Commit Graph

54 Commits

Author SHA1 Message Date
Shyotl
fed6639e44 Renamed SHAlphaMaskMaxRMSE to SHAutoMaskMaxRMSE. Disabled alpha masking on attachments. 2013-04-15 18:16:12 -05:00
Shyotl
b16bb264cc Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha. 2013-04-06 02:04:46 -05:00
Drake Arconis
b800320a49 Remove LLMemType and related files 2013-03-04 12:02:01 -05:00
Shyotl
1083d7e0ef Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized. 2012-12-22 23:58:42 -06:00
Shyotl
d54daa19a0 Allow trial of trasform feedback (for testing/benchmark) on hardware that declares support for GL_EXT_transform_feedback. Performance is far less than satisfactory on my hd4870(ogl3.3 gpu), however. Also messes up texcoords. Don't add RenderUseTransformFeedback to settings.xml. 2012-11-09 18:10:39 -06:00
Shyotl
43271f290e A few more alignment bits and bobs. 2012-10-16 20:07:04 -05:00
Siana Gearz
fef681be7c Fix annoyance in debug build on OpenSim 2012-09-04 12:54:47 +02:00
Siana Gearz
29adc28d80 ivec4 still needed as texture index on some SONY VAIO and Toshiba ATI drivers.
This reverts commit b8b235df09.
2012-09-02 19:26:28 +02:00
Shyotl
726d8248c5 Trying alpha-face rebuild using LL's method. 2012-07-26 00:17:38 -05:00
Shyotl
b8b235df09 And suddeny the texture index attrib(for batching) is now an integer! (Changing switch to an if block on nividia hardware seems like the real solution to pink textures... not the index datatype) 2012-07-20 12:03:41 -05:00
Shyotl
531af998fb MAINT-775: Fix for particle index pool corruption on teleport. (And removed alternative workaround) https://bitbucket.org/davep/viewer-development/changeset/04fdf7945708 2012-07-20 11:29:11 -05:00
Shyotl
a56ad597d4 MAINT-646: Factor std::set out of lloctree https://bitbucket.org/davep/viewer-development/changeset/52b6c9168974 2012-07-18 00:54:52 -05:00
Lirusaito
44b69f3d3e Merge branch 'V2MultiWear' of git://github.com/Shyotl/SingularityViewer into V2MultiWear
Conflicts:
	indra/llrender/llvertexbuffer.h Chose Shyotl's.
2012-07-11 23:23:31 -04:00
Shyotl
4f3f503953 Recreate mDeferredVB on vertexbuffer reset.
Shuffled some code from LLVOPartGroup::restoreGL() to LLVOPartGroup::destroyGL(), as it makes more sense there.
Bind the correct shader in wireframe..
glLineStipple call managed to sneak into no-fixed-function mode.
LLViewerWindow::initFonts was called frequently and redundantly during destroygl->restoregl transition.
2012-07-11 17:12:40 -05:00
Siana Gearz
cd2dc2f3ca Merge branch 'V2MultiWear' of git://github.com/Shyotl/SingularityViewer into V2MultiWear
Conflicts:
	indra/llrender/llvertexbuffer.h
	indra/newview/app_settings/settings.xml
	indra/newview/llface.cpp
2012-07-03 07:49:22 +02:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Lirusaito
e20b383aa0 Small changes that seem to make clang happier. 2012-04-30 23:48:30 -04:00
Shyotl
e1d243272f V3 merge part 1 / 2. 2012-04-13 22:39:39 -05:00
Siana Gearz
ce1607cf17 Plugging the mesh crash - thanks FS team! 2012-03-26 22:58:05 +02:00
Siana Gearz
3f0f955a76 Catching up with Lindies part 2 2012-03-25 10:47:20 +02:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
b338506229 VBO updates from Vir Lindens shining fixes. VBO mapping perf improvement. Alpha rigged attachments render fix, hopefully. Crashfix in void pushWireframe. 2012-01-19 19:01:44 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
8a5793ce23 Selected face overlay no longer z-fights with the selected prim face. 2011-10-20 16:23:28 -05:00
Shyotl
1fb1ba05ce Optimization. Skip binding for rigged face types that have no faces to display. 2011-09-12 15:30:42 -05:00
Shyotl
87bada69fa GCC fixup 2011-09-09 14:42:59 -05:00
Shyotl
e4b640887a Potential optimization for dense VBO arrays. 2011-08-19 01:29:04 -05:00
Shyotl
d2ae02a855 Slight cleanup. Also, index arrays are always non-strided, so now using vectorization. 2011-08-18 00:33:59 -05:00
Shyotl
978424ced0 Cleanup. Also made it so LLModel::setVolumeFaceData hopefully wont explode if it's ever utilized by future code. 2011-08-14 03:56:54 -05:00
Shyotl
ca328aec72 Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change) 2011-08-10 03:53:49 -05:00
Shyotl
896b7146e7 Fixed vertex corruption if avatar shaders are off and jointmesh is not vectorized. Also, now preventing usage of unsupported vectorization paths. 2011-08-10 02:01:53 -05:00
Shyotl
04ea6a967e Removed dead code related to 'RenderForSelect'. 2011-08-09 02:11:10 -05:00
Shyotl
9bda97786f Batch indexing/no-fixed-function WIP. 2011-08-09 01:11:05 -05:00
Shyotl
f5915ab83c Some fixes and cleanup for strided vbos. Added LLStrider::assignArray to clean up some loops, as well as replace LLVector4a::memcpyNonAliased16. Works with both unstrided and strided vbo elements, and alignment padding (LLVec4->LLVec3,etc) 2011-08-01 18:19:08 -05:00
Shyotl
0bd444de5f A few more rigging related things added in. Also fixed vertex weights 2011-08-01 03:53:25 -05:00
Shyotl
b258b71e07 Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head. 2011-07-30 20:30:07 -05:00
Shyotl
1e92e734d8 Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable. 2011-07-23 03:26:30 -05:00
Shyotl
179193d173 Some minor cleanup. Bringing stuff in-line with current to ensure it all works before mesh is actually plugged in. 2011-07-23 03:24:10 -05:00
Shyotl
07c892480a Vectorized llvolumeface while maintining strided vertexbuffers. 2011-07-22 04:29:19 -05:00
Shyotl
fe0cd9f702 Bugfixes. Should fix bizarre cam behavior and lighting issues on carved/hollowed prims. 2011-07-20 15:07:58 -05:00
Shyotl
a994df7265 A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze. 2011-07-20 06:07:13 -05:00
Aleric Inglewood
425e1581ae Port to boost::signals2 2011-06-09 15:25:03 +02:00
Shyotl
71eec1caed Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred. 2011-05-28 01:46:11 -05:00
Shyotl
a4b7bbd031 More should-be-safe changes. Prep for pipeline work. 2011-05-18 16:04:46 -05:00
Shyotl
dbd26ddee1 Minor tweaks of little consequence. Nullcheck, overrun paranoia. 2011-04-15 02:42:30 -05:00
Shyotl
4d4c49cd24 Merge branch 'master' into V2TextureSystem
Conflicts:
	indra/newview/llviewerimage.cpp
	indra/newview/pipeline.h
2011-04-12 22:29:49 -05:00
Siana Gearz
0d3c91269b Various fixes, mostly through Henri 2011-04-08 17:51:45 +02:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00