Shyotl
f1759e0a96
Old-code related to sim-quota cleaned up.
2011-08-06 02:27:06 -05:00
Shyotl
b258b71e07
Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
2011-07-30 20:30:07 -05:00
Shyotl
1e92e734d8
Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable.
2011-07-23 03:26:30 -05:00
Shyotl
459f00ccb8
LLVOCache class implemented.
2011-07-13 04:35:38 -05:00
Shyotl
a07e399801
LLAgentCamera transition (1/2)
2011-06-07 21:35:10 -05:00
Shyotl
49b893c806
Removed most OGPX related code.
2011-05-28 17:11:10 -05:00
Siana Gearz
d68736da39
Put in some changes along sg1.4 dev history.
2010-11-21 15:57:44 +01:00
Siana Gearz
6866a36a5c
Display names from Phoenix. Thanks Wolfspirit!
...
That's quite a piece of work. I have NO idea how Jess can downplay the
effort that went into this.
And it's still not complete, local chat is not affected, perhaps group
chat too.
2010-11-20 15:25:57 +01:00
phr0z3nt04st
b2cff0ba5d
Made radar open invisible on startup, added number of agents above sim's
...
name in the world map and put maturity by the sim name, added more
region flags and
reformated the
region
flags output when it makes them into a string.
2010-06-17 01:10:57 -05:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00