Commit Graph

7 Commits

Author SHA1 Message Date
Aleric Inglewood
dfa10281ea LLFrameTimer review and resulting changes.
This makes the class API a bit more sane, although
only a bit, because I had to leave it working with
possibly new code merged in from LL: the API can't
really change. I also removed some unused code.

While reviewing how LLFrameTimer worked however,
I did find a few instances where things where broken:

* sFrameDeltaTime wasn't correctly updated (more
  than once per frame and therefore erratic). This
  only influenced scrolling speed, but still.
* While dragging an inventory item, the scroll
  arrows of a tab container didn't work
  (LLTabContainer::handleDragAndDrop).
* Map zoom interpolation was broken (it interpolated
  between A and B, but used the already updated
  interpolation for A the next frame...
  (added mCurZoomValInterpolationStart).
2011-08-18 19:30:43 +02:00
tmac@latestevidence.com
af203533b3 Spell check added 2011-04-23 18:08:59 -04:00
Siana Gearz
758c5bbfeb Stars for passwords are so 1993! 2011-04-01 05:14:02 +02:00
November
cd5cd59ce0 When are these ever used? Causes a strange build error on OS X. 2010-10-04 23:18:14 -07:00
Beeks
b1bc45ac42 Right click menus for text entry areas that include copy/paste options.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-27 19:48:58 -04:00
Beeks
d49c92b6fe I got bored and put in the math functions from Imprudence.
We need something to show the list - Preferably a bit better than the popup that they use, I'm thinking maybe an expanding sidebar on the build menu?

Oh, minor changes - Texture repeats go up to 1000 now because it has numbers, and I tweaked the primitive params section so it doesn't fall off the window.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-16 22:08:33 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00