Commit Graph

17 Commits

Author SHA1 Message Date
Shyotl
417f5084b4 Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places. 2011-09-03 19:30:42 -05:00
Shyotl
1f187b09ee LLCommon cleanup and updating to V2 (V3 now, I guess.) 2011-08-27 01:57:10 -05:00
Siana Gearz
6348635d3f Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl) 2011-06-23 21:11:52 +02:00
Shyotl
4e47446be1 LLVOAvatar class members reorganized to line up with V2 better. Added accessors from v2 where applicable. mBakedTextureData renamed to mBakedTextureDatas 2011-05-14 12:38:47 -05:00
Aleric Inglewood
094587aefd Make viewer compile on standalone linux x86_64
This involves making libllcommon shared, a change
that was not finished for windows/Mac.
More changes are needed to indra/newview/viewer_manifest.py
for those two operating systems, as well as to
indra/copy_win_scripts.

I did not test this on linux 32bit, nor non-standalone
on that OS, either.

I did not check voice (which will very likely not work
anyway on 64bit). And currently the webkit plugin doesn't
work for me, but I'll fix that in a different commit.
2011-05-02 19:40:33 +02:00
Shyotl
332cfdb532 Updated llinventory to something closer to V2's implementation. Mostly just restructuring.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
2011-04-28 01:43:44 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
d97f87b05f Grid currency, partial 2011-02-11 22:37:52 +01:00
Siana Gearz
6c37a5c514 This might just fix the double inventory thing 2011-01-13 02:56:31 +01:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
d68736da39 Put in some changes along sg1.4 dev history. 2010-11-21 15:57:44 +01:00
Siana Gearz
740b570168 Merged in RLVa. Viewer broken! 2010-11-07 05:05:47 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Beeks
630d000246 Power User implemented. Certain functions are only activated if you accept the consequences.
Some attempts to get the Texture Preview window working correctly.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-05 09:07:15 -04:00
Hazim Gazov
f4857c6afb adding some floaters I forgot 2010-04-23 10:17:08 -03:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00