28 00:56:57 -05:00
Shyotl
9d40820937 New object/avatar interp. 2011-08-19 01:36:01 -05:00
Shyotl
04ea6a967e Removed dead code related to 'RenderForSelect'. 2011-08-09 02:11:10 -05:00
Shyotl
f1759e0a96 Old-code related to sim-quota cleaned up. 2011-08-06 02:27:06 -05:00
Shyotl
2aa4aa78e2 Added physics settings to object features panel. Brought in mesh 'prim cost' fetching and now display cost in edit floater if mesh is enabled. 2011-08-01 01:33:07 -05:00
Shyotl
179c1bcc0c Octree capacites/radii/distances definable via settings. 2011-07-19 03:42:30 -05:00
Shyotl
459f00ccb8 LLVOCache class implemented. 2011-07-13 04:35:38 -05:00
Shyotl
ded24bfe2d Added a little verbosity to LLViewerObjectList::killObjects 2011-06-13 20:22:46 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
71eec1caed Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred. 2011-05-28 01:46:11 -05:00
Aleric Inglewood
93fdc2c89e Speed up of LLViewerObjectList::cleanDeadObjects with a factor of 10000.
Also a little review of Dead objects in general.
The old code was calling 'erase' on a large vector, once for
every dead object (which are a lot, especially if you exit or
teleport), causing the whole (large) vector to be copied every
time. The new code only calls erase once per call (about once
a second at most now), erasing 20 to 100 objects at the END
of the vector. This is INCREDIBLY faster.
2011-05-15 23:02:44 +02:00
Aleric Inglewood
697f0ad054 Old VWR-14914 spin-off sound beacon patch.
This makes sound beacons green when playing at
full volume, yellow when playing at a lower volume
and red when they are muted (aka, in another parcel
that you can't hear the sounds of).

Originally this was a debug patch as muted sound
sources used to be implemented by setting the volume
to zero, which happens to use like three times more
CPU: so, having a lot of muted sound source caused
the audio thread to never release a mutex anymore
(cause it was never idle anymore), causing the main
loop to hang, waiting on that mutex - dropping the
FPS drastically. Hence it was necessary to see which
sound sources were muted for debugging purposes.
(Since VWR-14914, muted source source are not played
at all anymore, so they do not take extra CPU).

It's still fun to see this extra information though,
now the patch exists anyway.
2011-05-15 02:23:13 +02:00