Commit Graph

17 Commits

Author SHA1 Message Date
Shyotl
417f5084b4 Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places. 2011-09-03 19:30:42 -05:00
Shyotl
7b2aa741aa LLGestureManager renamed to LLGestureMgr. Also, derived from LLSingleton. 2011-09-03 06:46:47 -05:00
Shyotl
1f187b09ee LLCommon cleanup and updating to V2 (V3 now, I guess.) 2011-08-27 01:57:10 -05:00
Siana Gearz
fcd37f3a45 Linuxy fixes 2011-08-01 19:55:57 +02:00
Siana Gearz
6348635d3f Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl) 2011-06-23 21:11:52 +02:00
Shyotl
c57b97c8df LLAgentWearables Transition (1/1) 2011-06-09 01:35:49 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
4e47446be1 LLVOAvatar class members reorganized to line up with V2 better. Added accessors from v2 where applicable. mBakedTextureData renamed to mBakedTextureDatas 2011-05-14 12:38:47 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
740b570168 Merged in RLVa. Viewer broken! 2010-11-07 05:05:47 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
f8c2308c87 System Inventory beta - Working, but perhaps not as well as I'd like it to.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-24 20:06:33 -04:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
phr0z3nt04st
22469f2222 Fixed pretend inventory drag and drop, and random additions that might
keep us from crashing.
2010-05-23 20:06:26 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00