Inusaito Sayori
5c9286f460
Modernize and improve upon LLFloaterReporter to fix Issue 822: Report Abuse does not populate Region Name or screenshot correctly
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Cleans up related bits in xmls/translations
2013-05-20 09:09:03 -04:00
Shyotl
b16bb264cc
Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha.
2013-04-06 02:04:46 -05:00
Drake Arconis
3fac86158c
General cleanup of unused variable warnings
2013-03-04 16:04:05 -05:00
Latif Khalifa
5e799b1f81
Respect always rez under owned land group setting for objects
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duplicated by shift-dragging or duplicating.
Based on Phoenix changeset 5b50018c63d4 by Kadah
2013-01-23 12:02:04 +01:00
Latif Khalifa
18816ae146
Merge remote-tracking branch 'shyotl/sunshine'
2013-01-21 11:25:10 +01:00
Lirusaito
795f70a0b0
d520053 - MAINT-852 / VWR-8761 : Cannot delete object description. Now you can.
2013-01-17 01:11:59 -05:00
Shyotl
1083d7e0ef
Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized.
2012-12-22 23:58:42 -06:00
Inusaito Sayori
38f59e640c
We canUndo and canRedo when we have a MoveableObject, not necessarily an EditableObject
2012-12-14 11:30:56 -05:00
Shyotl
9fb4e677a6
Updates to LLScrollListCtrl and related inter-dependencies. Also added ability to set face texture to 'None' (LLUUID::null).
2012-12-08 00:56:58 -06:00
Shyotl
794dbacea3
Merge branch 'master' of https://github.com/AlericInglewood/SingularityViewer.git into testpit
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Conflicts:
indra/newview/lldrawpoolavatar.cpp
indra/newview/llviewertexturelist.cpp
indra/newview/llworldmap.cpp
indra/newview/pipeline.cpp
2012-11-29 11:54:41 -06:00
Shyotl
71deb8925e
Added some nullchecks, removed some dead code, and cleaned up a few small things.
2012-11-04 21:16:53 -06:00
Siana Gearz
71d2bd83aa
Fix inconsistent link/unlink checking
2012-10-17 13:41:30 +02:00
Shyotl
53fd33604d
Apparently blendstate needs to be set back to alpha after finishing drawing wireframe.
2012-09-14 03:42:16 +02:00
Shyotl
8f9c8ee293
Disabled reundant mesh wireframe passes. Outline wireframe pass not needed if sRenderHiddenSelections is set. Also enabled backface culling for outline pass. While these changes do improve performance a bit, they also seem to fix an atioglxx.dll crash (driver bug?)
2012-09-14 02:49:28 +02:00
Shyotl
c5938f7d31
Removed prim joint logic. (Dead code)
2012-09-02 08:47:03 +02:00
Siana Gearz
de74443d76
Merge branch 'master' of https://github.com/Shyotl/SingularityViewer
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Conflicts:
indra/newview/llvovolume.cpp
indra/newview/skins/default/xui/fr/panel_overlaybar.xml
2012-08-09 00:42:23 +02:00
Shyotl
b847c53395
Implemented basic 'awareness' of objects flagged as permanent.
2012-08-04 20:46:51 -05:00
Shyotl
aca3e8f6c4
Cleanup. Removal of dead code. Added/renamed object flag accessors.
2012-08-04 18:18:22 -05:00
Siana Gearz
d9cb2ce6c7
Looks like a bit of edit crash fix got missed, thx Drake
2012-07-22 23:30:41 +02:00
Shyotl
4f3f503953
Recreate mDeferredVB on vertexbuffer reset.
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Shuffled some code from LLVOPartGroup::restoreGL() to LLVOPartGroup::destroyGL(), as it makes more sense there.
Bind the correct shader in wireframe..
glLineStipple call managed to sneak into no-fixed-function mode.
LLViewerWindow::initFonts was called frequently and redundantly during destroygl->restoregl transition.
2012-07-11 17:12:40 -05:00
Shyotl
b49ad1cd34
RLVa impl updated to that used in v3. Hooked RLVa restrictions back into wearables. New RLVa floater: 'Locks...' Also updated 'Restrictions...' floater.
2012-04-12 10:29:45 -05:00
Siana Gearz
7fec659979
Update RLVa to 1.4.0-compatible
2012-01-25 21:11:33 +01:00
Shyotl
b338506229
VBO updates from Vir Lindens shining fixes. VBO mapping perf improvement. Alpha rigged attachments render fix, hopefully. Crashfix in void pushWireframe.
2012-01-19 19:01:44 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b
Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
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glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
70909f86c8
Changed some GL matricies to single precision.
2011-11-19 19:05:19 -06:00
Shyotl
464b16e621
Code consolidation. Redundant code moved into single function (checkMediaURL).
2011-10-08 03:01:32 -05:00
Shyotl
bf0bb8d59a
More dead code (renderforselect) removal.
2011-10-08 02:56:39 -05:00
Shyotl
74dc875a27
Beginning to pull LLVOAvatarSelf out from LLVOAvatar.
2011-10-02 02:51:10 -05:00
Shyotl
417f5084b4
Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places.
2011-09-03 19:30:42 -05:00
Shyotl
59d50f3062
Meshy update. Mostly related to cost calculations... mostly.
2011-08-28 04:05:36 -05:00
Shyotl
f551294e66
Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.
2011-08-12 19:20:11 -05:00
Siana Gearz
6cfaecf972
GCC buildfixes
2011-08-01 20:42:06 +02:00
Shyotl
2aa4aa78e2
Added physics settings to object features panel. Brought in mesh 'prim cost' fetching and now display cost in edit floater if mesh is enabled.
2011-08-01 01:33:07 -05:00
Shyotl
1e92e734d8
Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable.
2011-07-23 03:26:30 -05:00
Shyotl
179193d173
Some minor cleanup. Bringing stuff in-line with current to ensure it all works before mesh is actually plugged in.
2011-07-23 03:24:10 -05:00
Shyotl
a994df7265
A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.
2011-07-20 06:07:13 -05:00
Shyotl
35e0b9b6ff
Data-alignment. SSE intrinsics.
2011-07-19 21:35:35 -05:00
Siana Gearz
6348635d3f
Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl)
2011-06-23 21:11:52 +02:00
Shyotl
a07e399801
LLAgentCamera transition (1/2)
2011-06-07 21:35:10 -05:00
Shyotl
fef7ce9f76
Updated LLSelectMgr
2011-05-30 19:56:00 -05:00
Shyotl
799fe056a8
Some nice dist^2 vector length checks to save from squarerooting.
2011-05-28 01:49:32 -05:00
Shyotl
9e2db6bc40
General cleanup
2011-05-12 18:55:26 -05:00
Aleric Inglewood
26c40255aa
Remove CR from configuration, source and xml files.
2011-05-01 22:16:05 +02:00
Shyotl
5954e0d71c
Merge branch 'master' into V2TextureSystem
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Conflicts:
indra/newview/llfloaterexport.cpp
2011-04-24 03:31:31 -05:00
Siana Gearz
5d5231fe8c
Removed Import/Export
2011-04-18 23:28:27 +02:00
Shyotl
4d4c49cd24
Merge branch 'master' into V2TextureSystem
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Conflicts:
indra/newview/llviewerimage.cpp
indra/newview/pipeline.h
2011-04-12 22:29:49 -05:00
Siana Gearz
b34d9fb88e
MultiAttach unbork attempt
2011-04-01 05:13:39 +02:00
Siana Gearz
4b4096857f
Merge commit 'a028c4edba8a5ddb340afc8eebb56b06b363bab1'
2011-04-01 05:13:12 +02:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00