Shyotl
a994df7265
A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.
2011-07-20 06:07:13 -05:00
Shyotl
24e2e7f0d3
Back to LL's flexi handling since they fixed updating their own way.
2011-06-16 22:50:04 -05:00
Shyotl
95ea174d43
Spatial partition updated. Seems to run smoother for me, but may want to test on other systems.
2011-05-29 16:28:56 -05:00
Shyotl
0785d392e3
Crashfix for LL's recent changes to flexi updating. May revert entire changeset if more oddities are found.
2011-05-21 00:14:46 -05:00
Shyotl
285c19090e
Slightly smarter flexi update handling, plus extra nullchecks.
2011-05-20 16:07:47 -05:00
Shyotl
9a29428b39
Replaced obsolete priority spatial queue lock with new group-specific variants
2011-05-20 15:51:45 -05:00
Shyotl
9e2db6bc40
General cleanup
2011-05-12 18:55:26 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
...
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
40c0a8d210
Renderer tweaks
2011-03-15 17:45:26 -05:00
Shyotl
9f434ab384
Null checks, initilizations, etc
2011-03-05 18:00:16 -06:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00