Commit Graph

11 Commits

Author SHA1 Message Date
Shyotl
a994df7265 A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze. 2011-07-20 06:07:13 -05:00
Shyotl
24e2e7f0d3 Back to LL's flexi handling since they fixed updating their own way. 2011-06-16 22:50:04 -05:00
Shyotl
95ea174d43 Spatial partition updated. Seems to run smoother for me, but may want to test on other systems. 2011-05-29 16:28:56 -05:00
Shyotl
0785d392e3 Crashfix for LL's recent changes to flexi updating. May revert entire changeset if more oddities are found. 2011-05-21 00:14:46 -05:00
Shyotl
285c19090e Slightly smarter flexi update handling, plus extra nullchecks. 2011-05-20 16:07:47 -05:00
Shyotl
9a29428b39 Replaced obsolete priority spatial queue lock with new group-specific variants 2011-05-20 15:51:45 -05:00
Shyotl
9e2db6bc40 General cleanup 2011-05-12 18:55:26 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
40c0a8d210 Renderer tweaks 2011-03-15 17:45:26 -05:00
Shyotl
9f434ab384 Null checks, initilizations, etc 2011-03-05 18:00:16 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00